- Oct 15, 2017
- 217
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Anyone willing to share the 0.6.3 download link? It has been two weeks since the release for 5 bucks patrons and still no public release 
Works fine on my 64bit Windows OS.is there a 64 bit version of the game? there's only one .exe and it's 32 bit.
yeah i know but a 64 bit version would allow for more ram to be used, in turn making the game run smoother.Works fine on my 64bit Windows OS.
that is tecnhically true, but I doubt AHITR would take as much as 4 gigs of ram. 32 bit address space is more of a security issue in old 32 bit hardwareyeah i know but a 64 bit version would allow for more ram to be used, in turn making the game run smoother.
Yes. The game is never installed, the patch just checks folder it sits in for the game exe to verify everything lines up anyway.Is there a way to use the executable update to patch a version of the game that isnt installed but just an extract/run?
Thanks for the help pal.You can have a scene with her college friend, but I can't remember if you need to be intimate with Cait for it to happen.
Don't think so, but her Lewd & Intimacy points might be triggers. Not sure.
I think I chose not to pursue her friend, as I didn't want to hurt Cait's feelings.
That's one of the main cons of this game: you basically have to speedrun through days or weeks at a time to hit a specific combination of people + daytime + room to advance a lot of the plotlines.Love the story so far, Azraesha is definitely the best girl in here, right next to her is Cait and Lyriel ( also prefer Doina and Irinel and i do hope more scene for them will come) , Naomi is ok, Yona and Blair is... yeah, i guess ill just skip the sexual part with them and be a friend instead .Overall great character writing.
Also i've been stuck at the Manga research club part 2 for a long time already, reach end of route for both Cait and Lyriel already but i never seen the 2 of them in Cait room or toghether anywhere, is this not accessible yet or am i missing sth.
True. However a bit of this is expected in sandbox games and it is exaggerated by us having saves with everything before the update done, so we will concentrate on, say, Blair. In the finished game there will probably more be running in parallel because while it still is Monday and Blair hasn't anything until Saturday, there is still open stuff with Cait and Rae, as an example, which you can do in the meantime. One of the cons of watching a game in development is that you experience it differently than if you just played the finished version.That's one of the main cons of this game: you basically have to speedrun through days or weeks at a time to hit a specific combination of people + daytime + room to advance a lot of the plotlines.
If that happens to you, look in the autosave folder (the leftmost when loading a game), there are usually way newer saves than the manual ones you made.Also cant never get Cait + Yona on the bench near Pool , or interract with Blair in the evening, it even crash my game when i try to go to Blair room in an evening once and i lost like 30 min of gameplay.
I agree with you and also your signature (minus exh)I have to say, if Blair is the last main character to be introduced, I can confidentiality say Lyriel is my favorite girl in the cast, utterly adorable expressions and her interactions are super cute.
Doesn't change a thing: the core gameplay loop still requires a specific combination of people + daytime + room to advance a plotline, all dictated solely by RNG, and you just don't notice it as much if you e.g. start a new playthrough as you will have a lot of open plotlines that advance at a rapid pace.In the finished game there will probably more be running in parallel because while it still is Monday and Blair hasn't anything until Saturday, there is still open stuff with Cait and Rae, as an example, which you can do in the meantime.
It doesn't alter the probability that her correct circumstances will occur, but it does alter the way you spend the wait time.Doesn't change a thing: the core gameplay loop still requires a specific combination of people + daytime + room to advance a plotline, all dictated solely by RNG, and you just don't notice it as much if you e.g. start a new playthrough as you will have a lot of open plotlines that advance at a rapid pace.
The underlined part is precisely what I was trying to say. You don't notice it as much, thus it is less annoying, when playing a new game instead of playing all plotlines one after the other, where you have way more "empty advances".Doesn't change a thing: the core gameplay loop still requires a specific combination of people + daytime + room to advance a plotline, all dictated solely by RNG, and you just don't notice it as much if you e.g. start a new playthrough as you will have a lot of open plotlines that advance at a rapid pace.