Came back for the Christmas update, was not disappointed, loved the pregnant bodymorphs you put together, and despite my best efforts I couldn't even find a single bug (>_<)
Thanks for your hard work Will (^_^)
I agree with Brick, clicking through all the night-time Syndey dialogue gets pretty tedious while grinding other paths, making the night scene dialogue conditional and adding some extra dialogue options to the kitchen-afternoon loop seems like a great way to handle things.
A couple of suggestions i'd add on top of Bricks:
- Bricks idea, but instead of both affection and libido increases in the kitchen, maybe take libido to the bedroom.
Location/Time: Weekday Afternoon Laurens Bedroom.
Trigger: Syndey with affection >= 5 AND anger = 0.
Action: Sydney once again leaves the door unlocked to get changed, present MC with a choice: Use the spycam (for the normal spycam scene), or peek (could re-use the renders from the once-off peeking scene) where Sydney catches the MC again, she's upset but is secretly turned on by it.
Outcome: Sydney anger +5, affection -2, libido +1.
Notes: With Sydney generating anger the MC will need a way to offer her gifts and apologise, Kitchen scene works well for this.
- Advancing time with memes is funny, until you've seen them all, then it's tedious. This is especially true if Camille is left to last where the player needs to advance whole days at a time to progress with her. A quick clean time-skip function would be a great AFF. For individual time segments maybe clicking on the clock in the HUD to skip forward one. As for skipping days there's already the "sleep" option on the bed, instead of "i'm not tired yet" could we just advance time to the following morning?
- Call me a pervert if you want, but I'd personally love more sexual interactions with the Christmas fairy/ghost/angel characters, specifically while they're small. Perhaps put that on the ideas list for the next christmas update?
**Edit** Forgot to say "please" with those suggestions, sorry... (>_<)