flwqo

Newbie
Modder
Jun 6, 2021
85
96
Incidentally, why not just consistently make the stat choices the same number? Lust is always first choice, control second, etc. I'll admit I frequently failed not because I didn't understand the challenge, but sometimes figuring out whether I'm getting immorality or lust; or control vs indoctrination was unclear from the choice text.
I made the same suggestion:
If I can make a suggestion, it would be to have the four choices each day to be in the same order. It's not 100% clear which choice is which category; this way you can choose your path without a guide. It also makes it easier to play different paths without making a mistake.
It could be that dev wanted people to think about the choices instead of picking the same number every time, which is fair, but that novelty wore off after the first couple of playthroughs, especially with so many endings to get.
It'd be one of the things I'd change if I make a walkthrough mod.
 

Slamjax

Newbie
Game Developer
Mar 5, 2023
83
384
I made the same suggestion:

It could be that dev wanted people to think about the choices instead of picking the same number every time, which is fair, but that novelty wore off after the first couple of playthroughs, especially with so many endings to get.
It'd be one of the things I'd change if I make a walkthrough mod.
If you listen to Moira and Doomfist at the beginning, there are basically 2 keywords for every attribute.
I did want people to at least use one brain cell when playing, but I do get that people don't play porn games for any kind of challenge either.
 
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Alberic

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Sep 5, 2017
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If you listen to Moira and Doomfist at the beginning, there are basically 2 keywords for every attribute.
I did want people to at least use one brain cell when playing, but I do get that people don't play porn games for any kind of challenge either.
Which is good, don't take it the wrong way, we're just giving you feedback. Looking back on it, it's easy to piece back in which box most choices are supposed to go, but when starting out, when we don't know all the choices yet and can't piece the themes of each stat then screwing up becomes very easy, especially if we don't know where we screwed up. Honestly that's probably the main takeaway and way to solve the "issue" : Consider adding a scoreboard for the bad end, for example telling us that we got 7 in control and 1 in indoctrination, this way we at least have some indication to start fixing what we did wrong.

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To reiterate, having two pair of stats is awesome and I wish more porn games did it instead of the common "good/evil" split. It only becomes frustrating when one wrong choice is enough to fuck up, we can't tell where we fucked up, and on top of that for some choices we need to really squint to see which one relates to which stat.
 

flwqo

Newbie
Modder
Jun 6, 2021
85
96
Slamjax I'm currently checking out your game files and I have some questions/comments.

There are source folder in D1-03, D1-04. Old folder in D6-02, 09 Imm Indoc - Player 1, 11 Con Indoc - Maid, 12 Indoc Lus - Snatchcat, 21 2222 Bimbo. Film grain folder in D7-04. spares folder in D8-04, 07 Con Imm - Mole (Base).
Are you using those images? If not, can those be removed for the 1.0 public release to save space?

A significant portion of the size of your game is taken up by the audio. There are currently 198 sound files included, do you really use all of them? If not, is it possible for you to clean up and remove unused sound files?

The majority of those files are in the .wav format, the rest .mp3 mostly. Those are not efficient (quality/size) sound formats, which takes up more space than necessary. May I suggest that you re-encode your used sound files to ? Due to the way you're handling the audio, the audio files are put in the , so you would only need to change code that specifically mention the sound file, e.g. how you mostly play slap files.
May I also suggest that you create an audio.rpa file with all your sounds instead of individual files?

Basically:
  1. Remove unused sound files.
  2. Convert sound files to opus. Something like:
    Code:
    game\audio>for /r %i in (*) do ffmpeg -i %i -c:a libopus -b:a 128k "%~pni.opus"
  3. Remove old files.
  4. Change all places were sound files were specifically mentioned. Like:
    Code:
    play sound [ "<silence .4>", "audio/sex/slap04.wav" ] loop -> play sound [ "<silence .4>", "audio/sex/slap04.opus" ] loop
  5. Create audio.rpa from audio folder.
 
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