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4.40 star(s) 5 Votes

hyuugo

Member
Sep 8, 2018
150
103
this update had it all, from the dominations to the cuddles, and i'm very pleased with the result. thanks for the update and good luck on your project!
 
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Arqa_dev

Newbie
Game Developer
Jun 13, 2024
34
46
How do you unlock the local resident on the far right? She’s the only one still locked?
Hi! Just checked the savefile, you need to go to the beach at the evening (I will make sure to show the unlock conditions on the Quest Menu the next update). Btw investing on the last stripper unlocks a scene on the beach too (1/3 chance to happen at night, or you can go in and out until it happens xd). Thanks for playing.
 
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Billshwr

Active Member
Feb 17, 2021
688
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Hi! Just checked the savefile, you need to go to the beach at the evening (I will make sure to show the unlock conditions on the Quest Menu the next update). Btw investing on the last stripper unlocks a scene on the beach too (1/3 chance to happen at night, or you can go in and out until it happens xd). Thanks for playing.
Thank you for taking a look, much appreciated
 
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Sexiest

Newbie
Jul 11, 2022
42
8
Hello, I don't know why the old saves are not updated to 0.2, I'm not complaining about doing Skylar's scenes again, but in case there is a fix for someone else who happens to it
 
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Arqa_dev

Newbie
Game Developer
Jun 13, 2024
34
46
Hello, I don't know why the old saves are not updated to 0.2, I'm not complaining about doing Skylar's scenes again, but in case there is a fix for someone else who happens to it
There were some problems with variables and coding that messes up with the whole game in v0.1. I solved that and implemented a update management system to make the updates easier. I just made this savefile with 20/21 for Siri and 20/25 for Skylar, this will work for v0.2. Let me know if it worked for you. Ignore the 1/6 for Lacy, it's for the v0.3
 

Sexiest

Newbie
Jul 11, 2022
42
8
There were some problems with variables and coding that messes up with the whole game in v0.1. I solved that and implemented a update management system to make the updates easier. I just made this savefile with 20/21 for Siri and 20/25 for Skylar, this will work for v0.2. Let me know if it worked for you. Ignore the 1/6 for Lacy, it's for the v0.3
Thank, its worked for me, you are the best
 
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Dec 29, 2020
49
8
just started playing and found a bug, when ever there are 2 events in the same place and time no matter which option you choose the game always picks the second option first.
 

Arqa_dev

Newbie
Game Developer
Jun 13, 2024
34
46
just started playing and found a bug, when ever there are 2 events in the same place and time no matter which option you choose the game always picks the second option first.
Thanks for the heads up. Can you tell me where or which characters are involved? so i can replicate it? It's weird because all buttons i use are separated
 

Feyschek

Well-Known Member
Game Developer
Jun 12, 2021
1,637
1,030
Thanks for the heads up. Can you tell me where or which characters are involved? so i can replicate it? It's weird because all buttons i use are separated
Do you use widgets for buttons?
 

Arqa_dev

Newbie
Game Developer
Jun 13, 2024
34
46
Do you use widgets for buttons?
I use regular <<button [[X|Y]]>><</button>>. But every character has their separate button list. and only one button is active per progress per character in a switch case
 

Feyschek

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Game Developer
Jun 12, 2021
1,637
1,030
I use regular <<button [[X|Y]]>><</button>>. But every character has their separate button list. and only one button is active per progress per character in a switch case
I have long abandoned such buttons in my games and they already look like this.

<<button 'Зарабатывать репутацию'>><<repfarm>><</button>>\

I give control to the widget over the button, of course this requires creating a separate pass with the widget tag.
It's difficult at the beginning, but then how convenient it is if you need to change or edit it, because you know exactly where to look for it ;)

Regarding the error that the person described, I think you should check the variable and I have a feeling.
That you have violated the priority inside the variable if you have 2 two options in the variable.
 
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Arqa_dev

Newbie
Game Developer
Jun 13, 2024
34
46
I have long abandoned such buttons in my games and they already look like this.

<<button 'Зарабатывать репутацию'>><<repfarm>><</button>>\

I give control to the widget over the button, of course this requires creating a separate pass with the widget tag.
It's difficult at the beginning, but then how convenient it is if you need to change or edit it, because you know exactly where to look for it ;)

Regarding the error that the person described, I think you should check the variable and I have a feeling.
That you have violated the priority inside the variable if you have 2 two options in the variable.
Duuuuuuude I just looked into it, it's a way of having something like functions. I've looking for that for a while and was using temporal variables and includes to replicate it. Like this code below, I found the bug he was talking about and it's something a widget can fix, since i use the temporal as pseudo arguments for includes and of course what happened was that the page rendered the first button style with the smashed variables from the second switch. Thanks a lot, it will make part of v0.4 since 0.3 is already in requested updates and i will need a bit more time to change all the includes i have in the game (which are a lot). It's gonna help a lot with scalability and keeping order in the code too.

The code:
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inside "quest_condition" there is a big chunk of conditionals
 
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Feyschek

Well-Known Member
Game Developer
Jun 12, 2021
1,637
1,030
Duuuuuuude I just looked into it, it's a way of having something like functions. I've looking for that for a while and was using temporal variables and includes to replicate it. Like this code below, I found the bug he was talking about and it's something a widget can fix, since i use the temporal as pseudo arguments for includes and of course what happened was that the page rendered the first button style with the smashed variables from the second switch. Thanks a lot, it will make part of v0.4 since 0.3 is already in requested updates and i will need a bit more time to change all the includes i have in the game (which are a lot). It's gonna help a lot with scalability and keeping order in the code too.

<<switch $quests.siri_q1.progress>>
<<case 1>>
<wbr><<set _quest_con to ["siri","_q1",1,"Watch TV","siri_q1_1_0", true]>>
<<include "quest_condition">>

<</switch>>

<<switch $quests.skylar_q1.progress>>
<<case 2>>
<wbr><<set _quest_con to ["skylar","_q1",2,"Watch TV","skylar_q1_2_0", true]>>
<<include "quest_condition">>

<<case 24>>
<wbr><<set _quest_con to ["skylar","_q1",24,"Hey!","skylar_q1_24_0", true]>>
<<include "quest_condition">>

<</switch>>

inside "quest_condition" there is a big chunk of conditionals
I'm always happy to help ;)

:ROFLMAO: Although I have long abandoned the transition button and use the mouse for this mouse click.
 
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Feyschek

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Game Developer
Jun 12, 2021
1,637
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Arqa_dev
By the way, you don't have to use temporary variables in the game, there is another way.
You need two variables, one basic and one additional.

Creating such a set of variables.

<<if $momfinal ==1>>\
<<momevent3>>\
<<elseif $momlust ==100>>\
<<momevent2>>\
<<else>>
<<momevent>>\
<</if>>\

When the first event is triggered, for example, we insert the initiation of the first "momlust" variable there.
That's why we give the player the opportunity to earn lust points.

Don't forget to just put the variable itself in this event like this.
<<set $momlust to 1>>

or into the button itself like this.

<<button 'Зарабатывать репутацию'>><<repfarm>><<set $momlust to 0>><</button>>\

That's how you bring a new variable into play.

After the player starts the second event from this code chain.
You will do the same thing, just add the code to delete this variable "momlust ".

This way you won't need a temporary variable.
 
Dec 29, 2020
49
8
finished this version, my only advice is for getting corruption points for the women is give us the girls location or like a schedule of where to find them and when and let us interact with them out in the world. i also noticed in a couple scenes a dialog box would show up for MC and skylar but nothing in them and it wouldnt even be skylar that i was interacting with.
 
4.40 star(s) 5 Votes