- Aug 16, 2018
- 22
- 31
Great to see a Dev taking time out to answer questions in a detailed manner. Many people have these Q's, some ask them, but we don't see them answered like this very often. A breath of fresh air, quite like this game.
Check the master post.
There are three unskippable clips in the beginning of the game (and I'll make them skippable when I get time to do it), but other than that, there's just a few blocking animations in the game, and they come much later in the story. And I'll make them skippable, too.
Naomi will get a continuation of her story, it's just that it requires A LOT of prep work, and I can't set aside enough time to do it right now.
Alright, so I'm actually not the only person working on the game for close to a year now. We're something like a 2-and-a-bit-person studio right now. But I think I should explain.
My role on the game's Discord is "Auteur". It's kinda tongue-in-cheek, but it describes me pretty well, in all honesty. I still view the game as my game, and I'm pestering the second 3D artist to make the stills/animations the way I would have made them. And then I still tweak everything myself a bit after that. So even though there are two people working on the game more or less full time, we really aren't going twice the speed.
Still, as we get more and more aligned, the pace of the development increases, but now I'm trying to bring even more people on board, so I have to spend extra time on mentoring them. Hopefully, it'll work out in the end and we'll be able to push out bigger updates soon enough.
The other issue is the asset pipeline. When I started the game, every environment and every character was made using the freely available asset packs. We've moved way past that since. We still use assets for props, sure, but all the the new University environments are custom-made, the Headmaster's robe is our first fully unique costume, and we're working on more stuff in the background. If you play through the early events and compare them to the latest ones, you should notice the improvement in quality, and this improvement takes time.
Same goes for the animations/stills, actually. Early events rarely exceeded 40 stills, most new ones are 60+. Early animations were 8-12 seconds, all the animations in the latest barmaid dream are 20+ seconds, and there are 5 animated characters there. It all takes time, and I don't think we can really go back to the good old days of shorter animations and smaller events.
Last but not least, I'm just too tired to keep up the pace of the first two years of the development. I was working pretty much every day of the week for the first year, got burnt out by the end of the second year, and now I'm trying to pace myself. I'm taking some weekends off and even went on vacation this Summer. I won't apologize for that, but I won't begrudge people who decide to stop supporting the game either.
I hope this clears things up.
Most of the content you listed as undesirable is either skippable or optional, but there might be some events that are somewhat forced on you still. Honestly, I just don't remember if I added the skip option to all the events with such content.
The game is not compatible with Joiplay right now due to my own modifications to the RenPy code. I may explore this venue further, but not right now.
The PC (windows) patches are linked in the master post. There aren't patches for any other versions.