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rock10

Member
May 8, 2019
367
118
203
console commands
$data[3][2]=0 for money
$data[3][3]=0 for Charisma
$data[3][4]=0 for strength
$data[3][5]=0 for intelligence
$data[3][6]=0 for dexterity
$data[3][7]=0 for creativity
$data[3][8]=0 for science skills
how do i use and
anyone know where saves go for the game

How do you open the console?
 

Kohlauf

Newbie
Jun 6, 2021
35
12
131
Ok I have this morning fixed both these issues for the next release..

the +1 hour will now take you to the next full hour, and then skip forward an hour.. ( there is no value in jumping forward 15mins are a time as they are the same within that hour, but if you jump forward a whole hour you can miss much of that hour and I get that... if you wanted something different please explain why)

Also mother interaction was design to skip the hour so you cant get 3 or 4 x money from her in the same day.. I have updated it now, so it checks if you have had money already and if so then it gives a different response and now only jumps forward the 15 mins either way...
this should give you a little extra time to make it to college on time!

:)
Thanks for the response, thanks for the change and thanks for explanation! Colour me impresssed.
 
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reidanota

Well-Known Member
Nov 1, 2021
1,133
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there are plenty of times where u can dominate / corrupt others, there are also time when are dominated,
there is the start of a sissify other quest, and a few mc sissy ones too.
I like that you can manipulate some characters' dominance, like you can with Bailey. You can make the MC overall dominant, but still boost Bailey's dominance if you want to be a sub with her in particular. That kind of freedom allows the player a lot of agency in steering the story, great for roleplay. The fact that you have a large number of independent arcs helps, so you don't get railroaded into a fully dominant or fully submissive gameplay. I wish, ultimately, you'll make it possible, for example, that the MC gets into crossdressing, but still pursues an active male role in relationships with any of the girls (couldn't care less about the cougars, let the aunt cuck him for all I care). That he beats his bullies at school, but still indulges in a secret life at the gloryhole, or with any number of characters. In short, not a dom, not a pushover, but a boss who can switch roles on a whim, because nobody can make him do otherwise.
 
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ZennyDarkstar

Active Member
Game Developer
Jul 29, 2023
888
661
226
I like that you can manipulate some characters' dominance, like you can with Bailey. You can make the MC overall dominant, but still boost Bailey's dominance if you want to be a sub with her in particular. That kind of freedom allows the player a lot of agency in steering the story, great for roleplay. The fact that you have a large number of independent arcs helps, so you don't get railroaded into a fully dominant or fully submissive gameplay. I wish, ultimately, you'll make it possible, for example, that the MC gets into crossdressing, but still pursues an active male role in relationships with any of the girls (couldn't care less about the cougars, let the aunt cuck him for all I care). That he beats his bullies at school, but still indulges in a secret life at the gloryhole, or with any number of characters. In short, not a dom, not a pushover, but a boss who can switch roles on a whim, because nobody can make him do otherwise.
hopefully in time the idea is meant to be that you live the life you choose.. and if that is the one you want then that is the one you get.. like in life however some choice have consequences but to have two difference personas is defo possible, and so should be the case in the game.. and like you say with difference npcs.
Glad you like how its going, and hope it continues to keep your interest :)
 
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reidanota

Well-Known Member
Nov 1, 2021
1,133
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hopefully in time the idea is meant to be that you live the life you choose.. and if that is the one you want then that is the one you get.. like in life however some choice have consequences but to have two difference personas is defo possible, and so should be the case in the game.. and like you say with difference npcs.
Glad you like how its going, and hope it continues to keep your interest :)
It's not that I want to play a character with disjointed personality, but a more chaotic character like you can in some rpgs do both evil and good things. Games are fantasy and to put in too many constraints for "realism" sake can be limiting to the player. But bearing that in mind, I agree with consequences, otherwise the game feels all the same no matter what you do. For my part, I'm happy if those consequences are more in the manner of flavour, such as alternative NPC dialogue, than by closing paths altogether. So if Miss Popular thinks the MC's a sissy because he's seen in public with the outcast trans girl, it's up to the player to prove them wrong! By fucking her brains out if possible.
 
