3D Software Help and Assistance. Ask Away.

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31971207

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Feb 3, 2020
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You would need to open in photoshop (or whatever), and there are a few ways, spot healing could work, though the best way would be making sure the layer is a background, highlighting the area and hitting delete and fill with content aware.
Delete and fill with content aware work like a charm. I have no idea there is such a thing as content aware fill. Thank you so much!
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
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Delete and fill with content aware work like a charm. I have no idea there is such a thing as content aware fill. Thank you so much!
Yeah, it is a lot more effective than healing brush for complex textures.
 

31971207

Member
Feb 3, 2020
201
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Is it possible to turn Victoria 9's skin, whose reddish color is consistent with a Scottish Highland redhead, into Irish brunette with very pale and milky/porcelain skin, or California blonde who is pale BUT tan, without ruining what made Victoria 9 praiseworthy in the first place? Good freckle skin is so rare in Daz.
 

amster22

Well-Known Member
Nov 13, 2019
1,275
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Is it possible to turn Victoria 9's skin, whose reddish color is consistent with a Scottish Highland redhead, into Irish brunette with very pale and milky/porcelain skin, or California blonde who is pale BUT tan, without ruining what made Victoria 9 praiseworthy in the first place? Good freckle skin is so rare in Daz.
You can try this tool by V3digitimes

The result can be quite impressive.
 
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31971207

Member
Feb 3, 2020
201
47
You can try this tool by V3digitimes

The result can be quite impressive.
I've looked at the Texture-Booster product and frankly people who know what all those dials mean can just easily make the adjustments directly and for people who don't it's basically monkeys pushing dials. I am the monkey and by chance I came up with something that looks decent I could not repeat it because I learned nothing about what I actually did by using it.
 

31971207

Member
Feb 3, 2020
201
47
Well, off to ps or gimp you go then..
I am a texture noob but Victoria9 diffuse map is not reddish at all. I think Daz surface settings is what makes it reddish and in turn I should be able to make it milky pale or sunkiss. I've seen what Texture-Booster can do but I don't want to just moneky dial. I need to know what exactly Texture-Booster dials adjust in the surface parameters. The trick has to be the comination of parameters but all the tutorials I've read only talk about papameter in isolation. I guess I could buy the product and ask in the Daz forum but if I know how to work the combinations then I don't need to buy it again when Daz switches from PBR to OmniSkin for G9.1.
 

tretch95

Well-Known Member
Nov 5, 2022
1,165
2,090
Is it possible to turn Victoria 9's skin, whose reddish color is consistent with a Scottish Highland redhead, into Irish brunette with very pale and milky/porcelain skin, or California blonde who is pale BUT tan, without ruining what made Victoria 9 praiseworthy in the first place? Good freckle skin is so rare in Daz.
That's just a common problem with ALL the official "Pro Bundle" characters from the DAZ store.
Most of them look saturated like oranges, perhaps looking like people in the old days of TV with the color cranked up to max. Not like real people.


Now if the base diffuse maps are solid orange, or even pink, you can only try to reduce the red- and other channels in the base color of the maps in the shader settings. But for everything else, there are shader settings too.

Example here, this is my "F95 slut" used for some images posted here.

IIRC she uses the materials from Godin's character "GDN Meg". They render a bit dark for my references, but this is otherwise a very realistic product out of the box. You can check this in fullscreen size, there are plenty of fine details like skin pores, it generally looks like a human being. So we're not gonna fiddle with that.


_p2.jpeg


So... this is what the GDN-Meg textures look like in the viewport, and how they look in the IRAY preview.
01-01.jpg 01-02.jpg


Now i'm using different textures. These are actually from 3DU Emma which are child textures, but they show the problem real nicely (and how to fix it)
02-01.jpg 02-02.jpg
Alright so these look simply weird. MAYBE if she spent a few weeks tanning and then the tan began to wear off, but this doesn't look anything like a picture book "white redhead with pale skin".


So now i'm pulling out my magic wand, and fiddle around with the shader settings until i get this:
02-03.jpg
Day and night difference, right?
Can even go for more white and pink, like this:
02-05.jpg
Maybe a bit too stylized in the final result, but you get the idea.
Any questions, just ask. This post was mainly for demonstration.
 
