dontehall2023

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Not criticizing it, but I think that he just stuck to one "path"; he would have finished it by now.
Which path should the dev have stuck with?

I would assume the appeal of this game to many including myself was the myriad of options. One path would have made for a very boring game to me. Personally I would rather have the game in the state it is currently in & abandoned than have a completed game, but with only one path.
 

dontehall2023

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I think all of the people who would have preferred the game be completely different with only one or two paths, only have that opinion because they wanted to see Nat pregnant. And an ending would have most likely given them that. Their goal of seeing Nat get knocked up is left unfinished.
 

88stanford88

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The things that you are complaining about are conventions of every game that will give you different paths. The decisions that we make make us different people, so naturally seeing a path where the opposite decision was made is bound to create a certain amount of cognitive dissonance. I find the story more cohesive than you do. In its bare bones, it is in a five-act structure like a lot of plays are. We just never got the act five falling action. That is all about restoring the old order or settling in to a new one. For that, we are just going to have to use our imagination.
I'm not complaining about anything. I think (reading your post) that you agree that the story is inconsistent...

I just said what I never liked about this game... and I haven't played since version 0.12...
The endless waits to get my preferred path updated have made me lose interest in the story... including my favorite path...
A game should have characters with personalities that don't change their mind with the player choices...
Games where some people boast that “choices matter” are not for me... because they always turn out to be confusing and soon or later the writer loses passion in writing, IMO...
These types of games are always abandoned by the author, or at least in a very high percentage of cases... I believe that, to give you an example, “Exciting Games” will soon be abandoned, IMO.
A strong story that will never be abandoned by the writer, except for serious health problems, is Tacos... like many other titles that you can find in my signature...
These are all consistent stories in which the protagonist does not change his mind to adapting in something that would make him a spineless character.

I like stories where the protagonist changes the story in his favor instead of changing his mind about the consistency of his ideas, even if his ideas are different from mine or yours...
I like stories where the protagonist shows you that he was the one who understood before you what to do in a certain situation...

The choices may involve deciding whether or not to have sex with someone, deciding whether or not to have anal sex, deciding whether to turn right or left, but the protagonist must face the consequences of the path he has chosen and ultimately win by overcoming every adversity and fighting to save his relationship with his beloved... even if this forces him to accept that she may, in certain cases, have sex with others.

I like protagonists who change even very controversial stories in their favor, while here we are faced with protagonists who change their way of thinking to adapt to stories that are not compatible with the other paths... there are too many stories that contradict each other.

That is why IMO, this game was abandoned!
 

88stanford88

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The game is perfect as is, and it is hard to please everyone. I am only sad that this masterpiece is left unfinished.
this is abandoned...
It will never be a coherent story and therefore will never be a masterpiece, because masterpieces have heroes who do not change their minds about their goal.

Creating unexpected twists and turns for the audience is what makes a writer of a work that becomes a masterpiece.

Masterpieces describe the story of a hero who has a specific goal and ultimately achieves it.
The hero wins by defying all the worst predictions of readers/players, even if at the end it will costs him his life.

This is my definition of a masterpiece.
 
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dontehall2023

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this is abandoned...
It will never be a coherent story and therefore will never be a masterpiece, because masterpieces have heroes who do not change their minds about their goal.

Creating unexpected twists and turns for the audience is what makes a writer of a work that becomes a masterpiece.

Masterpieces describe the story of a hero who has a specific goal and ultimately achieves it.
The hero wins by defying all the worst predictions of readers/players, even if at the end it will costs him his life.

This is my definition of a masterpiece.
You don't understand how choice driven stories work. There's games of all genre that have "light" & "dark" paths. In the "light" path the MC can save container full of people that is rigged to blow. Or on the "dark" path he could ignore those people to chase after the villain that rigged the container. But he can't do both. The end goal of the main game is the same. How you get there is up to you. You could leave a wake of bodies in your path. Or you could save everyone you come in contact with. Gaining new allies on the way. This example is from a game many would consider a "masterpiece"

An "on the rail" story can be terrible or it can be good. You're saying this game can't be good because of in one path, the MC doesn't share his wife, get's angry if someone flirts with her & he can cheat on her. But in another path he actively pushes her to other men & is happy when she has sex with multiple men. That's how a choice driven game works. It's the player's choice which shapes the character. In one path Nat couldn't care less what the MC does after she leaves him. In another she could be caught begging him to take her back.

You have your opinion of what a "masterpiece" is. This definition only applies to you. And only you. Smartch has their own opinion of what a "masterpiece" is. And if this is a "masterpiece" to them, it is.
 

