3D Software Help and Assistance. Ask Away.

5.00 star(s) 1 Vote

digitbrush

Member
Apr 5, 2019
455
3,846
Guys, guys, guys... ran into a super derp with dForce.

So i've been designing this new G8F char all night, then wanted to do some outfit tests.
And this happened all the time:

View attachment 4485700

Basically the outfit simply slides off during simulation, down to the next outfit surface.

Tried a lot of shit where i'll spare you the details.
Then i figured that THIS setting in the G8F figure's surface properties is causing it:

View attachment 4485711

Now the problem is that this also happens with iray materials directly from shop assets, just like with my own custom materials.
Don't remember this happening in the past. And i haven't updated DAZ in a while, didn't install assets except outfits, morphs and materials / shaders.

Any ideas?

I suppose it could have something to do with the older assets and saved custom materials simply missing the required data. For example, i use the good old Brow Remover, then usually export custom materials with SkinBuilder 8 or the LIE Baker. Which are kind of old and may have issues with newer DAZ versions.
are you selecting both the g8 model and the item of clothing? if you only select the clothing item and then dforce, it will drape off the model like that sometimes. clothing needs something to collide with or it will just fall.
 

tretch95

Well-Known Member
Nov 5, 2022
1,058
1,885
are you selecting both the g8 model and the item of clothing? if you only select the clothing item and then dforce, it will drape off the model like that sometimes. clothing needs something to collide with or it will just fall.
Yes, tried everything. Removed geoshells, hair, other clothes, even all morphs, it made it even worse.
Also loaded the default G8F model into the same scene, didn't happen with that one side by side.

It is definitely this surface property causing dforce to ignore the whole object. It shouldn't default to Off.



BTW this isn't the only issue i was having recently.
For some reason, when loading up DAZ and turning on iray preview, the tonemapper now defaults to 1.0 burn highlights and 0.0 crush blacks. While it should be 0.25 / 0.2. This was a total nightmare until i figured it out, as some of my lighting references were taking over these settings after loading them.
 

digitbrush

Member
Apr 5, 2019
455
3,846
Yes, tried everything. Removed geoshells, hair, other clothes, even all morphs, it made it even worse.
Also loaded the default G8F model into the same scene, didn't happen with that one side by side.

It is definitely this surface property causing dforce to ignore the whole object. It shouldn't default to Off.



BTW this isn't the only issue i was having recently.
For some reason, when loading up DAZ and turning on iray preview, the tonemapper now defaults to 1.0 burn highlights and 0.0 crush blacks. While it should be 0.25 / 0.2. This was a total nightmare until i figured it out, as some of my lighting references were taking over these settings after loading them.
if it is only that particular item of clothing, and it doesn't happen with others, then its prob a bug in the clothing item. you can try to remove dynamic dforce from the item then reapply it. should work from there. select the clothing top then Edit>Object>Geometry>Remove Dforce modifier. then Edit>Object>Geometry>Add Dforce modifier: Dynamic Surface
 

tretch95

Well-Known Member
Nov 5, 2022
1,058
1,885
if it is only that particular item of clothing, and it doesn't happen with others, then its prob a bug in the clothing item. you can try to remove dynamic dforce from the item then reapply it. should work from there. select the clothing top then Edit>Object>Geometry>Remove Dforce modifier. then Edit>Object>Geometry>Add Dforce modifier: Dynamic Surface
No it happens with all dforce clothing. And it only happens because of the "visible in simulation" property is disabled on the figure. Turning that on, dforce works.

Just... why is this turned off now?
 

digitbrush

Member
Apr 5, 2019
455
3,846
No it happens with all dforce clothing. And it only happens because of the "visible in simulation" property is disabled on the figure. Turning that on, dforce works.

Just... why is this turned off now?
have no idea. default should be set to on for visible in simulation . all my defaults are set to their correct "on/off". maybe post the problem on daz forum or someone else might know better than i. good luck!
 

Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
7,091
10,602
Guys, guys, guys... ran into a super derp with dForce.

So i've been designing this new G8F char all night, then wanted to do some outfit tests.
And this happened all the time:

View attachment 4485700

Basically the outfit simply slides off during simulation, down to the next outfit surface.

Tried a lot of shit where i'll spare you the details.
Then i figured that THIS setting in the G8F figure's surface properties is causing it:

View attachment 4485711

Now the problem is that this also happens with iray materials directly from shop assets, just like with my own custom materials.
Don't remember this happening in the past. And i haven't updated DAZ in a while, didn't install assets except outfits, morphs and materials / shaders.

