Might need to change your render engine, try changing to cycles instead of eevee.Hi, I require assistance over the missing settings from the material tab. I lack blend mode, shadow mode, etc. Thanks
From youtube:
View attachment 4410420
Mine's:
View attachment 4410421
Switched to eevee. Still don't see it. I can't believe I'm stuck at eyelashes. Tried all youtube clips, none of which resolved the concern.Might need to change your render engine, try changing to cycles instead of eevee.
Pretty sure You need Cycles for that one. At least for those clipping options.Switched to eevee. Still don't see it. I can't believe I'm stuck at eyelashes. Tried all youtube clips, none of which resolved the concern.![]()
If only I have the G8/V8 version of the asset model. I've scoured everywhere, I'm out of options. This seriously can't be this difficult to make the lashes visible?Pretty sure You need Cycles for that one. At least for those clipping options.
I also think you might still be using UDIM versions of the images, which Blender can't seem to use. If so, I would open those in photoshop or something, and save as something else.
It's not the model, but the texture. Some of the Daz assets save as a UDIM version of the image (no clue how or why, or even what that is), but when you import it into blender, it just can't read it correctly, comes out like noise. When I tested it, I had to convert that image before blender could use it.If only I have the G8/V8 version of the asset model. I've scoured everywhere, I'm out of options. This seriously can't be this difficult to make the lashes visible?
And because I'm an idiot who dived straight down the pool without learning how to swim but thanks guys.It's not the model, but the texture. Some of the Daz assets save as a UDIM version of the image (no clue how or why, or even what that is), but when you import it into blender, it just can't read it correctly, comes out like noise.
Just glad to see you got it working!And because I'm an idiot who dived straight down the pool without learning how to swim but thanks guys.
Congrats.Hell yeah
I dont think this is a issue with blender. from the quick looks of it.. it seem like blender can do udim just fine.but when you import it into blender, it just can't read it correctly
Thank you so much, that worked like a charm! Could've sworn I tried that before where it didn't work, but I must have fucked it up by disabling something else! Anyway, I'm saving that screenshot so I don't have to re-invent the wheel next time I try doing that!Why are you disabling the bone for the head ?
I think you just need to disable the pose control in the head bone.
View attachment 4416076
After you do that and load the pose on a new model.. the facial expression should be gone and use the one set for current model..
View attachment 4416129
I saw this topic come up in the daz forum. Someone said to use a feature called "magnets" to get the hair to stay away from the ears.Advice to fix the ear hair? (model is genesis 9) View attachment 4466871
are you selecting both the g8 model and the item of clothing? if you only select the clothing item and then dforce, it will drape off the model like that sometimes. clothing needs something to collide with or it will just fall.Guys, guys, guys... ran into a super derp with dForce.
So i've been designing this new G8F char all night, then wanted to do some outfit tests.
And this happened all the time:
View attachment 4485700
Basically the outfit simply slides off during simulation, down to the next outfit surface.
Tried a lot of shit where i'll spare you the details.
Then i figured that THIS setting in the G8F figure's surface properties is causing it:
View attachment 4485711
Now the problem is that this also happens with iray materials directly from shop assets, just like with my own custom materials.
Don't remember this happening in the past. And i haven't updated DAZ in a while, didn't install assets except outfits, morphs and materials / shaders.
Any ideas?
I suppose it could have something to do with the older assets and saved custom materials simply missing the required data. For example, i use the good old Brow Remover, then usually export custom materials with SkinBuilder 8 or the LIE Baker. Which are kind of old and may have issues with newer DAZ versions.
Yes, tried everything. Removed geoshells, hair, other clothes, even all morphs, it made it even worse.are you selecting both the g8 model and the item of clothing? if you only select the clothing item and then dforce, it will drape off the model like that sometimes. clothing needs something to collide with or it will just fall.
if it is only that particular item of clothing, and it doesn't happen with others, then its prob a bug in the clothing item. you can try to remove dynamic dforce from the item then reapply it. should work from there. select the clothing top then Edit>Object>Geometry>Remove Dforce modifier. then Edit>Object>Geometry>Add Dforce modifier: Dynamic SurfaceYes, tried everything. Removed geoshells, hair, other clothes, even all morphs, it made it even worse.
Also loaded the default G8F model into the same scene, didn't happen with that one side by side.
It is definitely this surface property causing dforce to ignore the whole object. It shouldn't default to Off.
BTW this isn't the only issue i was having recently.
For some reason, when loading up DAZ and turning on iray preview, the tonemapper now defaults to 1.0 burn highlights and 0.0 crush blacks. While it should be 0.25 / 0.2. This was a total nightmare until i figured it out, as some of my lighting references were taking over these settings after loading them.