It's an interesting game I am kinda curious what is the treshold of likeliness to get other dialoque options because I could've seen dominate icon but that is probably not implemented yet because I can't proceed with that and other things wasn't really appearing. (corrupt or other options if there are more)
Also stats changing seems kinda iffy and not showing accurately what is going on (when likeliness is going down)
I noticed that I could gain likeliness of sister while playing games with her every 15min (not sure if its bug)
I am still not sure how to get job position at shop since I had more than 10+ charisma and likeliness of clerk but so far there isn't that much content that I would care and I just get myself enough money and NPC stats by other means...
..anyway...
I think it would be nice if there was that small text when you place cursor at the picture and it shows the name of location permanently on the lower part of that picture (i think it would fit for most places) It was really hard from begining to navigate properly for me
It would be really nice if map was available from menu, it gets annoying after a while going from gym to field to locker room to school to out of school to be able use map (or from other multi-inside locations).
Also some confirmation button for creating new session would be highly appreciated for people like me who might missclick on save button T_T
I like this idea of making game with complete freedom but also on that note if for example one of the stats that are needed to be of a high value would be in the future detrimental for another route ...or even without that.. could there be possibility of making more than one save in your engine?
Thanks for the feedback and questions I will do my best to answer it all ..
So at 15 like (at the moment) it would open up the corrupt option.. but this is only implemented for Sister.
There is also serve / dominate / flirt and sex as future interacts once stats go even higher, but these are not working yet for any npcs.
The stat change blue text is new to this version.. and I have probably missed out some of the places where changes occur and there is negative effect.. I am hoping for the next version for me to have picked up more of the changes that I missed this time.
There are a few occasions like gaming with the sister where I probably need to alter it to take 1 hour.. so then you cant game 4 times for 4 like.. but only 1 time for 1 like.. if that makes sense..
The job quest starts when you talk to the shopkeep at 9am on weekend.. if you are running the patched version (and a fresh save) then you get a newer hint for that.. I think the orginal v02 was looking for 20 like of shopkeep but was saying need 10.. I have changed the patched to say and need 15.. (but what it says might not show for old saves)
The nav and rest of the UI will change a little over time.. Regarding the map option.. I wanted the game to feel more realistic. so quick travel from anywhere is not available.. however trust me.. I know from when I am testing the game moving via the changing rooms and corridors annoys me at times also..
The patch does add a confirmation button on the create new session..
And multiple save will be coming, I have tested this and they work.. Its building the UI side of that which is currently putting it to the back of my list, as I feel time is better spent on other things (for now).. as more content and routes become available, then multi saves will become a must..
thanks again for the feedback