CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

3D Software Help and Assistance. Ask Away.

5.00 star(s) 1 Vote

Lednah

Active Member
Game Developer
Nov 24, 2017
805
2,323
Thank you for the very detailed response, what im trying to do is to make a very flat plane, give it a water shader but with a very high transparence, low opacity. And then place 2 figure over the plane and the other two under the plane like they were mirrored.

PS: Thx you very much, it makes the efforts worth it.
For lake and pools I recommend downloading those free shaders from CGtrader:


Unfortunately when comes to creating ripples and such the Iray render sux. There are some nearly useless ripples and such created as props but they sux too. There is a site with a script which is supposed to make custom water props but I couldn't make it work under Daz (it was designed for Poser). May be able to find the link if some1 is interested.
water_booty_no_opacity_112513.png
 
  • Like
Reactions: Nomec104

Nomec104

Active Member
Jul 28, 2017
684
4,004
For lake and pools I recommend downloading those free shaders from CGtrader:

View attachment 240102
Thx man, but as you can see, this water have an high percentage of reflection. What i need is a water plane almost witn no re flection and slightly less transparent than glass.

Like this one, but with very few ripple almost flat and less reflection. 00-main-sy-pool-waters-iray-daz3d.jpg
 

Lednah

Active Member
Game Developer
Nov 24, 2017
805
2,323
Basically for water surfaces using the Fresnel "shader" is very important. When the water surface is close to the view point and you look at it vertically, the reflections are less and the transparency of the water is higher. With looking at the away point and under a lesser angle the water becomes practically non-transparent and reflective as a mirror.
 

Nomec104

Active Member
Jul 28, 2017
684
4,004
Basically for water surfaces using the Fresnel "shader" is very important. When the water surface is close to the view point and you look at it vertically, the reflections are less and the transparency of the water is higher. With looking at the away point and under a lesser angle the water becomes practically non-transparent and reflective as a mirror.
Thats what im trying to do, a very high transparent plane with a low angle camera.
 

Xavster

Well-Known Member
Game Developer
Mar 27, 2018
1,249
7,627
Thank you for the very detailed response, what im trying to do is to make a very flat plane, give it a water shader but with a very high transparence, low opacity. And then place 2 figure over the plane and the other two under the plane like they were mirrored.

PS: Thx you very much, it makes the efforts worth it.
There are many, many options and adjustments that can be done with a water pane. Just play around until you have something you like.

With reference to the artistic goal and what you mentioned earlier, it appears that you want to create an image with 4 figures, however 2 of them are copies of the other 2. Rather than having 4 full Genesis figure, the mirrored figures should be done as node instances of the first 2.

To achieve this select the Genesis figure, then from the main menu select Create \ New Node Instance. To achieve a perfect mirror effect about the Y=0 pane, have the node instance overlaying the original figure and then set the Y scaling to -100. Example as below:
You don't have permission to view the spoiler content. Log in or register now.

Note: As an added advantage the node instance uses the same texture maps as the original and hence will use less memory and render faster.
 
  • Like
Reactions: Lednah and Nomec104

Nomec104

Active Member
Jul 28, 2017
684
4,004
There are many, many options and adjustments that can be done with a water pane. Just play around until you have something you like.

With reference to the artistic goal and what you mentioned earlier, it appears that you want to create an image with 4 figures, however 2 of them are copies of the other 2. Rather than having 4 full Genesis figure, the mirrored figures should be done as node instances of the first 2.

To achieve this select the Genesis figure, then from the main menu select Create \ New Node Instance. To achieve a perfect mirror effect about the Y=0 pane, have the node instance overlaying the original figure and then set the Y scaling to -100. Example as below:
You don't have permission to view the spoiler content. Log in or register now.

Note: As an added advantage the node instance uses the same texture maps as the original and hence will use less memory and render faster.
Wow what you showed is exactly what im going to do with the exception that i will still need 4 indipendent figures for my scene.
 

