VN Ren'Py 60 Days Of Us [EA Build 1] [Eizenhower]

5.00 star(s) 4 Votes

LSet1

New Member
Sep 23, 2024
10
10
Virginia was designed with two concepts: Sheriff and Police. Initially, I planned to use the Sheriff model, with her costume inspired by Sheriff Rick Grimes' outfit from The Walking Dead Season 1. I even consulted a group of people about the designs, and everyone seemed to prefer the Sheriff concept. However, shortly before starting the project, I ultimately decided to go with the Police design instead.

View attachment 4468722
You know you could just use both. Depending on early game choices you could meet her as a police officer or later meet her as a sheriff or could even set it up to be her twin sister.
 
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₩on

Member
Dec 26, 2019
144
91
Game looks great and stands out from the rest of the Zombie apocalyptic ones out there, which is amazing. Story wise, also superb and I can see the potential of it being on the front pages of F95zone as a top rated game. The only thing I can see for an improvement is the quality of the illicit scenes with the blondie in the apartment.

Another thing to worth noting, if you want to make it more realistic, I guess base the clothing of the characters more to the area where they are from. Los Suenos to me, is an interpretation to Los Angeles, and police uniform is usually in a dark blueish color, while sheriff is correct as brown or beige. This isn't something you have to change at all, but an idea or friendly suggestion that allows you to have an easier choice to pick the clothing on the characters sometimes instead of a poll.

*Important Advice*

Don't rely on Patreon by itself please, I've seen Patreon f*ck over too many developers within the years I've been here. Their TOS is harsh if you are planning on any content related to anything a taboo that starts with Inc***. So you'd either have to change the relationship with your family members completely and release another file that people can manually input into the game, if they choose so. Its in the early development which I am not worried about at all, but can save you a lot of problems ahead of time. All I want to is to see this game shine, if possible expand to subscribestar or anything else.

So far, I am loving the game and can't wait to see you can expand into.
 
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gilgamesh9

Well-Known Member
Sep 10, 2019
1,404
2,342
I got excited to see the potential but after playing just another generic zombie break out game. Btw patreon is harder on rape then it is incest (but hates them both). And you already got that in the beginning.
 

Rexo1013

New Member
Oct 2, 2020
8
11
I really liked this first version. It seems like it won’t be a sandbox anymore, which I appreciate. I think a visual novel format suits it better, at least based on this initial prologue.

So far, I’m really enjoying the story. It’s still a bit early to say anything definitive, the characters seem coherent with what little has been shown. The only thing that felt a bit unnatural was the sudden choice to abuse Francia, but it doesn’t seem too relevant. I’m on team incest, so I hope something happens with the little sister in the future, though who knows what the plans for her are.

Now we just have to wait for both routes. I’m curious to see how they will both lead into the same main story. Personally, I prefer linear stories, even if part of the charm of VNs is having choices.

By the way, I found it funny to see some comments worrying about NTR after witnessing a scene where a girl gets raped. I’m always surprised by what some people consider NTR just because the protagonist isn’t the one doing the fucking.

On another note, I was surprised by some comments about the sister’s skirt. I thought everyone would unanimously like it, we’re playing a porn game after all. At least I won’t complain about female clothing being unrealistically scarce, like with the military women at the start. I mean, where else am I going to see a zombie biting a girl’s ass while she’s wearing a thong? XD
 

Casseh

Member
May 12, 2018
153
262
I'm a gigantic sucker for zombie stuff, so this game is right up my alley.
Although this is an H game, I do wish we didn't see the girls' asses every 5 seconds, not to mention Evie's skirt is so short you can see her underwear from the front even when she's standing normally :ROFLMAO:
 

Eizenhower

New Member
Game Developer
May 20, 2021
11
49
Note 03/13/2025
"I have several updates to announce to all my followers. First and foremost, I want to thank those who have continued to support me.

Last month, I injured my leg and was unable to walk for a while. I needed time to recover, and after I healed, I became busy with personal projects and had frequent travels. However, I have finally managed to clear my schedule to resume my work.

About “60 Days of Us”
I paused development at 35% (Current 50%) due to my injury because I had to completely restructure the script. The original script was initially designed for a sandbox-style game, but after deciding to change the direction to a visual novel, I had to rewrite and replan the story entirely. This required time to write and refine the new script.

In the new storyline, I aim to avoid making the plot too linear while also ensuring it’s not overly complicated.

About Evelyn

Originally, the character Evelyn wasn’t part of the story but was added later because I wanted to include relationships beyond just love interests(Lis). I added a younger sister character to the script to diversify the relationships. Evelyn is under 18, which poses potential legal risks related to U-18 laws. Even simple fanservice scenes involving Evelyn are risky. I am currently reconsidering this character’s role. If I decide to keep her, there might not be any explicit scenes involving her, or I might temporarily remove her from the story. However, I’m still deliberating on this matter.

About Character Costumes

Many people have commented that the character costumes are too short and revealing. The reason for this is that I initially planned to create a with a concept designed as a web series on my , set in the "Vengeance" universe. This series featured only female characters. When I decided to create a visual novel, I reused this concept and characters from the "Vengeance" universe on Pixiv for the 60 Days of Us project but added male characters. In the "Vengeance" universe, the female characters dressed provocatively for fanservice. I brought these characters into the 60 Days of Us project without altering their costumes, simply adding male characters.

About the Game Title “60 Days of Us”

The title "60 Days of Us" was originally chosen to match the sandbox concept, which required managing events over 60 days. After shifting the game’s direction to a visual novel, the 60-day timeframe might not suit this storytelling style. As the new story evolves, the title may no longer align with the narrative. However, since I’ve already released Build 1 under the title "60 Days of Us," changing the name after the first version’s release could cause confusion. I’m still considering this.

