73lac7c's character mods

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ai9999

Active Member
Apr 2, 2020
869
1,453
How do I put whipmarks and wounds onto the girls?
add them as tattoos in charmaker or there are body mods come with that.

Where do I put zipmods into the game or how can I use zipmods?
You need better repack version (easy way) or install bepinex plugins to the game (hard way)
and copy paste the zip mods to the mods folder in the main game folder
 

dfomaster

New Member
Apr 22, 2018
1
0
Anyone else's 73lac7c's Powergirl suit cape end up like this? HSResolveMoreSlotID says there's nothing wrong with the outfit itself, but doesn't work on any character.
powergirlcape.png
 

Yoshiosoka

Newbie
Oct 7, 2019
31
46
Well the tallest female height is 100 and the shortest female is 0
There's a plugin called wideslider that allows us to change both max and mininum slider values to whatever we want and by default makes sliders go from -100 to 200.

Using that plugin, we could give the sliders enough range to create a height accurate Lady Dimitrescu with no need to resize her on studio nor through other means, like ABM.

There are also bonemod files that allow us to edit character bodies bone by bone, including the ability to resize them entirely with no need to change their in game slider height since this other method keeps their proportions (unlike in game height bidy that only makes them taller, stretching the body model). With this, one could ger Lady Dimitrescu's body proportions right on a character sized 0 and then make that model to her acrual height without need of touching the in game sliders.

And yup, using Lady Dimitrescu as an extreme example due to her being ~2.9m tall.
I have not found it that difficult to use basic math.
It's not about being unable to use basic math, but more about knowing the tools available for the game. There is a java script that turns in game height sliders to real life measures, there are rule accessories to measure their heights in character creation and there are also walls for studio neo that can be used along plugins to edit characters while in to make their height accurate.

But hey! If you want to play vanilla then more power to you, just don't go around assuming that others can't do math just because you have no idea of the different tools available to achieve an expected result.
 
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Agreyan

Member
Apr 29, 2020
143
155
There's a plugin called wideslider that allows us to change both max and mininum slider values to whatever we want and by default makes sliders go from -100 to 200.

Using that plugin, we could give the sliders enough range to create a height accurate Lady Dimitrescu with no need to resize her on studio nor through other means, like ABM.

There are also bonemod files that allow us to edit character bodies bone by bone, including the ability to resize them entirely with no need to change their in game slider height since this other method keeps their proportions (unlike in game height bidy that only makes them taller, stretching the body model). With this, one could ger Lady Dimitrescu's body proportions right on a character sized 0 and then make that model to her acrual height without need of touching the in game sliders.

And yup, using Lady Dimitrescu as an extreme example due to her being ~2.9m tall.

It's not about being unable to use basic math, but more about knowing the tools available for the game. There is a java script that turns in game height sliders to real life measures, there are rule accessories to measure their heights in character creation and there are also walls for studio neo that can be used along plugins to edit characters while in to make their height accurate.

But hey! If you want to play vanilla then more power to you, just don't go around assuming that others can't do math just because you have no idea of the different tools available to achieve an expected result.
You can even go further of 200 with wideslider if you edit the destination of the HoneySelect_64(Patch & Launch) in his properties with this line at the end
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this is for min -300 max 300 so a lot to speaks about, unlucky going over some value makes the body streatch and act weird beside destroying basic animation, for static pose is all good.
 
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Yoshiosoka

Newbie
Oct 7, 2019
31
46
You can even go further of 200 with wideslider if you edit the destination of the HoneySelect_64(Patch & Launch) in his properties with this line at the end
You don't have permission to view the spoiler content. Log in or register now.
this is for min -300 max 300 so a lot to speaks about, unlucky going over some value makes the body streatch and act weird beside destroying basic animation, for static pose is all good.
Thanks! I was already aware that we could change slider limits to practically anything we want with wideslider, however i had no idea of how to do it.
 
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