- Oct 1, 2018
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Excellent! I may just do that. Thanks for the info. It is appreciated. I may contact you for any other wine questions I have in the future!You could make a small hotfix. Pinot noir is what you're after...![]()
Excellent! I may just do that. Thanks for the info. It is appreciated. I may contact you for any other wine questions I have in the future!You could make a small hotfix. Pinot noir is what you're after...![]()
Glad you enjoyed the update.i use both ZLZK and URM when i play and neither one of those caused any issues. i play on pc.
as for the update, i played the swinger path and enjoyed the update quite a bit.
now to the cheating path. initially making the choice to have mc move out since Mary has gone overboard with the humiliation of the mc. that's not ok in my book.
plus i don't believe Mary when she says she wasn't cheating on the mc. even though we are made to believe it, i think Mary is lying so splitting up was the choice i made. then Jack showed up. now it's been a long time since i played this from the beginning. so with my shit memory i don't even remember who this guy is. but it seems he is behind trying to split Mary and Fred apart. so will be interesting to see how that plays out in ch. 6.
now on to the cheating path where mc forgives Mary. guess i will see how bad of a cunt Mary becomes on that path once i am done with it.
definately like Mary alot more on the swinger path tbh. would love if Mary's denial of cheating is found out to be lies though.. and again, my bad memory i can't recall how many times i had Fred cheating on her. but i think it was alot..
Don't do anything with wine and communicate on the internet at the same time. Tried and tested for you.I may contact you for any other wine questions I have in the future!
Duly noted!Don't do anything with wine and communicate on the internet at the same time. Tried and tested for you.![]()
I realized this after we posted the game. However, I have fixed the issue.Anyone else's Scene Gallery does this when hovering over the first entry?
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To my knowledge I have not added any mods to this new Ch5 P2 release.
not really it's all about swinging and hotwife ( sharing with consent). Tho she kind of becomes a bit of a sex crazed nympho on the NTR path not in a good way tho. More in a way to humiliate the MC. But on the hotwife path there are time she really enjoys her self where she can come across a bit like a nympho once in awhile.Can you corrupt the wife into a bimbo or some type of sex crazed nympho?
coolnot really it's all about swinging and hotwife ( sharing with consent). Tho she kind of becomes a bit of a sex crazed nympho on the NTR path not in a good way tho. More in a way to humiliate the MC. But on the hotwife path there are time she really enjoys her self where she can come across a bit like a nympho once in awhile.
Thank you! And you are welcome. We enjoy making it.nice game thank you![]()
Sounds good.I realized this after we posted the game. However, I have fixed the issue.
The way gallery works and the way we have done the coding of the script, I don't think this can be fixed at this time, I can go back and fix every scene out there, but then it would probably break the saves (probably) since the persistent variable for gallery needs to be set in the main script for each scene. Scene gallery was added midway in Chapter 4. These issues will be addressed if we are going to post this on Steam once the game is complete.Sounds good.
There also seems to be some wrong scenes during some replays:
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There is no written walkthrough at this time. However, one of our awesome fans is working on one. There is an in game walkthrough that is part of the game, which can be turned on/off in preferences.Have I mixed this up with another game, or was there a written walkthrough for this?
I lowkey hope you do a steam release would love to add this to my collection of games just my preference when it comes to supporting devs. but I know it's alot of work to do so and I know you guys are planning another game right after the last chapter.The way gallery works and the way we have done the coding of the script, I don't think this can be fixed at this time, I can go back and fix every scene out there, but then it would probably break the saves (probably) since the persistent variable for gallery needs to be set in the main script for each scene. Scene gallery was added midway in Chapter 4. These issues will be addressed if we are going to post this on Steam once the game is complete.
A remastered version exclusive to steam release only.![]()
Actually, we have talked. We will be working on a new game, but we also want to spend a couple of months going through ALWL, fixing some script and variable issues, redoing earlier renders and animations, and then do a Steam release of it. Hopefully!I lowkey hope you do a steam release would love to add this to my collection of games just my preference when it comes to supporting devs. but I know it's alot of work to do so and I know you guys are planning another game right after the last chapter.
From what I just tried, you'd just need to pass in more variables into your replay scope to get the desired outcome. Or useThe way gallery works and the way we have done the coding of the script, I don't think this can be fixed at this time, I can go back and fix every scene out there, but then it would probably break the saves (probably) since the persistent variable for gallery needs to be set in the main script for each scene. Scene gallery was added midway in Chapter 4. These issues will be addressed if we are going to post this on Steam once the game is complete.
if _in_replay
to conditionally add a menu that only appears during replays so that the player can choose which outcome to see and then set the variables appropriately in the menu choices.Yeah, I have tested that on one of the scene in Part2 and it worked. A quick question though, lets say I have a save file just at the start of a label (before adding the code). I add theFrom what I just tried, you'd just need to pass in more variables into your replay scope to get the desired outcome. Or useif _in_replay
to conditionally add a menu that only appears during replays so that the player can choose which outcome to see and then set the variables appropriately in the menu choices.
None of which would break saves.
if _in_replay
at the same location of the save. Then I load the save again after implementing the code, will that not break it since the start point of the save has changed?