About "Build 1" Release

The purpose of releasing Build 1 is to evaluate the project’s direction and gather feedback. This will help me refine the project’s future course. I deeply appreciate all the critiques, compliments, and suggestions, and I will use them to improve and enhance my work further.

Roadmap for the Next Update

The next update will focus on Prologue Phase 2 Path 2. Systems and features remain unrefined, and audio issues may still persist. The update will primarily add story content.

Regarding the mobile version of 60 Days of Us, it will not be available during the prologue phase. Development for mobile will begin during the main storyline phase.


From the Developer
As Eizenhower, I am the sole creator behind all content, including 60 Days of Us, the Pixiv web series, and StudioNeoV2 mods.

The Discord and SubscribeStar platforms are 80% ready and will be launched together with Build 2. An itch.io page is currently under development.

I’m also considering acknowledging supporters who meet a certain tier by including their names in the game credits. This is still under review.

I apologize for my absence without prior notice. The combination of my injury and personal responsibilities caused delays. Developing these projects requires significant thought and planning. Since I handle everything alone, the workload sometimes leads to burnout. During my recovery, I took the opportunity to rest and reset.

Moving forward, I won’t commit to a specific update schedule, such as releasing updates monthly. My work requires substantial creativity and focus, and I prefer not to rush it. Now that I feel adequately rested, I’m ready to resume development and share progress updates.

-Eizenhower
 

Prosper

New Member
Jun 25, 2020
10
48
Great start, only critiques I have are some of the dialogue is kinda cringe. Off the top of my head when Will leaves his sister and friend to go scavenge he says "This reminds me of afghanistan, I thought I left that hell." or something like that and I can't lie that shit was corny. Another critique I have are the unnecessary panty shots I get its a porn novel but it kinda throws me off from the story. What really rubbed me the wrong way were the scenes with Frances, poor girl just got gang raped and the MC is perving on her two minutes later..? Come on bro, be better. But besides that great start and can't wait to see what the next updates bring.
 
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tmu500

Well-Known Member
Apr 14, 2024
1,117
913
Note 03/13/2025
"I have several updates to announce to all my followers. First and foremost, I want to thank those who have continued to support me.

Last month, I injured my leg and was unable to walk for a while. I needed time to recover, and after I healed, I became busy with personal projects and had frequent travels. However, I have finally managed to clear my schedule to resume my work.

About “60 Days of Us”
I paused development at 35% (Current 50%) due to my injury because I had to completely restructure the script. The original script was initially designed for a sandbox-style game, but after deciding to change the direction to a visual novel, I had to rewrite and replan the story entirely. This required time to write and refine the new script.

In the new storyline, I aim to avoid making the plot too linear while also ensuring it’s not overly complicated.

About Evelyn

Originally, the character Evelyn wasn’t part of the story but was added later because I wanted to include relationships beyond just love interests(Lis). I added a younger sister character to the script to diversify the relationships. Evelyn is under 18, which poses potential legal risks related to U-18 laws. Even simple fanservice scenes involving Evelyn are risky. I am currently reconsidering this character’s role. If I decide to keep her, there might not be any explicit scenes involving her, or I might temporarily remove her from the story. However, I’m still deliberating on this matter.

About Character Costumes

Many people have commented that the character costumes are too short and revealing. The reason for this is that I initially planned to create a with a concept designed as a web series on my , set in the "Vengeance" universe. This series featured only female characters. When I decided to create a visual novel, I reused this concept and characters from the "Vengeance" universe on Pixiv for the 60 Days of Us project but added male characters. In the "Vengeance" universe, the female characters dressed provocatively for fanservice. I brought these characters into the 60 Days of Us project without altering their costumes, simply adding male characters.

About the Game Title “60 Days of Us”

The title "60 Days of Us" was originally chosen to match the sandbox concept, which required managing events over 60 days. After shifting the game’s direction to a visual novel, the 60-day timeframe might not suit this storytelling style. As the new story evolves, the title may no longer align with the narrative. However, since I’ve already released Build 1 under the title "60 Days of Us," changing the name after the first version’s release could cause confusion. I’m still considering this.

About "Build 1" Release

The purpose of releasing Build 1 is to evaluate the project’s direction and gather feedback. This will help me refine the project’s future course. I deeply appreciate all the critiques, compliments, and suggestions, and I will use them to improve and enhance my work further.

Roadmap for the Next Update

The next update will focus on Prologue Phase 2 Path 2. Systems and features remain unrefined, and audio issues may still persist. The update will primarily add story content.

Regarding the mobile version of 60 Days of Us, it will not be available during the prologue phase. Development for mobile will begin during the main storyline phase.


From the Developer
As Eizenhower, I am the sole creator behind all content, including 60 Days of Us, the Pixiv web series, and StudioNeoV2 mods.

The Discord and SubscribeStar platforms are 80% ready and will be launched together with Build 2. An itch.io page is currently under development.

I’m also considering acknowledging supporters who meet a certain tier by including their names in the game credits. This is still under review.

I apologize for my absence without prior notice. The combination of my injury and personal responsibilities caused delays. Developing these projects requires significant thought and planning. Since I handle everything alone, the workload sometimes leads to burnout. During my recovery, I took the opportunity to rest and reset.

Moving forward, I won’t commit to a specific update schedule, such as releasing updates monthly. My work requires substantial creativity and focus, and I prefer not to rush it. Now that I feel adequately rested, I’m ready to resume development and share progress updates.

-Eizenhower
keep up the great work, :)
 
5.00 star(s) 4 Votes