not top-fun but addictive nevertheless, roughly in the vein of Huniepop:
Momo's Eternal Adventure.
nothing BUT grind. yet somehow a good timewaster, maybe can play it like others play solitaire, every now and then some hour.
If only it did not have this shitty animation idiocy.
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MGQ paradox, part 1 - I played this in offline years, so no walkie, no wiki, had to find things out myself. And there is SO much to find - dialogues that only happen when you have this or that character in the active eight, idiot actions that you need to provoke by having them in the party in idiot mode. all that with, I am not sure ... 128 characters? at least it felt like that many.
Like, on a 3rd or 4th (5th?) playthrough
I go into a most insignificant battle and suddenly
Kitsu wants to show off her new Jinjutsu (
Fox Style Dispersion!!!) ... ... ... KOs herself and depletes everyone else for maybe 70%
... have her smelling-salted and ... she does it AGAIN
, everyone down.
The enemies (onahole girl) did not even get to do anything. I imagine they were as perplexed as myself.
That had me amused for the rest of the week.
(and I learned how to prevent such drastic outcome)