3D Software Help and Assistance. Ask Away.

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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,875
35,088
I haven't stopped for long, I admit. But for what little I've seen, I'm not impressed at all. I mean. Take for example this product listed there:



View attachment 4717826

You see, this same product is sold at the Daz Store, here:

Although the name varies a bit, curious.

View attachment 4717834

Why on Earth would the same item cost almost four times as much in that store than in the Daz Store. I don't get it. (Yes, as you can see I already purchased that item at the Daz Store some time ago).
My assumption would be that they have minimum pricing, and take a bigger cut, though I haven't looked into that one yet myself.
 
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Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,701
4,919
^ not sure what their exact terms are, but those 36 bucks are for a "personal license for personal projects" so you could hover over that (?) button and see what that means.
My assumption would be that they have minimum pricing, and take a bigger cut, though I haven't looked into that one yet myself.
From that site:

Untitled.jpg

I am no expert and English is not my language. But apparently I don't see anything in there that sets that 'personal license' apart from the standard license at the Daz Store, for example. With the normal license you get by buying products at the Daz Store you can even make profit from your renders, which apparently you can't with this other site's personal (standard/cheaper) license. Unless I'm mistaken, you can use your purchased assets with Daz's standard license in the AVNs that we can enjoy here, for example. Am I missing something?
 
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Xeni88

Newbie
Dec 28, 2022
40
12
I haven't stopped for long, I admit. But for what little I've seen, I'm not impressed at all. I mean. Take for example this product listed there:



View attachment 4717826

You see, this same product is sold at the Daz Store, here:

Although the name varies a bit, curious.

View attachment 4717834

Why on Earth would the same item cost almost four times as much in that store than in the Daz Store. I don't get it. (Yes, as you can see I already purchased that item at the Daz Store some time ago).
That's a good analysis. I haven't looked into that so astutely but you are right. Some items have ridiculous price. There are some vendors that are exclusively on RH or Rendo, have started launching their assets on Flippednormals at slightly lower price. It is not a massive difference but small savings do matter. I guess we will just have to do a complete scan of all three websites to see which one offers the best price outside Daz store. The good thing for us buyers is that the more the people know about this website, the more competitive pressure it puts on all stores to price their items competitively
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,875
35,088
From that site:

View attachment 4717990

I am no expert and English is not my language. But apparently I don't see anything in there that sets that 'personal license' apart from the standard license at the Daz Store, for example. With the normal license you get by buying products at the Daz Store you can even make profit from your renders, which apparently you can't with this other site's personal (standard/cheaper) license. Unless I'm mistaken, you can use your purchased assets with Daz's standard license in the AVNs that we can enjoy here, for example. Am I missing something?
I was talking about selling assets. Some of the sites have minimum prices for certain things, as in, if it is this type of asset, you are required by the site to charge at least $X for it. And some of those stores also can charge 50% or more, before other fees, just right off the top, then charge you again to take the money you did earn out of the store.

Some of the stores also have exclusivity clauses in their contract as well, in that if you sell something on their shop, you can't also put the same item on other stores.

Pretty much why I stick to Renderhub. No exclusivity, no min prices, and you can get up to 70%, depending on how big your store is. Also, you can team up with another creator, and split the money for every sale.
 

n00bi

Active Member
Nov 24, 2022
539
626
Hmm, Personal License..
That does not look much personal to me but pretty much dictated terms for non commercial usage.
"Non Commercial License " would be a better word.

One thing people forget, Direct contact to the creator if possible.
If you see the email to the creator of the content or other methods,
you can try and contact him for a Truly Personal License for your project.
 

tretch95

Well-Known Member
Nov 5, 2022
1,182
2,110
I am no expert and English is not my language. But apparently I don't see anything in there that sets that 'personal license' apart from the standard license at the Daz Store, for example. With the normal license you get by buying products at the Daz Store you can even make profit from your renders, which apparently you can't with this other site's personal (standard/cheaper) license. Unless I'm mistaken, you can use your purchased assets with Daz's standard license in the AVNs that we can enjoy here, for example. Am I missing something?
Yeah the DAZ terms are very explicit that you can create any 2D images or animations with the standard license as you see fit. The interactive license is for putting the 3D assets directly into a game. Another one is for sharing assets when working as a team.

This Flippednormals site doesn't even specify what it considers "commercial use". Instead there are a million other restrictions. So this seems to be garbage, like that tourist trap shit when you pay 30 bucks for three slices of bread while waiting for your pizza in Rome.
 
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Ir0n Ma1den

Well-Known Member
Jun 15, 2021
1,648
2,126
Select the character, go to edit/object/geometry add smoothing modifier, then go into the setting for that mod (parameters), and add the stool as the thing you need to smooth around.
You were speaking about blender or daz3d, does daz has this option??
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,875
35,088
You were speaking about blender or daz3d, does daz has this option??
There are two kinds of smoothing in Daz, one is in the surface tab, this should be on by default for most items (this is also the one that Blender does as well).

The other was what I was talking about there. A smoothing modifier is something that Daz adds to an item (Edit/Object/Geometry/Smoothing Modifier), like clothing or a blanket, that will try to help wrap the item around the person or whatever. It will automatically deform the geometry to try to match the item it was set to 'smooth' around. For example, a shirt would want the smoothing mod to be set to the model it is on (usually done by default), this will help prevent clipping from the shirt and the character.

Another example, say you are laying someone in a field of grass, and that grass is clipping through your character's legs or something, you select the grass, add the smoothing mod, set it to work on the character, and no more clipping. Or maybe you might want to have it affect the blanket they are laying on, so that pushes down the grass instead. There are many uses for this trick.

The down side of this is that it will deform the geometry of the object, and this not only needs that item to have enough geometry to work, but also if you are not careful, it can clip the wrong way. Like if you have pants with the smoothing mod, and you try to rest their hand on their hip, the pants might try to wrap around the hand if it gets too close.

If that fails, the only other options would be to use Mesh Grabber (addon), or to use the geometry editor to hide or delete the clipping parts. Well, unless you want to get really technical and export the item into Blender and make a morph or something.
 
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