Any ideas?

I suppose it could have something to do with the older assets and saved custom materials simply missing the required data. For example, i use the good old Brow Remover, then usually export custom materials with SkinBuilder 8 or the LIE Baker. Which are kind of old and may have issues with newer DAZ versions.
There are 2 different kinds of "visible in simulation" settings.

the one you show there in the surface shaders determines if it behaves like a dynamic object. (DOES IT FALL AND HIT STUFF)

The "visible in simulation" setting in parameters->object-->display-->simulation determines if it acts like an object that can be hit (DOES OTHER STUFF FALLING HIT THIS OBJECT)

the g8f figure shouldn't have the surface settings 'visible in sim' on, it SHOULD have the parameters property same name on. (unless you're trying to make the whole figure fall instead of the clothes.

The clothing item should have both kinds on.
 

tretch95

Well-Known Member
Nov 5, 2022
1,058
1,885
the g8f figure shouldn't have the surface settings 'visible in sim' on, it SHOULD have the parameters property same name on.
Seems to be the other way round.

The "Display" category doesn't exist for the G8F figure, it only has the surface property instead.
 

Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
7,091
10,602
Seems to be the other way round.

The "Display" category doesn't exist for the G8F figure, it only has the surface property instead.
Sure it does. Go into parameters, figure name, display, simulation.
1737955843451.png
If that isn't showing, click on the upper left hamburger menu and check "show hidden"
1737956114020.png
 

tretch95

Well-Known Member
Nov 5, 2022
1,058
1,885
Sure it does. Go into parameters, figure name, display, simulation.

If that isn't showing, click on the upper left hamburger menu and check "show hidden"
Nah man i've loaded G8F, G8M, G9, G3, G2, none of these figures have a simulation category.
There are no hidden properties either.

km48f.jpg

Dforce on character figures is only controlled via the surface properties. And why would it have a regular toggle? Dforce is only designed to collide cloth with the figures. So you toggle simulation visibility clothes and other objects depending on wether they should be simulated or not, but not the character figures. Because these don't get simulated themselves.

Perhaps you have some kind of plugin installed changing this on your end?
I know the "G8F with Dforce Breasts" does in fact have it, but NOT the unmodified figure

km48f2.jpg
 

tretch95

Well-Known Member
Nov 5, 2022
1,058
1,885
Totally different question.



(Why) is there still no "Pubic Hair Remover" LIE?

There are so many amazing textures around, but many can't be used for porn because of horrible seams, artifacts, fake oversized genitals or pubes on the crotch. Sometimes there's even an anus in the wrong place.

Unlike the Brow Remover, which is still the perfect magic wand.
 

Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
7,091
10,602
Nah man i've loaded G8F, G8M, G9, G3, G2, none of these figures have a simulation category.
There are no hidden properties either.

View attachment 4486298

Dforce on character figures is only controlled via the surface properties. And why would it have a regular toggle? Dforce is only designed to collide cloth with the figures. So you toggle simulation visibility clothes and other objects depending on wether they should be simulated or not, but not the character figures. Because these don't get simulated themselves.

Perhaps you have some kind of plugin installed changing this on your end?
I know the "G8F with Dforce Breasts" does in fact have it, but NOT the unmodified figure

View attachment 4486323
nono we're talking about two different things. - you're talking about objects acting as dforce objects. I'm talking about objects acting as colliders in the world - which based on your first post was the issue you were having.

Also, it's not under "general", it's under "display".
 

tretch95

Well-Known Member
Nov 5, 2022
1,058
1,885
nono we're talking about two different things. - you're talking about objects acting as dforce objects. I'm talking about objects acting as colliders in the world - which based on your first post was the issue you were having.

Also, it's not under "general", it's under "display".
Okay you're right, somehow missed the Display entry.
Nevertheless, this is enabled but the surfaces are simulation-negative. That's the problem still.



______________

(10 mins later) Just did some more testing:

The character figure saved with this bug has it baked in. That's why loading other material presets onto the figure won't remove the simulation property. But the material presets themselves are not affected, and neither are any other characters of mine.


I guess this can be safely removed by Edit>Figure>Geometry>Remove dForce Modifier

This instantly removes all the simulation surfaces. Dforce works again.
Now i wonder which asset has caused this? I certainly don't randomly apply dforce modifiers to anything.
This was a fresh G8F loaded into a fresh scene, only tested a bunch of stuff like materials, makeup geoshells, hairstyles and clothes.

If i ever find out what's caused this, i'll let ya know.
Thanks for your time.
 
5.00 star(s) 1 Vote