Taylan13
Member
- Feb 27, 2022
- 256
- 842
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Bychipi , Stop sabotaging yourself! Look, your last update took 5 or 6 months to release the third chapter. Sure, it was a solid amount of content, but by then people had already stopped talking about your project or forgotten to say so outright.. On communities like F95, attention moves fast: if you’re not showing up in the feed, you simply don’t exist.
That’s why instead of waiting half a year to drop a full chapter, the smarter move is to break it into smaller parts. Every update keeps your thread alive, sparks discussion, gives you immediate feedback, and most importantly, shows consistent progress. A player who sees you moving forward doesn’t just stick around — they’re also much more likely to support you on Patreon because it builds trust seeing you active.
Think about it: what has more impact — a single release every 6 months that cools off after a few days, or 6 or 7 updates in that same timeframe, each one reminding the community your project is still alive? The second option not only multiplies your exposure, it also builds a loyal fanbase that grows with you, piece by piece.
Yes, this means smaller updates every 3–4 weeks. But it also means more exposure, more discussion, and way more chances for someone to back you financially. That mix of commitment and steady progress is what separates devs who survive and grow, from those who fade into obscurity.
Now, don’t get me wrong: taking your time, months or even a year, to release one big update isn’t bad — but it works better when you already have a solid fanbase backing you. In your case, what you need most right now is visibility. Just some friendly advice: I hope your project keeps growing and doesn’t end up on the long list of abandoned games.
That’s why instead of waiting half a year to drop a full chapter, the smarter move is to break it into smaller parts. Every update keeps your thread alive, sparks discussion, gives you immediate feedback, and most importantly, shows consistent progress. A player who sees you moving forward doesn’t just stick around — they’re also much more likely to support you on Patreon because it builds trust seeing you active.
Think about it: what has more impact — a single release every 6 months that cools off after a few days, or 6 or 7 updates in that same timeframe, each one reminding the community your project is still alive? The second option not only multiplies your exposure, it also builds a loyal fanbase that grows with you, piece by piece.
Yes, this means smaller updates every 3–4 weeks. But it also means more exposure, more discussion, and way more chances for someone to back you financially. That mix of commitment and steady progress is what separates devs who survive and grow, from those who fade into obscurity.
Now, don’t get me wrong: taking your time, months or even a year, to release one big update isn’t bad — but it works better when you already have a solid fanbase backing you. In your case, what you need most right now is visibility. Just some friendly advice: I hope your project keeps growing and doesn’t end up on the long list of abandoned games.