I can appreciate the work you've put into the game so far, the story is a decent premise and the characters and renders are nice, so and I'm tentatively hoping this game grows legs and makes it to completion, good luck!
I do however feel like it could benefit from being looked at through the lens of someone who hasn't spent the last 6 (or more) months staring at the games code, here's my gameplay experience, spoilered so as not to clog the forum with a massive wall of text:
I have since given the game a second pass (still v0.3, I haven't downloaded the hotfix) to see what I might have missed, most notably the short stretch of dialogue with Eve where she tells you, clearly and explicitly, what food to buy and how much of it. In an optional scene. That is only available for 2 short hours following the mandatory "you need an income, here's a laptop, go do some work" scene. There was also the continuity error in the scene with Emily and Riley at the breakfast table (9am), where all three of us are clearly depicted with plates full of food, talk about mixed messages, either the fridge is empty or it isn't.
Needless to say I have some feedback and suggestions to make, though I'm sure some of it is likely already on your radar for when you're past the "getting the core systems hammered out" phase of development, spoilered again to prevent a wall of text.
On an unrelated sidenote, found a bug: