It’s a long story with a somewhat satisfying ending that has its ups and downs throughout.
Story
The story is straight forward enough, survival in a post pandemic world with infected “zombies”. However unlike most other post apocalyptic games, N&T focuses more on individuals sharing their daily lives in a confined setting rather than any actual zombie actions which are few and far between.
The format is more reminiscent of Dairy of Anne Frank rather than Resident Evil. The plus point is it allows more time for character development, but consequently makes the story quite stale after a while as we are just looking at a repetitive sequence of patrol, eat, fuck and sleep routine day after day.
The tempo degrades significantly during the middle to late portions of the game as nothing of consequence happens. At the last arc before the finale, the MC is just walking around the house fucking 1-3 LIs randomly on a daily basis.
Game Mechanics
Standard VN with choices. The game has a very well-defined LI point system and the points actually do make a difference to the day to day dialogue, sex scenes availability and ultimately the ending.
The only thing to note is there is no true harem ending available, if you choose to max out points for every LI it will just default to the Carol ending with others as FWBs.
Background / Character Renders
N&T graphics and animations were built with HS1 and the age shows in 2024. However, credit must be given that the developers pushed HS1 to the limits so the end product is still passable.
The general ambience and color tone of the game is mostly dim and sunset yellowish. This occasionally causes distortions in shading and some of the characters look unsightly at certain angles.
Background is very limited as most of the action takes place within the confined spaces the characters are living in.
Character Development
N&T’s strongest suite given the nature of the story. Players will be living through the lives of a small troupe of characters daily and reading their daily banter in great detail. However, the two main LIs’s (Carol & Noami) character development plateaued by midpoint of the game and after that it was just repetitive sex scenes.
On the other hand secondary LIs like Hana, Sydney and Julie were far more interesting and varied. This could be due to time devoted to them being less which gives the impression that the MC makes more meaningful relationship progress with them compared to Carol and Naomi.
Sex Scenes
There are many of them for each LI, so if you are into quantity this is definitely a plus. However all the scenes are tame and consist of plain vanilla sex. It’s also very procedural and gives the impression of a cut and paste job.
Having said that, the level of detail and animation is as good as HS1 goes. All of the scenes feature multiple animations, different camera angles and different positions.
The dialogue is sterile and unpassionate porn like, so the sex scenes run counter to the main story which focuses a lot on relationship development. The use of the same Jap porn moaning sound clip for every scene is also a sore thumb when you hear it for the 200th time.
This can get very boring after a while and if you’ve read previous reviews, many players have also commented that they fast forwarded the sex scenes just to get on with the story. Totally understandable.
BGM and Sound Effects
The BGM track list is short and given how long the game is, you will be hearing that standard daily life track all the time until you can memorize them in your sleep. Sound effects are only gunshots and human falling i.e. bare minimal.
Conclusion
The developer’s take on a post-apocalyptic zombie focusing more on mundane daily interactions is new and refreshing. However the story doesn’t have enough content to justify its length which results in extended mundane moments where nothing happens except going from one sex scene to another.
The two main LIs Carol and Naomi are already stale at the second half of the game once they’ve sorted out their relationship with MC. Thankfully the other LIs that appear at the latter half keep the momentum going and shit stirring Hana (love or hate her) at least injects some drama towards the end and helps players grind through the final 1/3 of the game.
Story
The story is straight forward enough, survival in a post pandemic world with infected “zombies”. However unlike most other post apocalyptic games, N&T focuses more on individuals sharing their daily lives in a confined setting rather than any actual zombie actions which are few and far between.
The format is more reminiscent of Dairy of Anne Frank rather than Resident Evil. The plus point is it allows more time for character development, but consequently makes the story quite stale after a while as we are just looking at a repetitive sequence of patrol, eat, fuck and sleep routine day after day.
The tempo degrades significantly during the middle to late portions of the game as nothing of consequence happens. At the last arc before the finale, the MC is just walking around the house fucking 1-3 LIs randomly on a daily basis.
Game Mechanics
Standard VN with choices. The game has a very well-defined LI point system and the points actually do make a difference to the day to day dialogue, sex scenes availability and ultimately the ending.
The only thing to note is there is no true harem ending available, if you choose to max out points for every LI it will just default to the Carol ending with others as FWBs.
Background / Character Renders
N&T graphics and animations were built with HS1 and the age shows in 2024. However, credit must be given that the developers pushed HS1 to the limits so the end product is still passable.
The general ambience and color tone of the game is mostly dim and sunset yellowish. This occasionally causes distortions in shading and some of the characters look unsightly at certain angles.
Background is very limited as most of the action takes place within the confined spaces the characters are living in.
Character Development
N&T’s strongest suite given the nature of the story. Players will be living through the lives of a small troupe of characters daily and reading their daily banter in great detail. However, the two main LIs’s (Carol & Noami) character development plateaued by midpoint of the game and after that it was just repetitive sex scenes.
On the other hand secondary LIs like Hana, Sydney and Julie were far more interesting and varied. This could be due to time devoted to them being less which gives the impression that the MC makes more meaningful relationship progress with them compared to Carol and Naomi.
Sex Scenes
There are many of them for each LI, so if you are into quantity this is definitely a plus. However all the scenes are tame and consist of plain vanilla sex. It’s also very procedural and gives the impression of a cut and paste job.
Having said that, the level of detail and animation is as good as HS1 goes. All of the scenes feature multiple animations, different camera angles and different positions.
The dialogue is sterile and unpassionate porn like, so the sex scenes run counter to the main story which focuses a lot on relationship development. The use of the same Jap porn moaning sound clip for every scene is also a sore thumb when you hear it for the 200th time.
This can get very boring after a while and if you’ve read previous reviews, many players have also commented that they fast forwarded the sex scenes just to get on with the story. Totally understandable.
BGM and Sound Effects
The BGM track list is short and given how long the game is, you will be hearing that standard daily life track all the time until you can memorize them in your sleep. Sound effects are only gunshots and human falling i.e. bare minimal.
Conclusion
The developer’s take on a post-apocalyptic zombie focusing more on mundane daily interactions is new and refreshing. However the story doesn’t have enough content to justify its length which results in extended mundane moments where nothing happens except going from one sex scene to another.
The two main LIs Carol and Naomi are already stale at the second half of the game once they’ve sorted out their relationship with MC. Thankfully the other LIs that appear at the latter half keep the momentum going and shit stirring Hana (love or hate her) at least injects some drama towards the end and helps players grind through the final 1/3 of the game.