add them as tattoos in charmaker or there are body mods come with that.How do I put whipmarks and wounds onto the girls?
You need better repack version (easy way) or install bepinex plugins to the game (hard way)Where do I put zipmods into the game or how can I use zipmods?
the main game is unplayable once u go studioneoI tried POV camera and it wasn't too bad and this Tifa still cute too
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You can't have neostudio and hs up at the same time?the main game is unplayable once u go studioneo
if you find one let me know broIs there a koikatsu section ? here in this section mainly searching for evan mods and Mr.delgado mods
go to this post, find and install the additional bone modifier plugin.Anyone else's 73lac7c's Powergirl suit cape end up like this? HSResolveMoreSlotID says there's nothing wrong with the outfit itself, but doesn't work on any character.
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it was about what you can do in studio rather than running the game itself i can run them both fineYou can't have neostudio and hs up at the same time?
not sure how this is useful... where's the reference to character maker's actual height number?Here is an Illusion height chart:
There's a plugin called wideslider that allows us to change both max and mininum slider values to whatever we want and by default makes sliders go from -100 to 200.Well the tallest female height is 100 and the shortest female is 0
It's not about being unable to use basic math, but more about knowing the tools available for the game. There is a java script that turns in game height sliders to real life measures, there are rule accessories to measure their heights in character creation and there are also walls for studio neo that can be used along plugins to edit characters while in to make their height accurate.I have not found it that difficult to use basic math.
You can even go further of 200 with wideslider if you edit the destination of the HoneySelect_64(Patch & Launch) in his properties with this line at the endThere's a plugin called wideslider that allows us to change both max and mininum slider values to whatever we want and by default makes sliders go from -100 to 200.
Using that plugin, we could give the sliders enough range to create a height accurate Lady Dimitrescu with no need to resize her on studio nor through other means, like ABM.
There are also bonemod files that allow us to edit character bodies bone by bone, including the ability to resize them entirely with no need to change their in game slider height since this other method keeps their proportions (unlike in game height bidy that only makes them taller, stretching the body model). With this, one could ger Lady Dimitrescu's body proportions right on a character sized 0 and then make that model to her acrual height without need of touching the in game sliders.
And yup, using Lady Dimitrescu as an extreme example due to her being ~2.9m tall.
It's not about being unable to use basic math, but more about knowing the tools available for the game. There is a java script that turns in game height sliders to real life measures, there are rule accessories to measure their heights in character creation and there are also walls for studio neo that can be used along plugins to edit characters while in to make their height accurate.
But hey! If you want to play vanilla then more power to you, just don't go around assuming that others can't do math just because you have no idea of the different tools available to achieve an expected result.
Thanks! I was already aware that we could change slider limits to practically anything we want with wideslider, however i had no idea of how to do it.You can even go further of 200 with wideslider if you edit the destination of the HoneySelect_64(Patch & Launch) in his properties with this line at the endthis is for min -300 max 300 so a lot to speaks about, unlucky going over some value makes the body streatch and act weird beside destroying basic animation, for static pose is all good.You don't have permission to view the spoiler content. Log in or register now.