- Jul 21, 2018
- 1,341
- 1,892
I would recommend a far easier way of doing all of this. This will work across all future versions and is just one script...
game/unlock_all.rpy:
It simply overwrites the functions for judging whether something is unlocked rather than overwriting and maintaining files and versions. Future-compatible unless author changes stuff relating to the unlock algorithms (except digest keys which won't matter).
If it is desired, I can bother adding the line to reveal the spoilers in the Dreamer Pro Plus "app" but I think for those who play games for story that I shouldn't. They'll auto-unlock with the above when you reach certain points in the story without needing to be viewed.
game/unlock_all.rpy:
Python:
init +1 python:
store.check_unlock = lambda x: True
store.SceneGalleryEntry.unlocked = lambda x: True
store.gallery_app.unlocked = lambda x: True
If it is desired, I can bother adding the line to reveal the spoilers in the Dreamer Pro Plus "app" but I think for those who play games for story that I shouldn't. They'll auto-unlock with the above when you reach certain points in the story without needing to be viewed.
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