Hi! You're right, the CGs are mostly done in HoneySelect, but I use many Adobe tools for post. HS is a notoriously janky app, so I need to record video in ultra slo-mo to be able to make a smooth 60fps loop. Premiere helps with that and some color work, photoshop I use for image effects on the static scenes and audition for sound editing. As for the models, I don't use almost anything from the base game, only body meshes and some clothes. Most of the props in the game are of horrible quality, so I buy assets on Unity Store and in other places to have some decent environments. I try to get by with free assets, but those are not always enough. For example, I need a good-looking ship with interiors for the pirate lady's dreams, there's nothing that looks good and has everything that's needed in free assets, and the one I want -
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- costs $75.