- Jul 28, 2017
- 684
- 3,959
Thank you for the very detailed response, what im trying to do is to make a very flat plane, give it a water shader but with a very high transparence, low opacity. And then place 2 figure over the plane and the other two under the plane like they were mirrored.4 naked figures shouldn't be too bad, so I would guess around 8GB of total memory (motherboard RAM). Figure geometry / textures are real memory hogs.
A water pane is easy to create, provided you have a water shader. There are several assets out there with shader presets and others with water props such as Rigged Water Iray. You can also copy / paste the surface properties out of any asset with water in it. There are 2 main options you can use to create a ripple effect.
1) Have 3D ripples in the water surface itself. You can use a prop, create in something like blender or use dFormers (wouldn't recommend the dFormer path).
2) Have a perfectly flat pane, but use with a bump or normal map.
I created example above in a few minutes using the following steps:You don't have permission to view the spoiler content. Log in or register now.
1) Add Primitive \ Plane
2) Add water shader to plane (Rigged Water Iray). You can play around with refraction index to balance reflection / refraction.
3) Add normal map to plane (Traveller Uber Iray Shaders \ Universal Modifier \ Ripples)
3) Pose and shoot
PS: Loved you latest render in the "Show us your Dazskill" thread.
PS: Thx you very much, it makes the efforts worth it.