3D Software Help and Assistance. Ask Away.

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n00bi

Active Member
Nov 24, 2022
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Requesting Hair "Resources/Books/Etc"!.

Is there any pdf's, cheatcharts, or some books i can download that is used to show howto make different hair styles?
Something stylists/barbers etc use in real life perhaps, "learning book etc"..
I need like a dummy's guide to hair styles :p

Yt & Goofle isn't really helpful.. i find a lot of video that is like, here is how you make hair..
then shows how to apply hair. and plays around a bit with the setting.

I am not talking about how to make hair in 3D in general, i know how this process works.
I am just not very good at it, I am trying to make some hair in c4d, and i really suck at it.

I decided to use a some Daz Hair as a reference to see how hairs where built up.
I spent like a week++ on writing up a script that de-compiles the mesh from a Daz3D hair into single hair strands.
Then merge each hair layer/mesh layer, into a spline that i can use as hair guides in C4D for the native hair system.
Hey.. why do manual work that will take a day at most when you instead can spend a weeks on a script :D
I don't want to look at this script ever again lol..


The more i look at my result, i realize i need to spend way more time on this.
But i am just getting started. I have never used the hair system before besides to make Grass.
I also realize the Daz hair i used as a reference looks bad the more i look at it lol.

The Light Blueish is the Daz Hair.
HairComparison.png

Daz Hair to the Left.. My attempt to copy the style on the right.. :\
HairGirls.png

So many settings to tweak :D


output.gif

Making hair styles in C4D is more of a natural thing. you basically have a set of stylist/barer tools.
Many of these is a "multi-tool" so to speak. so in c4d you're not working with "mesh strips" or cards whatever you call it.
but rather with hair guides or tips or roots or points or vertices depends on what to edit..

Cinema_4D_WOfRMd0e5q.png

Anyway. if anyone has some sort of resources on howto make hair styles i appreciate it.
I found stuff like this. and of this sort i am interested in.
I can currently make two styles.. This and something so awfull ,that its not worth showing it here for your safety..
you'll rip your eye out..

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tretch95

Well-Known Member
Nov 5, 2022
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Does anyone know what outfit this is?
Link:
View attachment 4403588
There also is a render showing it from the front. Looks like some kind of video game conversion.

If a reverse image search doesn't help (click on the camera icon on the google frontpage) you could look through the "Celebrit Digital" category on shadowcore
 

Vanaduke

Active Member
Oct 27, 2017
795
3,138
Hi, I require assistance over the missing settings from the material tab. I lack blend mode, shadow mode, etc. Thanks

From youtube:

Screenshot (70).png

Mine's:

Screenshot (71).png
 

Vanaduke

Active Member
Oct 27, 2017
795
3,138
Might need to change your render engine, try changing to cycles instead of eevee.
Switched to eevee. Still don't see it. I can't believe I'm stuck at eyelashes. Tried all youtube clips, none of which resolved the concern. :cry:
 
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TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,571
34,146
Switched to eevee. Still don't see it. I can't believe I'm stuck at eyelashes. Tried all youtube clips, none of which resolved the concern. :cry:
Pretty sure You need Cycles for that one. At least for those clipping options.
I also think you might still be using UDIM versions of the images, which Blender can't seem to use. If so, I would open those in photoshop or something, and save as something else.
 

Vanaduke

Active Member
Oct 27, 2017
795
3,138
Pretty sure You need Cycles for that one. At least for those clipping options.
I also think you might still be using UDIM versions of the images, which Blender can't seem to use. If so, I would open those in photoshop or something, and save as something else.
If only I have the G8/V8 version of the asset model. I've scoured everywhere, I'm out of options. This seriously can't be this difficult to make the lashes visible?
 

TheDevian

Svengali Productions
Game Developer
Mar 8, 2018
14,571
34,146
If only I have the G8/V8 version of the asset model. I've scoured everywhere, I'm out of options. This seriously can't be this difficult to make the lashes visible?
It's not the model, but the texture. Some of the Daz assets save as a UDIM version of the image (no clue how or why, or even what that is), but when you import it into blender, it just can't read it correctly, comes out like noise. When I tested it, I had to convert that image before blender could use it.
 