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Mar 25, 2018
145
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207
Tried this game and I think the mechanics and skill requirements of the game are solid and enjoyable for the most part, but it becomes grindy and boring rather quickly because of the wait and some random stuff that negates the skills. Some of the points that the dev can clarify if the aim is to achieve a somewhat real-life simulation:
1. Why does it have to be only on mornings when I can work in the shop or only on weekends can I work in the garage?
2. Why can't I date during the weekdays?
3. Why is there a random chance to successfully fight back or escape when I already grinded for the required skills?
4. Why is gaming only available on a Saturday at 11? Why can't I game after school, for example?
5. Why can't I watch a strip show on a weekday?
6. Why can't I use the air vents whenever it suits me?
 

reidanota

Well-Known Member
Nov 1, 2021
1,133
1,127
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Tried this game and I think the mechanics and skill requirements of the game are solid and enjoyable for the most part, but it becomes grindy and boring rather quickly because of the wait and some random stuff that negates the skills. Some of the points that the dev can clarify if the aim is to achieve a somewhat real-life simulation:
1. Why does it have to be only on mornings when I can work in the shop or only on weekends can I work in the garage?
2. Why can't I date during the weekdays?
3. Why is there a random chance to successfully fight back or escape when I already grinded for the required skills?
4. Why is gaming only available on a Saturday at 11? Why can't I game after school, for example?
5. Why can't I watch a strip show on a weekday?
6. Why can't I use the air vents whenever it suits me?
I think the answer to most of your questions is that the game is simplified to repeat sandbox routines according to whether it's week days or weekends. In order to meet specific characters at specific places, you need to be there when the character is scheduled to be there. Their schedule only changes between week days and weekends. I do agree that the current system forces a certain repetitiveness when you don't have enough quests going to keep you busy on week days, and too many quests on weekends concurring for the same time schedule, forcing you to pick which ones to advance and wait another week for the others. During the week, I find myself not having anything to do in the afternoon other than cycling through characters for relationship or corruption gains. Or figuring out where grandpa is so you can farm another dollar from him. At first you feel really smart and power-gamey, but repeating this every day wears out quickly. I wonder how much more complex the programming would be if they had a different schedule for each day, each one of the numerous characters. Maybe Zenny could try first repeating the weekday/weekend schedule as it runs now, but on separate identifiers for each week day, then tweaking each character's week days as needs arise?
 
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ZennyDarkstar

Active Member
Game Developer
Jul 29, 2023
888
661
226
Tried this game and I think the mechanics and skill requirements of the game are solid and enjoyable for the most part, but it becomes grindy and boring rather quickly because of the wait and some random stuff that negates the skills. Some of the points that the dev can clarify if the aim is to achieve a somewhat real-life simulation:
1. Why does it have to be only on mornings when I can work in the shop or only on weekends can I work in the garage?
2. Why can't I date during the weekdays?
3. Why is there a random chance to successfully fight back or escape when I already grinded for the required skills?
4. Why is gaming only available on a Saturday at 11? Why can't I game after school, for example?
5. Why can't I watch a strip show on a weekday?
6. Why can't I use the air vents whenever it suits me?
So reidanota has answered some of the question.
The game does go around a weekday / weekend rotation..
I have introduced activities/quest steps that can only happen on weekends or weekdays , but some (particularly new fox ones) can happen either weekday evening or weekend..
The MC is meant to be spending his days in college, so he is meant to be there.. and not working elsewhere at that time..
The idea is that you can get the booty calls on friday / saturday nights because that is your party nights..
I do think I need to get more activities that can happen in the college and maybe things that can happen of a night (mon-thurs).
I am able to reference in the code the week day.. so I am able to differentiate between days but the npcs do run on a weekday / weekend shift pattern.. and your interactions with them are based on that.. but I could look at adding more different interaction on each of the days..
For example.. lets say Riley is in the college corridor at 9am every day.. and at current its the same picture, same dialogue.. I could get that to change to either a random convo / pic ... or a different one depending on if its monday / tuesday etc.

The next update is going to be a game world one, so I will think if there is more I can do to make the weekdays more interesting.

One of the other reasons some of the events you mention are limited to certain days, is because they have limited content so, I didnt want you to see all examples of say the stripshows within 1 game week, but rather over a few.. But as the content pool gets large, the access to that event could expand also..

Regarding fighting.. The formula is based on a limited chance of winning when you are weak, to a good chance of winning when you are stronger.. but at no point is there 100% of either happening based on your stats.. there is always a random chance of bucking the expected outcome.
 

