i did, but it still not work, i guess i have to downgrade my gameHey, I patched the error with Cait's quest. It now triggers the dialog in the library in the morning. Haven't tested it further though.
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Have fun
Hey, I patched the error with Cait's quest. It now triggers the dialog in the library in the morning. Haven't tested it further though.
You must be registered to see the links(replace existing file in game-directory)
Have fun
The error is there before, but due to recheck on load it throws this. Basically the add_cait_talk_trigger is incorrect in cait_2 quest code. Instead it should be add_cait_room_trigger as that is the actual function name.View attachment 5108680
^ the error I'm assuming is causing issues with caitlin's quest. happens when you do that caitlin's first library talk quest and onloading saves after that
It actually does have the add_cait_room_trigger function, it just doesn't seem to actually function.The error is there before, but due to recheck on load it throws this. Basically the add_cait_talk_trigger is incorrect in cait_2 quest code. Instead it should be add_cait_room_trigger as that is the actual function name.
I mean the developer could fix this in 5 seconds and they would have found this if they test a fresh save every release, but I'm assuming they only checked the new content with an existing save. If you have a save that starts at a point after this like cait_3 then everything should work with cait. But there also seems to be a different issue with Rae quest.
Thank you, it's working now. I lost a bit of progression but it's fine !
Yes, it does have the room trigger, but as I said what is actually called is add_cait_talk_trigger and due to this not being in the actual class itself it doesn't find it and the fix would mean renaming the call to add_cait_room_trigger which is in this quest class. I tested the fix when I decompiled the game and ran it in renpy, sadly raw editing scripts.rpa file doesn't work.It actually does have the add_cait_room_trigger function, it just doesn't seem to actually function.
This is the function call in the script:
def add_cait_room_trigger(self):
state.interaction_manager.add_room_enter_interaction(
RoomTrigger(
trigger_id = "cait_2_a_bit_of_romance.start",
room_id = Room.SF_LIBRARY,
one_time = True,
priority = 0,
conditions = [DayNumberCondition(day_number = get_current_day() + 1, valid_on_following = True), GirlOccupationCondition(girl_id = Girl.CAITLIN, occupation_rooms = [Room.SF_LIBRARY], occupation_string = None)],
non_blocking = False
))
pass
However, looking at it again. I do think the Conditions string for the occuping girls is wrong ever other condition string for that looks like this:
conditions = [
TimeOfDayCondition(valid_times = [TimeOfDay.MIDDAY]),
GirlsInRoom(girls = [Girl.CAITLIN], room = Room.SF_LIBRARY)
i have bad eyes too (ive tweaked the brightness level and my computers backlight)Is there dark mode, I cannot see anything and it freaking hurts... I could barely see or tolerate it before Glaucoma but now it's just not possible
I guess it's a bug, cause i have the exact same thing. Poor testing on devs' side.i think messed up somewhere cause i'm supposed to talk to rae for "infernal trust 5" while she's drinking wine but anytime she's drinking wine i get stuck doing the "learn the ropes" dream walker bit with the "relax", "concentrate on rae" and "shake off the world outside" and i've done it many times at this point and idk what to do
(i even tried looking in the gamecode and i'm still unsure)
is have i missed something obvious? cause that's supposed to be a week one thing and i'm just repeating it weeks in
(is this save doomed or am i dumbass?)
The changelog is taken directly from Zanith's Patreon page and for more content you'll have to wait until they release more.What happened to changelog being vague as hell and new missions not appearing ? Did they gave up ?