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Vanaduke

Active Member
Oct 27, 2017
795
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It's not the model, but the texture. Some of the Daz assets save as a UDIM version of the image (no clue how or why, or even what that is), but when you import it into blender, it just can't read it correctly, comes out like noise.
And because I'm an idiot who dived straight down the pool without learning how to swim but thanks guys.
 
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n00bi

Active Member
Nov 24, 2022
509
584
but when you import it into blender, it just can't read it correctly
I dont think this is a issue with blender. from the quick looks of it.. it seem like blender can do udim just fine.
"I am just basing this statement on a YT video i saw"

Its how the names get exported from Daz, they are a mess and i bet you it confuses Blender.
Here is now the textures are named after i do export with the bridge.
Dont ask me wtf is going on with the double extensions.. result of the bridge.

explorer_T6UNxnKXkh.png

Here you should rename..
G8FBaseFaceMapD_1001.png -> G8FBaseMapD_1001.png
G8FBaseTorsoMapD_1002.png -> G8FBaseMapD_1002.png

So on.. this need to be done for all the maps/channel
G8FBaseFaceMapB_1001.png -> G8FBaseMapB_1001.png

The textures can also be found by using daz itself by poking around in Surfaces tab.
Depending on the model. for a G8.1 they should be in.
C:\Users\USER\Documents\DAZ 3D\Studio\My Library\Runtime\Textures\DAZ\Characters\Genesis8_1\FemaleBase
Here you will also notice the textures are named a bit different than what i get with the bridge.
but renaming is still required.

Having the naming properly done is very important for c4d. else it will not work properly, i bet the same case apply for Blender.

Also there are two types of "magic" that can be used with materials/textures. you have
I hate em both :p
Why. forexample you have 4 images. and you set a mat up for udim.. and you realize you need to do some color correction on image 3 in the material iteself...
welcome to node spaghetti.
 
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Yuuki4

Member
Jun 30, 2018
266
482
I'm trying to save some of my custom poses in DAZ3D, but Daz is being weird. I can't figure out how to save a pose with no facial expression. I can get it to SORT OF work, by not saving the head part of the pose. However, doing that obviously doesn't save any of the way the head is tilted, twisted or bent. Which is annoying. Does anyone know how to do that?

This is how I've figured out the psudo-fix for it:
1736166507503.png
 

n00bi

Active Member
Nov 24, 2022
509
584
Why are you disabling the bone for the head ?
I think you just need to disable the pose control in the head bone.
DAZStudio_JrIVwoQUo3.png

After you do that and load the pose on a new model.. the facial expression should be gone and use the one set for current model..
Untitled.jpg
 
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Yuuki4

Member
Jun 30, 2018
266
482
Why are you disabling the bone for the head ?
I think you just need to disable the pose control in the head bone.
View attachment 4416076

After you do that and load the pose on a new model.. the facial expression should be gone and use the one set for current model..
View attachment 4416129
Thank you so much, that worked like a charm! Could've sworn I tried that before where it didn't work, but I must have fucked it up by disabling something else! Anyway, I'm saving that screenshot so I don't have to re-invent the wheel next time I try doing that! :D
 
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tretch95

Well-Known Member
Nov 5, 2022
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1,905
Guys, guys, guys... ran into a super derp with dForce.

So i've been designing this new G8F char all night, then wanted to do some outfit tests.
And this happened all the time:

u1.gif

Basically the outfit simply slides off during simulation, down to the next outfit surface.

Tried a lot of shit where i'll spare you the details.
Then i figured that THIS setting in the G8F figure's surface properties is causing it:

u1.jpg

Now the problem is that this also happens with iray materials directly from shop assets, just like with my own custom materials.
Don't remember this happening in the past. And i haven't updated DAZ in a while, didn't install assets except outfits, morphs and materials / shaders.

Any ideas?

I suppose it could have something to do with the older assets and saved custom materials simply missing the required data. For example, i use the good old Brow Remover, then usually export custom materials with SkinBuilder 8 or the LIE Baker. Which are kind of old and may have issues with newer DAZ versions.
 
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