Pixieblink

Engaged Member
Game Developer
Jul 13, 2019
2,968
6,561
Is that the game will going to end in the chapter 41 Pixieblink
No, of course not. Though the end is in now sight, I don't want it to be like one of those movies where the last 10 minutes feel botched (probably because they ran out of time or money).

I honestly don't know how many more updates are left to finish the game properly, but I'm GUESSING another 5-6? Maybe a few extra.
 
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Boehser Onkel

Forum Fanatic
Modder
Feb 20, 2021
4,803
8,428
No, of course not. Though the end is in now sight, I don't want it to be like one of those movies where the last 10 minutes feel botched (probably because they ran out of time or money).

I honestly don't know how many more updates are left to finish the game properly, but I'm GUESSING another 5-6? Maybe a few extra.
i will remember this statement
and if the ending is rushed , im gonna wendigo on you :devilish:

:cool::LOL:
 
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Marvoch

Newbie
Aug 24, 2023
69
163
I'm a bit torn about this game.

The core idea is very, and I mean very, interesting and I really like the setting, but it seems to get lost in the very labyrinth it has built, especially after reaching the sanctuary.

Focusing on the two main issues I encountered while playing, I’d say that the first part (pre-sanctuary) — by far the best in terms of pacing and engagement — suffers heavily from repetitive dialogue, while the second part is very ambitious but unfortunately fails to turn that ambition into an interesting narrative. It tries to tackle too much at once, resulting in a fragmented and diluted experience, killing all the tension that the scene has built up. I think the long stretches of dead time during scenes don’t help, nor does the overly drawn-out writing.

From a technical standpoint, it’s nothing special, but it gets the job done (even if the animation are awkward as hell). That said, there are some really high points — like the scene with the Francine seeing the protagonist’s penis, which will stick with me for a long time. It’s been a while since I laughed that hard at a facial expression, lol.

Other than that, I noticed a few scattered inconsistencies in the plot, though they might be due to details I missed along the way, and several grammatical errors throughout the adventure.

In short, this ambitious project could really benefit from some trimming and restructuring, because there’s a lot of untapped potential here imo.
 

Pixieblink

Engaged Member
Game Developer
Jul 13, 2019
2,968
6,561
I'm a bit torn about this game.

The core idea is very, and I mean very, interesting and I really like the setting, but it seems to get lost in the very labyrinth it has built, especially after reaching the sanctuary.

Focusing on the two main issues I encountered while playing, I’d say that the first part (pre-sanctuary) — by far the best in terms of pacing and engagement — suffers heavily from repetitive dialogue, while the second part is very ambitious but unfortunately fails to turn that ambition into an interesting narrative. It tries to tackle too much at once, resulting in a fragmented and diluted experience, killing all the tension that the scene has built up. I think the long stretches of dead time during scenes don’t help, nor does the overly drawn-out writing.

From a technical standpoint, it’s nothing special, but it gets the job done (even if the animation are awkward as hell). That said, there are some really high points — like the scene with the Francine seeing the protagonist’s penis, which will stick with me for a long time. It’s been a while since I laughed that hard at a facial expression, lol.

Other than that, I noticed a few scattered inconsistencies in the plot, though they might be due to details I missed along the way, and several grammatical errors throughout the adventure.

In short, this ambitious project could really benefit from some trimming and restructuring, because there’s a lot of untapped potential here imo.
Nice review, and some very good criticism. Thanks for posting it.
 
4.00 star(s) 61 Votes