- Oct 9, 2017
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You still seem to think that in order to add outfits every scene that's already there need to be re-written with a different outfit. Adding a new scene for the outfits is just that, a new scene. That's all the game is already, if a dev is unable to make scenes then they shouldn't even try to make one of these. It's not the case for them, I'm just saying. The new outfits from the try-on wouldn't even need a new schedule. Just adding them to the list of "have some fun" would be enough. Yes, one reference in total. What she's wearing while she is cooking. That's not a lot and the dev is, like I said, already doing it.Just check the scripts.rpa yourself. It is basically open source. Search apron.
It appears the two scenes are identical, but they are two distinct scenes. Conversations are mostly the same, yes, and dev might just copy paste and modify, but you need to change the reference to different scenes.
This is not all. To make everything immersive, dev makes two distinct schedules for rae cooking, conversations to get rae into these clothes, etc. Dev puts in lots of works, enough to make a whole new scene (and actually this IS new scene), and yet to you the two scenes are identical. I agree they indeed looks similar, and that is my point about next to nothing.
It's likely that Rae's glamor and her human variant are already two separate character cards as well. Just using her base card as a template. That's how I have been dealing with those things in a project I'm working on. The models are done, the setup is already in place. It's not rocket science. Either way, we can quibble about the details all day but this is going nowhere. Doesn't change the fact that I would like to see it.