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Neuvell

Newbie
May 26, 2017
85
61
218
I really want to love this game but it is very hard to.

I like the fact that there are a lot of people in the town (even if most of them have no content yet) as it makes the town feel active and seeing them around makes you look forward to content with them. I also like the freedom the game gives with exploring town and doing what you want without accidentely triggering a quest as you have to actively select the quest marker. The premise of the game itself is also pretty good and I like the slower pacing as it doesn't race from "everyone hates you" to "let's fuck" in 3 interactions like a lot of games do. The screen layout is unique and works pretty well (not perfectly and I'll get to that). Sadly that's where I think the good aspects finish.

The downsides to this game are plentiful and frustrating. Starting with the mechanics. The screen layout ratio is a mess. Having to zoom in only to either have a small part of the layout off screen or blank space on the screen and everything smaller is poorly thought out. There is no load button so to load a save you have to refresh the page. If you save after activating a quest then reload the whole dialogue is gone and you can't see it again. If you use read a text and click on the picture you can't go back to the text. Just the phone in general is poorly implimented as getting it out during a conversation seems to just end the conversation. There were times I activated a quest that I hadn't started thinking it was a new questline (Dirty Grandpa springs to mind). Even on easy the quest screen can be vague as hell about what to actually do or when to do it. If you have 2 quests in the same place you can't tell which one you are activating. The bullying system is completely broken as it doesn't matter how strong you get or how good at fighting because the RNG is way too important and you'll probably just lose. The entire "Upskirt King"quest is a mystery to me as I think I have 9 done and have seen no other oppurtunities to get more (I tried actively getting my phone out sometimes but as mentioned before it just ended the encounter so I gave up).

I feel like the building blocks here are solid but I feel like the game being built on those blocks feels lost and half implimented. Despite these issues I played through most of the content I could find and enjoyed the premise but the execution was just hard to get past. I think the problems will require a big overhaul so I don't think it will happen but I really hope I can come back to this game in a year or so and find it in a much better condition than it is now.
 

ZennyDarkstar

Active Member
Game Developer
Jul 29, 2023
896
663
226
I really want to love this game but it is very hard to.

I like the fact that there are a lot of people in the town (even if most of them have no content yet) as it makes the town feel active and seeing them around makes you look forward to content with them. I also like the freedom the game gives with exploring town and doing what you want without accidentely triggering a quest as you have to actively select the quest marker. The premise of the game itself is also pretty good and I like the slower pacing as it doesn't race from "everyone hates you" to "let's fuck" in 3 interactions like a lot of games do. The screen layout is unique and works pretty well (not perfectly and I'll get to that). Sadly that's where I think the good aspects finish.

The downsides to this game are plentiful and frustrating. Starting with the mechanics. The screen layout ratio is a mess. Having to zoom in only to either have a small part of the layout off screen or blank space on the screen and everything smaller is poorly thought out. There is no load button so to load a save you have to refresh the page. If you save after activating a quest then reload the whole dialogue is gone and you can't see it again. If you use read a text and click on the picture you can't go back to the text. Just the phone in general is poorly implimented as getting it out during a conversation seems to just end the conversation. There were times I activated a quest that I hadn't started thinking it was a new questline (Dirty Grandpa springs to mind). Even on easy the quest screen can be vague as hell about what to actually do or when to do it. If you have 2 quests in the same place you can't tell which one you are activating. The bullying system is completely broken as it doesn't matter how strong you get or how good at fighting because the RNG is way too important and you'll probably just lose. The entire "Upskirt King"quest is a mystery to me as I think I have 9 done and have seen no other oppurtunities to get more (I tried actively getting my phone out sometimes but as mentioned before it just ended the encounter so I gave up).

I feel like the building blocks here are solid but I feel like the game being built on those blocks feels lost and half implimented. Despite these issues I played through most of the content I could find and enjoyed the premise but the execution was just hard to get past. I think the problems will require a big overhaul so I don't think it will happen but I really hope I can come back to this game in a year or so and find it in a much better condition than it is now.
Thank you for your constructive feed back.

Let me try to respond the each part of the second paragraph.
"The screen layout ratio is a mess. Having to zoom in only to either have a small part of the layout off screen or blank space on the screen and everything smaller is poorly thought out.!"
Getting html to fit for any screen size is not the easiest. I tend to play it in windowed mode, and im running 1920x1080 (pretty standard size).. on chrome it takes up about 90% of my desktop height with bout 80% width. text is fair size to read.
I am open to suggestion to making this better, but this is probably down to personal taste.


"There is no load button so to load a save you have to refresh the page. If you save after activating a quest then reload the whole dialogue is gone and you can't see it again. If you use read a text and click on the picture you can't go back to the text."
Im trying to remember back to the very start. I have a feeling there was a load button (when there was only 1 save point) and people moaned that you could easily load over where u was..
I am often having to press the refresh page button to reload saves when I am testing parts when writing new code. I have to be honest and say I dont find it much of a chore. I would be open to changing the save button to a 'save/load' then you can choose to save or load a file.. but I feel people will complain as its makes the save process slow or chance they could load instead save and lose progress... its probably about as many button clicks to refresh the page, then choose load as it is to press save/load, then load then the instance..

"If you use read a text and click on the picture you can't go back to the text. Just the phone in general is poorly implimented as getting it out during a conversation seems to just end the conversation."
YES!!!! 100% agree with you, this is something that annoys me about my game.. the solution is not beyond me.. but would take me some time, where I am currently trying to spend as much time as possible on content. but I do want to fix this.

"Just the phone in general is poorly implimented as getting it out during a conversation seems to just end the conversation."
I could look at hiding that menu area during convos.. might be a pain as I probably have to do it 1000s of times rather than put it in 1 place, code wise.. but I will take a look.

"If you have 2 quests in the same place you can't tell which one you are activating." there is a hover tool tip on the buttons.. but some might be unclear still which quest it refers to. this is likely to become a bigger problem as more quests are built.. I will see if I can put a code into the tool tip to name the quest.

The bullying system is completely broken as it doesn't matter how strong you get or how good at fighting because the RNG is way too important and you'll probably just lose.
There are two stats (fighting and strength - I think, if I remember correctly).. but you are not wrong that rng plays a part. I might have to look at the balancing to make sure it play less of a part when you max both skills.. but if you have only 1 maxed that might be why.. be interested to know if once both are maxed if its still an issue for u?

The entire "Upskirt King"quest is a mystery to me as I think I have 9 done and have seen no other oppurtunities to get more (I tried actively getting my phone out sometimes but as mentioned before it just ended the encounter so I gave up).
So of these pics come from random encounters that might not be on the beaten track or from other quests.
I am slowly adding a few more to the game so you can have more to select from.

Regarding the quest hints.. if you have turned on the stat tracker part also, then I would like to know which quest and step you find too vague.. I would hope that more are ok on the easy level.. i have worked on this a while back..


If you have any other questions or feedback I am always happy to listen and take on board.
 

Lucy1223

Newbie
Feb 15, 2018
76
140
228
F12 open console
$data[13][0][1]=@@@

[0] Variable NPC (0 is gina)
[1] Variable date corrupt like ecc
= desired ammount
 
2.70 star(s) 28 Votes