Renders are cool. Story's... fine. Reminds me of a few other games, so it's not exactly original, but that's fine. Mechanics are.. way too many.
I'm all for devs making what they want to make. Their ideas given shape, no modification of what they're making based on people whining. But one thing that I think every dev should take as feedback from players, is quality of life upgrades.
The cooking and grocery shopping does not add anything to the experience except constant cross-referencing to make sure you got all the ingredients and that everybody likes the food. Same could be done with a much simplified "grocery shopping" where you just have the option to "buy all ingredients for:" and then the recipe names. Then you only cross-reference the amount of money you have, and whether everyone likes the food you're buying ingredients for.
Stats are also a bit over the top, amount-wise.
Strength, Stamina, Agility, okay. Flexibility.. is included in Agility. Seems random to single it out.
Intelligence and Knowledge are separate. Good. Creativity.. is a type of intelligence. Again, singled out oddly. Rhethoric is another type of intelligence. Again, singled out oddly. Just superfluous.
I like the art style, I like that skipping time is not an involved process, just a button in the main interface.
There's good, and there's bad, but the good does not seem worth the bad.
That said, if you can cheat around the mechanics, eh - there isn't much else for you to do in this version. And dev seems to be focusing on those overblown mechanics instead of.. the game. Again, creative liberty, cool, just.. needlessly cumbersome.