- Oct 28, 2018
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op is opening or original post and its the threads first post on the first pageWhat is "op" and where is it
op is opening or original post and its the threads first post on the first pageWhat is "op" and where is it
I'd rather keep the talk about my game here, I don't think it's appropriate to do that in a thread for another game.ZanithOne, it's about time for me to catch up on the progress of A House in the Rift, but I was just talking about it, specifically your animations, over on the Mist thread, if you wouldn't mind popping over there and clarifying things.
I understand why you feel that way. Lyriel's starting arc was supposed to be a bit shorter, and the droid in the dream wasn't supposed to be a separate update at all. Unfortunately, I've been struggling with writing and general productivity lately, so it turned out like this. There will be two more updates without much in the way of girl's stories, one filler update with lots of bug fixes, and then the one with the introduction remake. After that we'll be back on track to continue the actual storylines (and adding remaining main cast characters).Love the game buts its starting to get a bit too dreamy for me....too many dream related events and not enough actual progression with the girls...well 2 of them have plenty of content but the other 2 not so much. I understand one of them is still new though but kaits been around awhile now.
Like I said, I love the game and this gripe won't stop me from playing each update. Just my opinion.
Not sure how I feel about the upcoming android stuff...that seemed to come out of no where lol.
It's funny, I really like the dreams. There are so many things you can do with them that you can't in the 'real' world, especially when you consider they're stuck in the house. The only complaint I have is that he doesn't get Lyriel's permission to enter her dreams like he did with Rae and Naomi (and hopefully Cait soon too).I understand why you feel that way. Lyriel's starting arc was supposed to be a bit shorter, and I the droid in the dream wasn't supposed to be a separate update at all. Unfortunately, I've been struggling with writing and general productivity lately, so it turned out like this. There will be two more updates without much in the way of girl's stories, one filler update with lots of bug fixes, and then the one with the introduction remake. After that we'll be back on track to continue the actual storylines (and adding remaining main cast characters).
This is understandable and more common than ppl think. Atleast you are doing something while you're trying to work out the struggle. Some devs take the coward way out and don't let their fans/supporters know that they're having trouble with writing the plot and just vanish for months at a time without a word.I'd rather keep the talk about my game here, I don't think it's appropriate to do that in a thread for another game.
First things first, there seems to be a misunderstanding. All the animations in my game are pre-rendered, it's all just images and video files. My game is a pretty basic RenPy VN when it comes to graphics. When I was talking about "realtime" render, I used it as synonym for "rasterization". What I meant is that I'm unable to do some advanced 3D stuff due to the limitations of a Unity-based editor that I use for my renders.
Most 3D editors use raytracing for the final rendering. Raytracing is much more accurate and better than rasterization in almost every way, but is much slower. Rasterization is a fast, but very inaccurate way to render a 3D image, mostly used in realtime 3d games (hence me saying "realtime" rendering). Same goes for physics, realtime physics engines usually can't handle realistic soft bodies and dynamic clothing well, and there are other restrictions. And the editor I'm using is an older one, so it's even more limited.
And this is not really about the game or my editor anymore, but I think it's very cool that the two separate ways to do 3D rendering are starting to blend in nowadays, RTX provides limited raytracing capabilities to realtime 3D engines, and Blender 2.8 introduced Eevee renderer for the realtime or almost-realtime rendering with some very advanced features. And if anyone cares to learn more about all that, you can start by going toYou must be registered to see the linksandYou must be registered to see the linksand then exploring further.
I understand why you feel that way. Lyriel's starting arc was supposed to be a bit shorter, and the droid in the dream wasn't supposed to be a separate update at all. Unfortunately, I've been struggling with writing and general productivity lately, so it turned out like this. There will be two more updates without much in the way of girl's stories, one filler update with lots of bug fixes, and then the one with the introduction remake. After that we'll be back on track to continue the actual storylines (and adding remaining main cast characters).
Right on, thank you for that clarification. I'll have to look into some of that to learn more.I'd rather keep the talk about my game here, I don't think it's appropriate to do that in a thread for another game.
Just generic 'ingredients'. There aren't multiple types.what ingredients am i looking for the infernal trust part
You need to visit each location in each time slot to see everything.If it's something behind a patreon code, please don't answer and I don't want to know, but in the "Full of stars" dream, how do you unlock the box in the medbay? Is there a clue somewhere I missed?