Fan Art 3D-Mixed 3D Bestiality

DoctorPervic

Well-Known Member
Game Developer
Aug 13, 2019
1,084
4,446
pretty good rendering. crisp. I think her hand under her stomach should be more like pressed up against the pillow in front of her for support. But overall its nice. :)
 

dragonb13

Newbie
Mar 13, 2018
31
106
what is SFM ? googled, it says Source Film Maker from Valve.. i am confused
Source Film Maker is actually what I used to use a lot. I got fed up with it, because it had a lot of crashing. It also isn't as high quality, or well maintained as DAZ. I use it very little now. If you guys want to see some of my older stuff, just look up "dragonb13" on Naughty Machinima.
 
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goodbad1

Newbie
May 5, 2019
66
387
I was very unsatisfied with the way K9 is connected to Dog 8, despite not bad results I've presented a few pages back. So I though of another way.

With use of additional bones I've added to Dog, I was able to change the shape of the tip of original Daz 8 gens, so now K9 really look like integral part of it (don't mind the render quality, it's basic headlamp)

dog1.png
dog2.png
dog3.png
dog4.png
dog5.png

Additional bones also allows me to bend cock a little up or down, left or right.
dog6.png dog7.png

I've also added bone to balls, to move them away when cock will be bent to rear. I'm not happy with the results yet, but at least I can move them away.



Now I only need to work on those extra bones to make it possible to completely bend cock backwards. Seems difficult, but it's definitely not impossible :)
 
Last edited:

dragonb13

Newbie
Mar 13, 2018
31
106
I was very unsatisfied with the way K9 is connected to Dog 8, despite not bad results I've presented a few pages back. So I though of another way.

With use of additional bones I've added to Dog, I was able to change the shape of the tip of original Daz 8 gens, so now K9 really look like integral part of it (don't mind the render quality, it's basic headlamp)

View attachment 530436
View attachment 530437
View attachment 530438
View attachment 530443
View attachment 530457

Additional bones also allows me to bend cock a little up or down, left or right.
View attachment 530466 View attachment 530467

I've also added bone to balls, to move them away when cock will be bent to rear. I'm not happy with the results yet, but at least I can move them away.



Now I only need to work on those extra bones to make it possible to completely bend cock backwards. Seems difficult, but it's definitely not impossible :)
BRAVO! I thought it was just me that realized that the anatomy of Daz 8 Dog was off!
 
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goditseb

Member
Apr 28, 2017
499
1,693
I was very unsatisfied with the way K9 is connected to Dog 8, despite not bad results I've presented a few pages back. So I though of another way.

With use of additional bones I've added to Dog, I was able to change the shape of the tip of original Daz 8 gens, so now K9 really look like integral part of it (don't mind the render quality, it's basic headlamp)

View attachment 530436
View attachment 530437
View attachment 530438
View attachment 530443
View attachment 530457

Additional bones also allows me to bend cock a little up or down, left or right.
View attachment 530466 View attachment 530467

I've also added bone to balls, to move them away when cock will be bent to rear. I'm not happy with the results yet, but at least I can move them away.



Now I only need to work on those extra bones to make it possible to completely bend cock backwards. Seems difficult, but it's definitely not impossible :)
this looks really great, would be nice to share the parameters :love:
 
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goodbad1

Newbie
May 5, 2019
66
387
this looks really great, would be nice to share the parameters :love:
It's not just parameters, I've added bones to geometry to make it possible. So I would need to share whole figure, but I need to work on it more, to make a few extra functionalities (including 180 degree bend to rear), and maybe add some morphs.
This current model - I messed something up with polygons, and now it eats huuuuge amount of memory. I will start from scratch soon.

Maybe after all I will delete all parts except gens area, so it could be just conformed to standard Dog 8. We will see.

So, should I keep my work posted here? :)
 

goodbad1

Newbie
May 5, 2019
66
387
OK, I got some new stuff.

I did not had enough time today (and probably will not have for next few days/weeks), so I made "easy" option. I've just added a bone simulating the rest of the cock (meaning - the part inside the fur), and to make it bend backward, we can just bend this bone and rest will follow.

That looks quite good when angle is from range 0-10, then it starts to look odd. Then again it looks better when angle is about 140 degrees, which is when cock is basically facing rear. As I said, it's easy option, so the results are not terrific, but at least You can see fur coating just behind the knot, which is something ;)

This time I've added two bones to balls, that gives more options to move them.

This is how it looks when cock is in front:
(balls are a little corrected in angle and a bit bigger than original)

normal_ballscorrect.png




And now when cock is bend backwards
(balls bit squeezed and lifted)
bend_back1.png

As I said, it's not anything great :)
Angle can be adjusted, as well as position of the whole gens

bend_back2.png

And with Oso Fur it can look quite nicely
normal_fur.png

Two more images are smooth shaded screens, so You can have better view on the shape of gens/K9 joint
(notice how balls are twisted a little in one of the images)
smooth_shaded2.PNG smooth_shaded.PNG
 

goditseb

Member
Apr 28, 2017
499
1,693
It's not just parameters, I've added bones to geometry to make it possible. So I would need to share whole figure, but I need to work on it more, to make a few extra functionalities (including 180 degree bend to rear), and maybe add some morphs.
This current model - I messed something up with polygons, and now it eats huuuuge amount of memory. I will start from scratch soon.

Maybe after all I will delete all parts except gens area, so it could be just conformed to standard Dog 8. We will see.

So, should I keep my work posted here? :)
you dont need to share the file, but maybe a small "how to do" tutorial with pics would be good enough ( when you are done and happy with the result )
That would be really great, but only if you want to :love: :giggle: (y)
 

goodbad1

Newbie
May 5, 2019
66
387
you dont need to share the file, but maybe a small "how to do" tutorial with pics would be good enough ( when you are done and happy with the result )
That would be really great, but only if you want to :love: :giggle: (y)
I'm using tutorials myself, I'm really a complete noob here :)

But that is not a bad idea, I could just describe it step by step, so anyone could try to make a better version.

I don't mind sharing either model or morphs/parameters values, but not when it's just half-ass finished. But I will share it :)
 
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