- Apr 22, 2019
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As for Geralt, at no point is he a zero (by the game start anyway. He's more of a zero a century or so earlier). But the narrative arc for Geralt is more "recovery of power".Well, let's talk about a better (IMO) game than Cyberpunk from the same company: The Witcher III. Geralt of Rivia is a nobody doo, but can take initiatives and at the end, people lives or dies because of him (even if he doesn't kill them) and even the future of a kingdom depends of his acts.
Luke Skywalker is a nobody at first when Obi Wan Kenobi finds him because he's a just a teenager and he spends a lot of time training with him and Yoda before doing something. But then he becomes in someone and does things. Saving Leia at the beginning of the third movie, for example, fighting Darth Vader, gaining the friendship and respect of Han Solo and other characters... And even when he's just a trainee, he has a background. He's a good pilot. He knows about robots and how to repair them. He has hopes and dreams... What do we know about MC hopes and dreams, abilities, past...? Nothing. How MC changes during his journey so far? Well, he learns some magic abilities for the benefit of the plot, but he doesn't seem to be wiser, kinder or more charming than at the beginning of the game, or change his personality. He's doesn't evolve, is the same blank canvas. For example, he can be a nice guy or an asshole that gives rude answers and pervs the girls the day 1 and the day 365. How could someone empathize as a player with a character like this one?
I suspect that most of the people just forget about MC when playing, and look at the girls.
That game is a bit more of a sandbox, it is true. Cyberpunk is less a sandbox and more an action-led tactical game. This game is less sandbox and more visual novel with some player controlled situations.
Luke is a zero that grows into a hero. A moisture farmer? How boring! Why didn't the writer make him something more interesting like a stormtrooper!
The MC is a zero that is growing into a hero. A salaryman? How boring! Why didn't the writer make him something nore interesting!
The reason is the same. The growth is the narrative.
As for the fact the player is provided dialogue options, the game assumes some desire for interactivity. The options I choose will be different from the options you choose. The growth of the personality, if any, will vary based upon player choice. How I decide the MC grows can be different from how any other players chooses to evolve the character. For that you need a continuum of choice so a player who wants to start polite but descend into assholery has as much choice as someone who wants the reverse.
I'd prefer if the MC's tone and choices had an effect on the other character's interactions with the MC, but I suspect we're at the limit of what the dev wants/can handle with respect to such alternatives.