MC renaming is coming very soon!
Not right now, unfortunately. I will look into adding at least non-sex SFX soon, voicing and, er "sounding" sex scenes is a very big undertaking, so I don't know when/if I'll be able to get to that stage.
Thank you for your kind words!
Not sure what you mean by a path walkthrough. You sometimes get more intimacy or lewdness depending on your choices, but you will always be able to increase both by spending time with girls. And spending quality time with girls.
Well, I obviously disagree with the last part, and I intend to see this game to completion, but you do have a fair point. The story isn't as dynamic as it was in the beginning. There's a lot of prep work needed for certain routes (new environments and NPC), and for the main story, I need to finish adding all the "main" in-house characters for it to proceed. But each new character will bring more work with it, so it's a double-edged sword of sorts.
There will be some (optional) lore dumps in the future, that I can promise.
I know she's not as popular as the others, but I still intend to have more or less the same number of events for each of the girls at the end of the game.
That's a good point. I need to revise some of the event and add some options to jostle with her (verbally). She's probably going to appreciate it, actually.
Well, some of it is her character, some of it needs adressing by me, you're right.
Yeah, the last few updates weren't really featuring main girls at all. Naomi needed some events cause she was falling way back. Next two updates (0.4.9 - 0.4.10) will have more Lyriel and Cait.
I've had some life stuff come up in the last few months, so updates have been inconsistent, small, and too far apart. I'm doing what I can to get back to providing good and frequent updates.
I've done some bad, bad things with rollback and general RenPy scripting for the updated intro. There's no easy way to sync video (or even just add async timer events) to the actual RenPy script, so I had to, uh, improvise. After you're done with the intro the rollback should be 100% working, and I won't be doing any more of this weird stuff in the later game. Maybe I'll revisit the intro code some day and will try to make it less ghastly, but it's not on my list of priorities right now.