Yes of course. What I mean is, you first figure out the background, characteristics, even a bit of stories, then find a fitting name.They might change in the last moment for some reason or another, sure, but I am certain every story writer has names in mind when creating a character (or a town or whatever have you), even if it is obvious that it might be changed because it ain't perfect yet. I would even say, those who do not care about names at all don't really care about the character that much at all in the first place even though Susan may later be Kimberley or whatever, those writers will probably (but that may be my prejudice) write sloppier stories. "Big titted redhead slut" may be how a player sees them but to a caring dev she will always be Steph.
I agree name could be an important part. What I actually means is I did not think the initial planning stage covers all the characters. I thought dev just have a rough plan about how many should be there, and then just plan them one by one, adjusting partially to players respond.Names might be the last thing...in the initial planning stages. But when writing the storyline for a character, its always better to have the name down, just to make it easier to write them or to characterise them.
For example, you have Caitlin, an Irish version of Catherine, itself derived from Greek. The meaning of Catherine can be "Pure", which fits the character of our girl in the game. She's the most pure, the most innocent and maybe the most naive. All of which plays into how she interacts with others. The fact that the Irish version is used fits in with the world she's from.
You have Naomi, her name coming from the Hebrew for "Pleasantness". It certainly fits Naomi, in that she's very pleasant and can be pleasant to be around.
Yona, another Hebrew name, this time for "Dove", a symbol of peace, which fits in that since she "died", Yona has become far more peaceable and passive in the house.
Now, I might be entirely wrong in all these names. but there is something that is true. Names give characters, well, character. They help inform us of their personality, of what we can expect and a lot more. More often than not, names are often one of the first things to be considered when it comes to planning ahead.
RAAAAAAAAEEEEEEEE!I have no recollection of being on this topic, so please convince me to download this game for some reason (the overview is eh and I'm not too fond of sandboxes, but Mythic Manor became one of my favs, so give me your best shot)
It's an exceptionally well done sandbox. I wouldn't say it has any of the issues that often make them bad. The girls have well developed personalities (the ones who have been around for a while at least; a couple are newer and not fully fleshed out yet). You can see the quality of the visuals from the screenshots, except that you can't because those are older images and the newer ones are even better. All the sex scenes are animated, and the animations are custom and much better than the stock Honey Select animations.I have no recollection of being on this topic, so please convince me to download this game for some reason (the overview is eh and I'm not too fond of sandboxes, but Mythic Manor became one of my favs, so give me your best shot)
The animations are really good. Some of the best I've seen. And only getting better as the game goes on.All the sex scenes are animated, and the animations are custom and much better than the stock Honey Select animations.
I have no recollection of being on this topic, so please convince me to download this game for some reason (the overview is eh and I'm not too fond of sandboxes, but Mythic Manor became one of my favs, so give me your best shot)
The best thing about them is how much the animations focus on the female's ongoing and heightening arousal and pleasure. Really expressive, really good. And as the other poster said... some of the characters weren't really my preference but I appreciate their innate femininity that grows and sometimes blossoms depending on their personality.The animations are really good. Some of the best I've seen. And only getting better as the game goes on.
Taxes pretty sure 95% of your money goes to Rae, also she deserves it.View attachment 2148763
Sick of these fucking lies!
Oh I see where this is going. Rae would take every money you find in the house, in return she will cover all the expenditure on earth, with her own money from her armlet when needed.Rae
Taxes pretty sure 95% of your money goes to Rae, also she deserves it.
Oh I just notice from wiki that:Names might be the last thing...in the initial planning stages. But when writing the storyline for a character, its always better to have the name down, just to make it easier to write them or to characterise them.
For example, you have Caitlin, an Irish version of Catherine, itself derived from Greek. The meaning of Catherine can be "Pure", which fits the character of our girl in the game. She's the most pure, the most innocent and maybe the most naive. All of which plays into how she interacts with others. The fact that the Irish version is used fits in with the world she's from.
You have Naomi, her name coming from the Hebrew for "Pleasantness". It certainly fits Naomi, in that she's very pleasant and can be pleasant to be around.
Yona, another Hebrew name, this time for "Dove", a symbol of peace, which fits in that since she "died", Yona has become far more peaceable and passive in the house.
Now, I might be entirely wrong in all these names. but there is something that is true. Names give characters, well, character. They help inform us of their personality, of what we can expect and a lot more. More often than not, names are often one of the first things to be considered when it comes to planning ahead.
Indeed. This game is great even without any sexual contents.View attachment 2168561 View attachment 2168565 View attachment 2168569
This novel is hella comfy when it isn't being sexy as absolute fuck. :3
Enjoy!
Indeed. This game is great even without any sexual contents.
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