ZennyDarkstar

Active Member
Game Developer
Jul 29, 2023
888
661
226
The porn cannot be paused.
I have moved to another page, but the porn is still playing.
Can you be more specific please... are you talking about viewing the porn on the laptop? what buttons did you press.. I need to check if the screen is not being cleared on exiting the laptop maybe?
 

reidanota

Well-Known Member
Nov 1, 2021
1,133
1,127
254
So reidanota has answered some of the question.
The game does go around a weekday / weekend rotation..
I have introduced activities/quest steps that can only happen on weekends or weekdays , but some (particularly new fox ones) can happen either weekday evening or weekend..
The MC is meant to be spending his days in college, so he is meant to be there.. and not working elsewhere at that time..
The idea is that you can get the booty calls on friday / saturday nights because that is your party nights..
I do think I need to get more activities that can happen in the college and maybe things that can happen of a night (mon-thurs).
I am able to reference in the code the week day.. so I am able to differentiate between days but the npcs do run on a weekday / weekend shift pattern.. and your interactions with them are based on that.. but I could look at adding more different interaction on each of the days..
For example.. lets say Riley is in the college corridor at 9am every day.. and at current its the same picture, same dialogue.. I could get that to change to either a random convo / pic ... or a different one depending on if its monday / tuesday etc.

The next update is going to be a game world one, so I will think if there is more I can do to make the weekdays more interesting.

One of the other reasons some of the events you mention are limited to certain days, is because they have limited content so, I didnt want you to see all examples of say the stripshows within 1 game week, but rather over a few.. But as the content pool gets large, the access to that event could expand also..

Regarding fighting.. The formula is based on a limited chance of winning when you are weak, to a good chance of winning when you are stronger.. but at no point is there 100% of either happening based on your stats.. there is always a random chance of bucking the expected outcome.
Random events are probably one of the best ways to make things interesting, rn I recall the bullying at school from my last run, but that was it. My feeling is that the week isn't filled enough - sure there's college but from 5pm till midnight it's 7 hours, or 28 interactions that you're going around trying to farm, cycling NPCs every 3 hours :p

Not to mention the long nights, I usually read through books and magazine at night when no interactions are possible, and use the laptop, then spy on sister sleeping just to advance time, and go get another laptop gain if I can. Since you don't really have to sleep! Maybe you changed that already? There was no fatigue count last I checked, but maybe rather than introducing that can of worms, have a random dream sequence with a potential stat or skill gain only if you go to sleep before 1am? It won't risk making gains too quick because there's too much to spread randomly about. Doesn't make sense to gain physical abilities sleeping, but maybe others? If you flag skills and stats that were trained during the previous week, that would still probably be a large pool to not make random gains buff you too quickly. For a measly 1 random gain, I'd be motivated to sleep, even if I could power play a few more gains. Just don't feel motivated to sleep without bait!
 
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ZennyDarkstar

Active Member
Game Developer
Jul 29, 2023
888
661
226
Random events are probably one of the best ways to make things interesting, rn I recall the bullying at school from my last run, but that was it. My feeling is that the week isn't filled enough - sure there's college but from 5pm till midnight it's 7 hours, or 28 interactions that you're going around trying to farm, cycling NPCs every 3 hours :p

Not to mention the long nights, I usually read through books and magazine at night when no interactions are possible, and use the laptop, then spy on sister sleeping just to advance time, and go get another laptop gain if I can. Since you don't really have to sleep! Maybe you changed that already? There was no fatigue count last I checked, but maybe rather than introducing that can of worms, have a random dream sequence with a potential stat or skill gain only if you go to sleep before 1am? It won't risk making gains too quick because there's too much to spread randomly about. Doesn't make sense to gain physical abilities sleeping, but maybe others? If you flag skills and stats that were trained during the previous week, that would still probably be a large pool to not make random gains buff you too quickly. For a measly 1 random gain, I'd be motivated to sleep, even if I could power play a few more gains. Just don't feel motivated to sleep without bait!
as I was reading the start of what you was saying I was think.. dream sequences with possible stat bonuses.. and then you wrote it.. I think this has legs.. I never really thought about the "dead time" of night... I kinda figured most would just click the sleep option just to skip forward, but I guess with out need maybe why would u..
 
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