88stanford88

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You don't understand how choice driven stories work. There's games of all genre that have "light" & "dark" paths. In the "light" path the MC can save container full of people that is rigged to blow. Or on the "dark" path he could ignore those people to chase after the villain that rigged the container. But he can't do both. The end goal of the main game is the same. How you get there is up to you. You could leave a wake of bodies in your path. Or you could save everyone you come in contact with. Gaining new allies on the way. This example is from a game many would consider a "masterpiece"

An "on the rail" story can be terrible or it can be good. You're saying this game can't be good because of in one path, the MC doesn't share his wife, get's angry if someone flirts with her & he can cheat on her. But in another path he actively pushes her to other men & is happy when she has sex with multiple men. That's how a choice driven game works. It's the player's choice which shapes the character. In one path Nat couldn't care less what the MC does after she leaves him. In another she could be caught begging him to take her back.

You have your opinion of what a "masterpiece" is. This definition only applies to you. And only you. Smartch has their own opinion of what a "masterpiece" is. And if this is a "masterpiece" to them, it is.
Do you really thinks is only apply to me?
:D :D
This story is a mess... the protagonists are without a strong personality.
maybe only the wife is powerful in the cheating ntr path,
The walkthrough inside the game makes the game predictable....
The player knows everything that will happen from the very beginning.
You know what to expect...
There are no twists and turns... everything is written before you even reach the end.
No surprises.


This game is abandoned
This is fact not my opinion... the masterpiece was abandoned:cool:

Try to make peace with this fact.
 
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dontehall2023

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Do you really thinks is only apply to me?
:D :D
This story is a mess... the protagonists are without a strong personality.
maybe only the wife is powerful in the cheating ntr path,
The walkthrough inside the game makes the game predictable....
The player knows everything that will happen from the very beginning.
You know what to expect...
There are no twists and turns... everything is written before you even reach the end.
No surprises.


This game is abandoned
This is fact not my opinion... the masterpiece was abandoned:cool:

Try to make peace with this fact.
I have no clue what point you are trying to make. If he thinks the game is a "masterpiece", it's a "masterpiece"...to them.

This is an AVN with the premise of either the wife or the husband having affairs, or starting NTR relationships. What "twists" are you looking for? The MC to see dead people? You want the wife to suddenly have superpowers? Do you want the husband to become the top selling meth dealer?

This game had more "twists" than you would see in an NTR game. The husband can kick his cheating wife out of the house. The husband can have a relationship with his coworker. The wife can use drugs & have a gangbang with a college.

If you use the walkthrough, of course you'll know what is going to happen.

If you were writing this game, what "twist" would you have included for this to be a "masterpiece"?
 

Fusionzone

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Jun 5, 2023
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People are being very uncharitable to this game for what it is. In the end, it may be an ambitious failure, but isn't that better than a safe, mediocre completed game that you forget about the minute you are done? Honestly, this is one of the most replayable games on the site. People always complain in NTR games that they are being railroaded and not given options. This game doesn't have that problem. You want to play a vanilla romance? Done. Swinging? Yup. QOS BBC? All yours, buddy. Only want the husband to cheat? Got it. Old man adventures? Lick it up, baby. Corrupt a younger man? Also there. College gangbangs? We've got them galore. Cuckolding and humiliation? Try not to drown in all that content. Femdom? Yes. Cuckquean? Also yes. Don't want the husband to know? He will be oblivious as all hell. Want him to know but suffer in silence? Yup yup yup. Want him to kick the bitch out of the house and retake his manhood? Have I got a path for you.

My point is that the author seems to have been hit by a bus or something, and that sucks, but if you are grateful for what we got so far, you will live a happier life. I doubt that any other dev is going to make a game quite like this, with such an emphasis on player choice and diversity of fetishes. I don't think it would have been improved by excising options and just catering to one crowd or another. It just would have finished faster. Then gone straight into the recycle bin. To my mind, that is just as sad a fate.
Dunno about galore but yea. Only thing I'd want added personally and this goes for anything of similar genre is the ability to say thanks babe u went qos route and I nutted but I'm done now and wanna move on to something else. You don't get to fully objectify her by having her stay totally detached from what she's doing and having her demonstrate her desire is to do whatever gets him off. Like the moment he's not feeling it she should be going dry and wanting to stop. All these stories always just turn into a slip n slide where she turns her husband into a beta and some random dude takes over both their lives. Not my taste.
 
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robrize2169

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i was hoping to see Nat spiral completely after finding out about Ethan and Riya. she loses her shit during that scene and walks away uttering some crazy threats. was hilarious to see her complaining about Ethan having a new woman considering all the cocks she was jumping on. wanted to see her come back and have Ethan call the cops on her and have her and Jenna tossed in jail. then have him visit them in the slammer and insult the shit outta both of em. putting Jenna in her place was alway high on my todo list. especially on that NTR slut Nat path.
 

