The developer can use this strategy. BUT this strategy might fail too.
Here is an example: "Royal Switch" game (which is in my signature). The developer had a good first release (interesting story some sex scenes), but after that for three/four releases (or so) it was a lot of teasing, story development and
no sex.
The result:
many people simply moved on to different games (current Patreon count only about 40 fans - game is 2.5 years old). Just click on my signature and you will see - there were a lot of messages in the beginning and now that thread is pretty much dead (only some bugs and minor comments).
So teasing might work for a while, but then people simply get tired of the story that goes nowhere.
Even now (after the second release) I saw some comments with expressions like
- "a lot of shooting alright. But not from the gun we want",
- "not enough sex",
- "If the next update is just more panty shots and zombie killing, then ...",
- "There is too much blabla and very little sexual content besides panty shots", etc.
Obviously, if the developer does not care about game populary (which equals money) and just doing this game for
fun only then all our comments mean nothing.