Note 03/13/2025
"I have several updates to announce to all my followers. First and foremost, I want to thank those who have continued to support me.
Last month, I injured my leg and was unable to walk for a while. I needed time to recover, and after I healed, I became busy with personal projects and had frequent travels. However, I have finally managed to clear my schedule to resume my work.
About “60 Days of Us”
I paused development at 35% (Current 50%) due to my injury because I had to completely restructure the script. The original script was initially designed for a sandbox-style game, but after deciding to change the direction to a visual novel, I had to rewrite and replan the story entirely. This required time to write and refine the new script.
In the new storyline, I aim to avoid making the plot too linear while also ensuring it’s not overly complicated.
About Evelyn
Originally, the character Evelyn wasn’t part of the story but was added later because I wanted to include relationships beyond just love interests(Lis). I added a younger sister character to the script to diversify the relationships. Evelyn is under 18, which poses potential legal risks related to U-18 laws. Even simple fanservice scenes involving Evelyn are risky. I am currently reconsidering this character’s role. If I decide to keep her, there might not be any explicit scenes involving her, or I might temporarily remove her from the story. However, I’m still deliberating on this matter.
About Character Costumes
Many people have commented that the character costumes are too short and revealing. The reason for this is that I initially planned to create a
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with a concept designed as a web series on my
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, set in the "Vengeance" universe. This series featured only female characters. When I decided to create a visual novel, I reused this concept and characters from the "Vengeance" universe on Pixiv for the 60 Days of Us project but added male characters. In the "Vengeance" universe, the female characters dressed provocatively for fanservice. I brought these characters into the 60 Days of Us project without altering their costumes, simply adding male characters.
About the Game Title “60 Days of Us”
The title
"60 Days of Us" was originally chosen to match the sandbox concept, which required managing events over 60 days. After shifting the game’s direction to a visual novel, the 60-day timeframe might not suit this storytelling style. As the new story evolves, the title may no longer align with the narrative. However, since I’ve already released Build 1 under the title "60 Days of Us," changing the name after the first version’s release could cause confusion. I’m still considering this.
About "Build 1" Release
The purpose of releasing Build 1 is to evaluate the project’s direction and gather feedback. This will help me refine the project’s future course. I deeply appreciate all the critiques, compliments, and suggestions, and I will use them to improve and enhance my work further.
Roadmap for the Next Update
The next update will focus on
Prologue Phase 2 Path 2. Systems and features remain unrefined, and audio issues may still persist. The update will primarily add story content.
Regarding the mobile version of
60 Days of Us, it will not be available during the prologue phase. Development for mobile will begin during the main storyline phase.
From the Developer
As
Eizenhower, I am the sole creator behind all content, including
60 Days of Us, the Pixiv web series, and StudioNeoV2 mods.
The Discord and SubscribeStar platforms are 80% ready and will be launched together with Build 2. An itch.io page is currently under development.
I’m also considering acknowledging supporters who meet a certain tier by including their names in the game credits. This is still under review.
I apologize for my absence without prior notice. The combination of my injury and personal responsibilities caused delays. Developing these projects requires significant thought and planning. Since I handle everything alone, the workload sometimes leads to burnout. During my recovery, I took the opportunity to rest and reset.
Moving forward, I won’t commit to a specific update schedule, such as releasing updates monthly. My work requires substantial creativity and focus, and I prefer not to rush it. Now that I feel adequately rested, I’m ready to resume development and share progress updates.
-Eizenhower