Woah, you are super dope. How did you do that? Thank you!
Woah, you are super dope. How did you do that? Thank you!
Thanks and no problem!Woah, you are super dope. How did you do that? Thank you!
Thanks, much appreciated. I tried inverse selection and color selection but it didn't work. I am going to look into viewfinder, learnt something new todayThanks and no problem!
I use Photoshop, for the most part. In this case, I used the Quick selection tool > inversed the selection and layer masked out what was there originally > downloaded a free viewfinder for the corner frames > added them with smaller versions for the center > Then typed out the metrics with a similar font (Bebas) to what was already there.
Probably a little easier explained than done, but that's the process.
Sorry, I thought I sent this earlier. My bad:Thanks, much appreciated. I tried inverse selection and color selection but it didn't work. I am going to look into viewfinder, learnt something new today![]()
Looks like simple clipping from what I can tell. Click on the shirt in the Scene Pane > Parameters > Select the shirt > Find "Loosen Arms" or "Adjust Arms", and then do the same for the torso/chest.Why there are holes on my character when I'm applying this?
Thanks a lot, that worked like a charm. I didn't know I could do that. Just one more question, what's clipping?Looks like simple clipping from what I can tell. Click on the shirt in the Scene Pane > Parameters > Select the shirt > Find "Loosen Arms" or "Adjust Arms", and then do the same for the torso/chest.
Collision with another object. In this case the skin/body...Thanks a lot, that worked like a charm. I didn't know I could do that. Just one more question, what's clipping?
Along with it, keep in mind that after posing, you can hide the body parts to save you some vram. That take cares of clipping as well. Use this as a cheat code.Thanks a lot, that worked like a charm. I didn't know I could do that. Just one more question, what's clipping?
It doesn't really alter VRAM much, if at all. You're better off with a scene optimizer run and some culling.Along with it, keep in mind that after posing, you can hide the body parts to save you some vram. That take cares of clipping as well. Use this as a cheat code.
Well, technically, it's the hands and the head that have the most polygons, but if one needs to save every tiny bit of vram, then why not? Environment is a different ball game all together, and only to a certain extent can scene optimizer help.It doesn't really alter VRAM much, if at all. You're better off with a scene optimizer run and some culling.
I mean, if someone is that tight on VRAM, I won't stop them. But it's largely a waste of time for what effectively amounts to 100MB of VRAM, at most. Scene Optimizer, deleting objects or replacing them simpler assets (simpler = less VRAM needed.) or even PBR textures, and culling will go a lot further than hiding limbs.Well, technically, it's the hands and the head that have the most polygons, but if one needs to save every tiny bit of vram, then why not? Environment is a different ball game all together, and only to a certain extent can scene optimizer help.
What happens if you change the expression? Does it do the same thing?Hi all
Could someone please explain what's going on with the red line in the corner of the eyes in this render please? It dosn't seem to show in the viewer, just in the render. View attachment 2979834
Yeah, it’s still there’ I think I’ve worked out what I’ve done though. I tried to add ‘Lickalicous’ and I couldn’t get the material on the tongue to work, and while messing about I did something to the material on the main model’s skin. I pressed back and that seemed to work, but I’ve just checked with my saved base model and it doesn’t happen to that, so something must have stuck.What happens if you change the expression? Does it do the same thing?
You mean if I click on the eye icon to hide it and click to show it again that should sort the clipping thing?Along with it, keep in mind that after posing, you can hide the body parts to save you some vram. That take cares of clipping as well. Use this as a cheat code.
So, no one knows how to do a "fit to" in Daz, without mangling the chest area with that shrink wrap effect?Not sure if this is the right place to ask, but I am trying to convert a dress (2 really), that were custom made for a custom character I made for my game (Hestia parody). I followed a tutorial, figured out that I needed to use the Reverse Source Shape from Target option (for which I have to turn off morph targets to work), but no matter what I do, it takes the nice shape of the dress, and the ribbon around it, and shrink wraps it to her tits, like they are hiding a vacuum behind each one. This is completely destroying the mesh and the texture around that area.
The way that i get around it is to add a deforce modifier to the clothing item. After that i go to timeline and set it to 30 frames and at frame one I zero all my morphs after that i go to frame 30 and set all my morphs back on. Then i simulate from timeline and let the figure grow into the clothing item. You could also play around with fit control if that does not work for you. If that still does not work then you could try marvelous designer.So, no one knows how to do a "fit to" in Daz, without mangling the chest area with that shrink wrap effect?