Neuvell
Newbie
- May 26, 2017
- 85
- 61
- 218
I really want to love this game but it is very hard to.
I like the fact that there are a lot of people in the town (even if most of them have no content yet) as it makes the town feel active and seeing them around makes you look forward to content with them. I also like the freedom the game gives with exploring town and doing what you want without accidentely triggering a quest as you have to actively select the quest marker. The premise of the game itself is also pretty good and I like the slower pacing as it doesn't race from "everyone hates you" to "let's fuck" in 3 interactions like a lot of games do. The screen layout is unique and works pretty well (not perfectly and I'll get to that). Sadly that's where I think the good aspects finish.
The downsides to this game are plentiful and frustrating. Starting with the mechanics. The screen layout ratio is a mess. Having to zoom in only to either have a small part of the layout off screen or blank space on the screen and everything smaller is poorly thought out. There is no load button so to load a save you have to refresh the page. If you save after activating a quest then reload the whole dialogue is gone and you can't see it again. If you use read a text and click on the picture you can't go back to the text. Just the phone in general is poorly implimented as getting it out during a conversation seems to just end the conversation. There were times I activated a quest that I hadn't started thinking it was a new questline (Dirty Grandpa springs to mind). Even on easy the quest screen can be vague as hell about what to actually do or when to do it. If you have 2 quests in the same place you can't tell which one you are activating. The bullying system is completely broken as it doesn't matter how strong you get or how good at fighting because the RNG is way too important and you'll probably just lose. The entire "Upskirt King"quest is a mystery to me as I think I have 9 done and have seen no other oppurtunities to get more (I tried actively getting my phone out sometimes but as mentioned before it just ended the encounter so I gave up).
I feel like the building blocks here are solid but I feel like the game being built on those blocks feels lost and half implimented. Despite these issues I played through most of the content I could find and enjoyed the premise but the execution was just hard to get past. I think the problems will require a big overhaul so I don't think it will happen but I really hope I can come back to this game in a year or so and find it in a much better condition than it is now.
I like the fact that there are a lot of people in the town (even if most of them have no content yet) as it makes the town feel active and seeing them around makes you look forward to content with them. I also like the freedom the game gives with exploring town and doing what you want without accidentely triggering a quest as you have to actively select the quest marker. The premise of the game itself is also pretty good and I like the slower pacing as it doesn't race from "everyone hates you" to "let's fuck" in 3 interactions like a lot of games do. The screen layout is unique and works pretty well (not perfectly and I'll get to that). Sadly that's where I think the good aspects finish.
The downsides to this game are plentiful and frustrating. Starting with the mechanics. The screen layout ratio is a mess. Having to zoom in only to either have a small part of the layout off screen or blank space on the screen and everything smaller is poorly thought out. There is no load button so to load a save you have to refresh the page. If you save after activating a quest then reload the whole dialogue is gone and you can't see it again. If you use read a text and click on the picture you can't go back to the text. Just the phone in general is poorly implimented as getting it out during a conversation seems to just end the conversation. There were times I activated a quest that I hadn't started thinking it was a new questline (Dirty Grandpa springs to mind). Even on easy the quest screen can be vague as hell about what to actually do or when to do it. If you have 2 quests in the same place you can't tell which one you are activating. The bullying system is completely broken as it doesn't matter how strong you get or how good at fighting because the RNG is way too important and you'll probably just lose. The entire "Upskirt King"quest is a mystery to me as I think I have 9 done and have seen no other oppurtunities to get more (I tried actively getting my phone out sometimes but as mentioned before it just ended the encounter so I gave up).
I feel like the building blocks here are solid but I feel like the game being built on those blocks feels lost and half implimented. Despite these issues I played through most of the content I could find and enjoyed the premise but the execution was just hard to get past. I think the problems will require a big overhaul so I don't think it will happen but I really hope I can come back to this game in a year or so and find it in a much better condition than it is now.