- Mar 16, 2018
- 4,453
- 31,682
Seems to me that you should consider making your own game. Instead of telling people how to make theirs. There are many routes to choose from in this game, for 95% of players interested in the genre of games. I think that you are in the 5% that wouldn't ever be satisfied. Complaining about the "walkthrough". although admittedly tough to follow, is a prime example. At least he made one and included it. I get some of your criticisms, but, lighten up Francis.There is a difference between not writing a relationship without friction and writing a relationship with abusive dynamics. You have done the latter. It's fine if some people enjoy an unhealthy relationship dynamic but I was hoping for a cuckold game where the two partners respect each other and are open with each other and share their feelings. You can still create tension in this type of relationship with doubts, insecurities and regrets. You can have one partner disagree with something the other partner wants and have them negotiate or talk each-other into it. You can have one partner voice their insecurities to the other partner without placing blame or pointing fingers.
Example: Nat confronts Ethan about him letting Darrel cum inside her. She puts all the blame on Ethan and doesn't take any personal responsibility. That is abusive. If you want to have Nat or Ethan have second thoughts about what happened and feel insecure about it that's fine but having Nat constantly do things like this to Ethan makes her a bad partner.
A better way to write the scene would be to have Nat want to talk to Ethan about something that made her uncomfortable (not confronting Ethan) and say that she regrets not speaking up when Darrel asked if it was ok to cum inside her and she wishes that Ethan had spoken up on her behalf. That way she is taking responsibility for her part in what happened but also getting after Ethan a bit for not having a backbone.
If the choices that a player makes in the game lead to an unexpected outcome then that is a failure on your part as the developer/story writer. A player should have a reasonable expectation that they know what is going to happen when they choose one dialogue choice over another. They shouldn't have to follow a "guide" to get the path they want. You telling me to follow a guide is you admitting that the choices you have allowed the player are unintuitive and lead to unexpected outcomes (and not in a good way).
Another note for you. You don't need to add the word cuckold into every other sentence when describing how Ethan is feeling. It's already established Ethan is a cuckold so you don't need to call it cuckold jealousy or cuckold emotions. There isn't a special type of jealousy that is cuckold jealousy. There isn't a special type of having a cuckold pit in your stomach. It's just having a pit in your stomach. These are emotions everyone can feel and people can get where those emotions are coming from in context.
I can tell you put a lot of passion into your work and I can see that a lot of people are into cuckolding/swinging/hotwife etc really enjoy you work. You obviously don't need to change a thing for some random stranger on the internet. If this was just another generic badly written cuckold game (whish is almost all of them) I wouldn't be so upset but it's so close to being good and I guess that why I am so frustrated.