- Apr 22, 2019
- 2,193
- 1,925
Well, he says yes to what the women propose at his whim. I didn't take Naomi to her ship for a couple of months, for example. It just didn't interest me.What initiatives does MC consciously take? Except to peep at the shower and things like that, when girls allow him, I mean. How he makes the plot advance? He only says "yes" to initiatives that the girls propose. And he only gets laid because of the succubus "aura", apparently... Also, it seems that he doesn't know about half of the things that happens in the house around him with the girls. He's the MC but he's not even the most important person in the house. Rae is. He's important just because he, for some unknown reason, has a power that he even doesn't understand or knows where it comes from. The girls need him to be able to go out of the house. If not, he could stay in her room and die, and the girls would just continue their lives. That's not an attractive MC to play as.
And yes, MC has such an uninteresting life that he doesn't even care about what he left behind. His life isn't even interesting for him!
There is a limit to player agency in interactive games. Players can only be proactive within the confines of the universe the devs can create. In Cybrpunk 2077, what proactive actions can the MC take other than buying stuff and attacking people on the street, for example? Everything else is "saying yes" to someone. A few of the areas where the MC is proactive is dealing with the group dynamic in general. Now those are forced to a specific outcome so the choices feel less valuable to the player. Personally, I would have preferred my MC to discover what happens to people who leave the house when I toss her out the front door after she locked Cait out without her clothes, but I have very little tolerance for Tsundere characters. Thankfully, the dev very quickly toned her behaviour down after that incident or I'd have been done with the game.
The MC is in effect on a journey from zero to hero. He's the "Chosen One" -- the one with a singular ability that forces him into a protagonist role because that ability is necessary for the task at hand. He starts as an "Everyman" and grows into the "Hero" role as he gains experience and training.
To compare to a modern work, Luke Skywalker was a zero and Obi Wan Kenobi could be viewed and a the primary character in Star Wars. After all, what did Luke manage to do, really? The MC is the Luke equivalent.
Rae fills the archetype of "Sage" or "Mentor". She the font of wisdom and knowledge the others can use. She can guide others but not complete the task at hand.
I don't want the next part to sound harsh. The MC's failure to explore the ramifications of his world and his place in it is a failure of the writing. Either the dev has a blind spot and literally hasn't considered how his choice to allow the MC to have a non-estranged family and normal life prior to the incident should lead to him attempting to discover what has happened over the last few months OR the dev is attempting to keep the events in the world unknown from the player to maintain suspense in a way that forces the MC to carry the idiot ball and simply never ask basic questions. Either way, I think it fails a basic sniff test.