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31971207

Member
Feb 3, 2020
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That's just a common problem with ALL the official "Pro Bundle" characters from the DAZ store.
Most of them look saturated like oranges, perhaps looking like people in the old days of TV with the color cranked up to max. Not like real people.


Now if the base diffuse maps are solid orange, or even pink, you can only try to reduce the red- and other channels in the base color of the maps in the shader settings. But for everything else, there are shader settings too.

Example here, this is my "F95 slut" used for some images posted here.

IIRC she uses the materials from Godin's character "GDN Meg". They render a bit dark for my references, but this is otherwise a very realistic product out of the box. You can check this in fullscreen size, there are plenty of fine details like skin pores, it generally looks like a human being. So we're not gonna fiddle with that.


View attachment 4641427


So... this is what the GDN-Meg textures look like in the viewport, and how they look in the IRAY preview.
View attachment 4641442 View attachment 4641443


Now i'm using different textures. These are actually from 3DU Emma which are child textures, but they show the problem real nicely (and how to fix it)
View attachment 4641459 View attachment 4641460
Alright so these look simply weird. MAYBE if she spent a few weeks tanning and then the tan began to wear off, but this doesn't look anything like a picture book "white redhead with pale skin".


So now i'm pulling out my magic wand, and fiddle around with the shader settings until i get this:
View attachment 4641464
Day and night difference, right?
Can even go for more white and pink, like this:
View attachment 4641494
Maybe a bit too stylized in the final result, but you get the idea.
Any questions, just ask. This post was mainly for demonstration.
When you said you fiddle with the shader settings, do you mean the Surface parameters or outside Daz? If it's inside Daz can you tell me the changes you made in parameters for the demonstration? Thanks
 

Shaggy46

Newbie
Mar 2, 2023
25
19
I was wondering if I've read the license Agreement correctly, in that if you (I) were to use a product with a 3d-license in ANY WAY to make/exchange money (even if its 2d pics for a VN like Chasing Sunsets, After The Inferno, or How To Lose My Virginity), you would then require said product's 3d-License Agreement (if the product has one) even though daz3d renders are considered 2d. I am asking for a second opinion as Daz3d is not likely to tell me how to bypass their products' copyright and both reddit and the Dazforums are vaige.
The post below from amster22 was well worded and helpful; I was justwanted to know if Daz's policies have changed since 2018.

With Daz Studio, you get the base Genesis 12389 characters. These are perfectly usable characters that can be used in renders. On top of that, you can have morphs to get a char taller, thinner, with a bigger nose, etc. Victoria and Michael are some of these morphs. The most famous, but they are in no may mandatory. There are *many* chars available for genesis 8, that include the char morphs and some skin texture (that can be used on any character). Some chars are even free, and most can be found at low price depending on the store sales. And if you want to purchase V8 or M8 bundles, never ever buy them for $150. I do have them, but I purchased them for $10-15 a few years ago during a sale at daz3D.

Interactive licenses are only useful for 3D games where the character morphs need to b embedded in the game. If you just use the renders in a game, no need to buy them.
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,857
35,036
I was wondering if I've read the license Agreement correctly, in that if you (I) were to use a product with a 3d-license in ANY WAY to make/exchange money (even if its 2d pics for a VN like Chasing Sunsets, After The Inferno, or How To Lose My Virginity), you would then require said product's 3d-License Agreement (if the product has one) even though daz3d renders are considered 2d. I am asking for a second opinion as Daz3d is not likely to tell me how to bypass their products' copyright and both reddit and the Dazforums are vaige.
The post below from amster22 was well worded and helpful; I was justwanted to know if Daz's policies have changed since 2018.
Last time I looked, the way I understood it was that the extended license was for fully interactive things. Such as an Unreal kind of game.
 
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Lewd4D

Member
Jun 28, 2019
190
3,971
Someone else have the problem that some dforce hairs from Toyen pull to the side when simulating? For example the
EGirl and Julia hair?
I have changed no setting and the scene is empty apart from a basic G9 character.
 
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