KMMA1978

New Member
May 27, 2020
6
0
69
Same. 33 days of every day at the library and still nothing. Thought maybe I missed something, stated over and got the same.
 

Taktak17

New Member
Jul 10, 2024
2
0
11
Hello, I'm stuck on Chapter 2 with Caitline. They ask me to meet her at the library, but I can't progress any further. Did I miss something?
 

Koiryu

New Member
Jun 25, 2023
7
1
48
Hey, I patched the error with Cait's quest. It now triggers the dialog in the library in the morning. Haven't tested it further though.

(replace existing file in game-directory)

Have fun
i did, but it still not work, i guess i have to downgrade my game :(
 

KMMA1978

New Member
May 27, 2020
6
0
69
New Script didn't fix it.
Hey, I patched the error with Cait's quest. It now triggers the dialog in the library in the morning. Haven't tested it further though.

(replace existing file in game-directory)

Have fun
 

Eliza

Newbie
Oct 3, 2017
81
46
240
1754280030309.png

^ the error I'm assuming is causing issues with caitlin's quest. happens when you do that caitlin's first library talk quest and onloading saves after that
 

jesterling

New Member
Aug 2, 2020
2
0
78
View attachment 5108680

^ the error I'm assuming is causing issues with caitlin's quest. happens when you do that caitlin's first library talk quest and onloading saves after that
The error is there before, but due to recheck on load it throws this. Basically the add_cait_talk_trigger is incorrect in cait_2 quest code. Instead it should be add_cait_room_trigger as that is the actual function name.
I mean the developer could fix this in 5 seconds and they would have found this if they test a fresh save every release, but I'm assuming they only checked the new content with an existing save. If you have a save that starts at a point after this like cait_3 then everything should work with cait. But there also seems to be a different issue with Rae quest.
 
Last edited:

KMMA1978

New Member
May 27, 2020
6
0
69
The error is there before, but due to recheck on load it throws this. Basically the add_cait_talk_trigger is incorrect in cait_2 quest code. Instead it should be add_cait_room_trigger as that is the actual function name.
I mean the developer could fix this in 5 seconds and they would have found this if they test a fresh save every release, but I'm assuming they only checked the new content with an existing save. If you have a save that starts at a point after this like cait_3 then everything should work with cait. But there also seems to be a different issue with Rae quest.
It actually does have the add_cait_room_trigger function, it just doesn't seem to actually function.
This is the function call in the script:
def add_cait_room_trigger(self):
state.interaction_manager.add_room_enter_interaction(
RoomTrigger(
trigger_id = "cait_2_a_bit_of_romance.start",
room_id = Room.SF_LIBRARY,
one_time = True,
priority = 0,
conditions = [DayNumberCondition(day_number = get_current_day() + 1, valid_on_following = True), GirlOccupationCondition(girl_id = Girl.CAITLIN, occupation_rooms = [Room.SF_LIBRARY], occupation_string = None)],
non_blocking = False
))
pass

However, looking at it again. I do think the Conditions string for the occuping girls is wrong ever other condition string for that looks like this:
conditions = [
TimeOfDayCondition(valid_times = [TimeOfDay.MIDDAY]),
GirlsInRoom(girls = [Girl.CAITLIN], room = Room.SF_LIBRARY)
 
Last edited:

jesterling

New Member
Aug 2, 2020
2
0
78
It actually does have the add_cait_room_trigger function, it just doesn't seem to actually function.
This is the function call in the script:
def add_cait_room_trigger(self):
state.interaction_manager.add_room_enter_interaction(
RoomTrigger(
trigger_id = "cait_2_a_bit_of_romance.start",
room_id = Room.SF_LIBRARY,
one_time = True,
priority = 0,
conditions = [DayNumberCondition(day_number = get_current_day() + 1, valid_on_following = True), GirlOccupationCondition(girl_id = Girl.CAITLIN, occupation_rooms = [Room.SF_LIBRARY], occupation_string = None)],
non_blocking = False
))
pass

However, looking at it again. I do think the Conditions string for the occuping girls is wrong ever other condition string for that looks like this:
conditions = [
TimeOfDayCondition(valid_times = [TimeOfDay.MIDDAY]),
GirlsInRoom(girls = [Girl.CAITLIN], room = Room.SF_LIBRARY)
Yes, it does have the room trigger, but as I said what is actually called is add_cait_talk_trigger and due to this not being in the actual class itself it doesn't find it and the fix would mean renaming the call to add_cait_room_trigger which is in this quest class. I tested the fix when I decompiled the game and ran it in renpy, sadly raw editing scripts.rpa file doesn't work.
 
Last edited:

Towik

Active Member
Nov 20, 2018
660
390
280
Is there dark mode, I cannot see anything and it freaking hurts... I could barely see or tolerate it before Glaucoma but now it's just not possible
 

Melfior

Member
Jun 6, 2018
163
117
142
Is Cait's story bugged? It's been on Chapter 2 for awhile. Visit her in the library, but nothing ever happens there to advance the story.
EDIT: OH, i see you guys also discussing it. YEs, i also have an issue with Rae quest (the trust Ch5) story. It seems her interaction when she drinks wine is looped on training the dreamwalk and you cant progress her trust story.
 

GamerDaddy

Engaged Member
Feb 6, 2023
2,757
1,693
296
Is there dark mode, I cannot see anything and it freaking hurts... I could barely see or tolerate it before Glaucoma but now it's just not possible
i have bad eyes too (ive tweaked the brightness level and my computers backlight)
 

Tombomb271

New Member
Jul 30, 2019
4
1
153
i think messed up somewhere cause i'm supposed to talk to rae for "infernal trust 5" while she's drinking wine but anytime she's drinking wine i get stuck doing the "learn the ropes" dream walker bit with the "relax", "concentrate on rae" and "shake off the world outside" and i've done it many times at this point and idk what to do
(i even tried looking in the gamecode and i'm still unsure)
is have i missed something obvious? cause that's supposed to be a week one thing and i'm just repeating it weeks in
(is this save doomed or am i dumbass?)
 

Melfior

Member
Jun 6, 2018
163
117
142
i think messed up somewhere cause i'm supposed to talk to rae for "infernal trust 5" while she's drinking wine but anytime she's drinking wine i get stuck doing the "learn the ropes" dream walker bit with the "relax", "concentrate on rae" and "shake off the world outside" and i've done it many times at this point and idk what to do
(i even tried looking in the gamecode and i'm still unsure)
is have i missed something obvious? cause that's supposed to be a week one thing and i'm just repeating it weeks in
(is this save doomed or am i dumbass?)
I guess it's a bug, cause i have the exact same thing. Poor testing on devs' side.

So, is there a hotfix planned?
 
Last edited:
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