Thanks. I'm currently interested in premade animations for a test run. For the love of me however, I couldn't find anything using the keywords: 'walking'+'animation' sadly, somehow
I've managed to get it working brilliantly, while other times I've messed up. There's a tutorial on Youtube but the guy doing it ended up talking about how ugly male assets are, and never got round to showing anything about the morph master script.
where I can't parent mesh to bone with weights. I followed the tutorial to the letter but when I move the bone, the vertices around said bone doesn't follow. Thanks
where I can't parent mesh to bone with weights. I followed the tutorial to the letter but when I move the bone, the vertices around said bone doesn't follow. Thanks
Yes, as the video then asks I have to move the bone where the vertices around the bone to follow. Nothing happens. Google suggests skeleton must be in rest mode. Done Alt+G then Alt+R, still nothing.
Yes, as the video then asks I have to move the bone where the vertices around the bone to follow. Nothing happens. Google suggests skeleton must be in rest mode. Done Alt+G then Alt+R, still nothing.
Should be, in Object mode, select the body, then the bones, then hit Ctrl+P to parent it, using Armature Deform with Automatic Weights.
After that, go to pose mode, and rotate the bones.
Should be, in Object mode, select the body, then the bones, then hit Ctrl+P to parent it, using Armature Deform with Automatic Weights.
After that, go to pose mode, and rotate the bones. View attachment 4553199
Yup, as exactly shown in the video. I did follow step by step, still not working. Am trying to Edit mode then by Loose parts to see if it works but my blender crashes and stops working thereafter.
Yup, as exactly shown in the video. I did follow step by step, still not working. Am trying to Edit mode then by Loose parts to see if it works but my blender crashes and stops working thereafter.
Edit won't show the bends, and usually better if it's all one part.
Shy of seeing the setup, I am not sure then. I won't be up much longer, but if you want to show me the file, I can take a look, see if I can see what is wrong.
Edit won't show the bends, and usually better if it's all one part.
Shy of seeing the setup, I am not sure then. I won't be up much longer, but if you want to show me the file, I can take a look, see if I can see what is wrong.
Finally made it work. The edit mode then CTRL+P>Loose by parts instead of whole mesh parented to skeleton made it possible
Edit: Time to learn animation. My goodness, the tutorials are 1 hour long
Hey guys, I have not cleared my schedule as of yet rendering me no time to watch 1 hour long animation tutorials and spend time mimicking the tutorials. I can't, for the love of boobies find a tutorial concerning using premade animations (I downloaded one). In need of assistance. Thanks.
You could try dragging and dropping into the chat box here, or if that fails, might have to zip it, they have a few restrictions here. Glad to hear you got it working though.
Hey guys, I have not cleared my schedule as of yet rendering me no time to watch 1 hour long animation tutorials and spend time mimicking the tutorials. I can't, for the love of boobies find a tutorial concerning using premade animations (I downloaded one). In need of assistance. Thanks.
I don't know of any for Blender, only Daz. You could try some of the shops, like RenderHub, or Gumroad, but I would not expect anything, Blender is generally too custom.
You could try dragging and dropping into the chat box here, or if that fails, might have to zip it, they have a few restrictions here. Glad to hear you got it working though.
I don't know of any for Blender, only Daz. You could try some of the shops, like RenderHub, or Gumroad, but I would not expect anything, Blender is generally too custom.
Turns out I still have few mishaps. Can't somehow select these parts and after I parent-Armature deform with Automatic weights the model to skeleton, I have a yellow banner Weight error to which I was unable to take a screenshot of.
Turns out I still have few mishaps. Can't somehow select these parts and after I parent-Armature deform with Automatic weights the model to skeleton, I have a yellow banner Weight error to which I was unable to take a screenshot of.
For the hair (I am guessing), you parent to the head bone, but instead of Armiture, it would be normal parent, keep transform. In Daz, you would parent it to the head, and for either the hair would need it's own bones, unless you plan to simulate it.
(DAZ Studio) Does anyone know how I can get mirror surfaces to transmit light? They'll show an image of what's reflected, but I'm talking about having thing project the rays of light they're receiving, much as they do in the real world. If the distinction isn't clear; I made a sample scene:
Where (A) is a light source, (B) is the corner mirror, (C) is the figure standing around the hall corner
(To those thinking she's ever so slightly brighter - i did a test and that's almost all from having a surface closer to light - note when mirror shader is replaced with flat texture - it's comparable)
Seems like I must be missing something because the entire idea of raytracing graphics is predicting rays instead of just using computationally cheap tricks to simulate an image. Anyone know?
(DAZ Studio) Does anyone know how I can get mirror surfaces to transmit light? They'll show an image of what's reflected, but I'm talking about having thing project the rays of light they're receiving, much as they do in the real world. If the distinction isn't clear; I made a sample scene: View attachment 4567892
Where (A) is a light source, (B) is the corner mirror, (C) is the figure standing around the hall corner
(To those thinking she's ever so slightly brighter - i did a test and that's almost all from having a surface closer to light - note when mirror shader is replaced with flat texture - it's comparable)
Seems like I must be missing something because the entire idea of raytracing graphics is predicting rays instead of just using computationally cheap tricks to simulate an image. Anyone know?
I certainly don't know, but your post has made me curious. If you could put that simple environment with the light source and the mirror prop (the female model is not necessary) all together in a scene subset and share it in another post, I'd gladly experiment with it.
Anyway, don't they use in photography and modeling reflectors with the idea you're explaining? And these do not have mirror-like surfaces.