Brokebacker

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Nov 29, 2019
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The writing has never been this games strong suit, and I'm not just talking about the story and plot. I mean the actual writing of it and the way it's written, it's very fragmented and lost to the immediate pressure of putting out more sex scenes. However it's a lot better than similar games of this genre I could mention.

I've heard worse writing been referred to as masterpieces, so I guess one man's trash is another man's treasure. Not saying the writing is trash by any means, just that's it's not good writing either. But for a porn game it's solid, can't really expect much more. You can tell when the writing feels more like a burden and a hurdle for the writer (lacking foresight and vision) , just get it over with quickly so we can move on to the next empty sex scene which is what most people want...I guess.

This games strong suit is the choices and paths you could take which would lead to different fates. Ironic that the games strength is probably what led to its abandonment. At least that's what many people believe.
 
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88stanford88

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If you use the walkthrough, of course you'll know what is going to happen.
This is the problem in the walkthrough it is written that this game has not a consistent plot...

You can turn your wife into a saint or a slut by changing her personality...
The same goes for the husband, who can be a loser or a winner...
but there is no logic that gradually leads you to believe that characters change because of the events described in the story...

An example to help you understand the difference is the walkthrough of Our Red String by Eva Kiss. (that is a masterpiece for real!!) :cool:

in Eva Kiss game you will never be able to changhe the personality if the FMC or the MMC...
The choices are yours, but the two protagonists act based on the consequences of their actions in the story.

The two protagonists change according to the choices they make in their lives...
If you choose not to have the MMC train at the Gym and boxing, he becomes a weak, flabby guy who loses almost all the women... but because of choices that are consistent with the story,
IT IS THE STORY THAT CHANGES because of the MC's choices...

In this game, choices make a husband who doesn't train a winner...
his penis becomes small... or large without any connection to the story.

I think you have mental difficulties understanding what I write SO....

I recommend you download the walkthrough for Our Red String and compare it with the one for this game, and you'll realize that here there is only an instruction booklet to get to the scenes you want to see. But the choices make no sense because they don't change the intro to the plot... There is not any logical evolution that would cause the two protagonists to change their personalities so much.

I hope this help to understand my point

Thanks to be interested in my opinion!
 
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88stanford88

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dontehall2023 A good walkthrough should not tell you in advance what happens in the story, spoiling it so heavily...
The walkthrough should make you understand why certain choices lead the character to change their behavior without revealing in advance what happens if you make certain choices.
 

dontehall2023

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Dec 16, 2023
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This is the problem in the walkthrough it is written that this game has not a consistent plot...

You can turn your wife into a saint or a slut by changing her personality...
The same goes for the husband, who can be a loser or a winner...
but there is no logic that gradually leads you to believe that characters change because of the events described in the story...

An example to help you understand the difference is the walkthrough of Our Red String by Eva Kiss. (that is a masterpiece for real!!) :cool:

in Eva Kiss game you will never be able to changhe the personality if the FMC or the MMC...
The choices are yours, but the two protagonists act based on the consequences of their actions in the story.

The two protagonists change according to the choices they make in their lives...
If you choose not to have the MMC train at the Gym and boxing, he becomes a weak, flabby guy who loses almost all the women... but because of choices that are consistent with the story,
IT IS THE STORY THAT CHANGES because of the MC's choices...

In this game, choices make a husband who doesn't train a winner...
his penis becomes small... or large without any connection to the story.

I think you have mental difficulties understanding what I write SO....

I recommend you download the walkthrough for Our Red String and compare it with the one for this game, and you'll realize that here there is only an instruction booklet to get to the scenes you want to see. But the choices make no sense because they don't change the intro to the plot... There is not any logical evolution that would cause the two protagonists to change their personalities so much.

I hope this help to understand my point

Thanks to be interested in my opinion!
I don't know how to respond to you. Play the game and find out what happens. Use the walkthrough if there's a specific path you are trying to get onto. But ultimately I don't care if a walkthrough spoils or doesn't spoil. You have very high expectations for an AVN. Ocarina of Time has a walkthrough that completely spoils the entire game if you read it to the end. Most would consider that game close to a masterpiece.

This game is abandoned. ORS is still going. A choice is a choice. Whether the choice is obvious or less obvious such as "not training" makes you less attractive to women. This isn't The Sims. There's not a finite amount of time in a day. If a choice to workout exists, you either do it or you don't. If you don't the consequences are you can't talk to character A. Working out is just a vehicle to get you to interact with a character. That's an example.

Any constructive criticism you have with this game is falling on deaf ears. As the dev has abandoned the game. Maybe provide your amazing story telling tips to the dev of ORS. Maybe you can turn that game into a "masterpiece" if it isn't to you.
 
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