Xavster

Well-Known Member
Game Developer
Mar 27, 2018
1,249
7,627
Wow what you showed is exactly what im going to do with the exception that i will still need 4 indipendent figures for my scene.
As a concept, if you have Heaven characters above the pane and Hell characters below the pane, you will need 4 character models. However if you elect to pose above and below the pane the same, but mirrored through the floor, you can still use the Y scale = -100 trick. You could also do exactly the same thing with a vertical mirror by just scaling the X or Z to -100 instead.

Also note that if you are using custom posing, you can still transfer these poses quickly to another character using File \ Save As \ Pose Preset. The saved pose preset will show up in your "My Library" section in the Content Library.
 
  • Like
Reactions: Nomec104

Nomec104

Active Member
Jul 28, 2017
684
4,004
As a concept, if you have Heaven characters above the pane and Hell characters below the pane, you will need 4 character models. However if you elect to pose above and below the pane the same, but mirrored through the floor, you can still use the Y scale = -100 trick. You could also do exactly the same thing with a vertical mirror by just scaling the X or Z to -100 instead.

Also note that if you are using custom posing, you can still transfer these poses quickly to another character using File \ Save As \ Pose Preset. The saved pose preset will show up in your "My Library" section in the Content Library.
Yeah i'm trying to do something along those lines. We'll see what comes out of it.
 

Lednah

Active Member
Game Developer
Nov 24, 2017
805
2,323
If you kill the reflections and the Fresnel effect the look of the scene will become like it is in a cup of water, not in a lake of water; but maybe you can put the camera underwater - this way the underwater bodies will look mostly normal and the water-air border will have only refraction w/o distorting the air bodies a lot.


EDIT:
The script I wrote about few posts earlier - ; it is supposed to generate custom props for realistic water splashes and ripples; it is supposed to work wird DS 4.6+ but I didn't succeed to launch it under DS. If some1 is interested please look into it; there should be a download link:
 

Holy Bacchus

Conversation Conqueror
Dec 13, 2018
7,748
19,527
Still new to Daz and getting to grips with it fairly well but came across a problem with the first character I'm building. Basically, I had added hair and clothes to them then saved it as a Character Preset but I've just loaded it up to continue working on it and the clothes and hair are gone. The only thing there is just the body and all the work I did has effectively been erased. What went wrong? Did I save it as the wrong file type or what?
 

Xavster

Well-Known Member
Game Developer
Mar 27, 2018
1,249
7,627
Still new to Daz and getting to grips with it fairly well but came across a problem with the first character I'm building. Basically, I had added hair and clothes to them then saved it as a Character Preset but I've just loaded it up to continue working on it and the clothes and hair are gone. The only thing there is just the body and all the work I did has effectively been erased. What went wrong? Did I save it as the wrong file type or what?
The best way to avoid this is to use scene subset rather than character preset. The scene subset will grab all the children items of any parent selected.

The character preset save does not consider hair / clothes to be part of the character. I don't use this menu option at all for this reason.
 

Lednah

Active Member
Game Developer
Nov 24, 2017
805
2,323
Folks, how exactly the game reviews are written? I looked around and didn't saw a correspondent button?
 

seamanq

Well-Known Member
Game Developer
Aug 28, 2018
1,896
2,876
If you go to the OP page for the game you want to rate, in the upper right you will see the "stars" for the ratings. Click on the stars, and it will give you the opportunity to submit a rating. There is a minimum character count for ratings (you have to write at least a little bit in addition to giving the rating). You can feel free to use to test this :) (<-- shameless plug).
 

Lednah

Active Member
Game Developer
Nov 24, 2017
805
2,323
So i is both about a rating and a review... Who would think:)
 

SvenVlad

Well-Known Member
Modder
Aug 11, 2017
1,898
9,140
Maybe it's a strange topic to ask for this, but if I'm in the wrong topic, please redirect to right one. But anyway.

d2_22.jpg

Credits of the image: The Typist

My question: Anyone know the name of this dress?
 

seamanq

Well-Known Member
Game Developer
Aug 28, 2018
1,896
2,876
So i is both about a rating and a review... Who would think:)
Yeah, go figure. It took me aback the first time I saw it as well, but I think it's better this way. Raters are forced to "justify" their rating to some extent.
 
5.00 star(s) 1 Vote