There is a massive difference between patching up a loose end and properly writing a path.
This game has unavoidable NTS, aka Sharing/Swinging, great, that’s the path many might consider true canon.
However, you added the option for players to go full NTR, aka corruption/cheating, so that is another path. Thing is, that route feels like the redheaded step-child, especially after what you just wrote. This (NTR) path is inherently flawed if all that is waiting at the end of it is a ‘Game Over, You Died’ screen, which is funny since that path apparently already has a few Game Over bombs dispersed throughout.
My question is, since you clearly didn’t fully understand the point of my previous post: Why even bother writing a path in an AVN that not already has a Game Over possibility, but is also planned to end in a Game Over-esque fashion?
You do realize that NTR doesn’t have to be absolute? If you are writing about a loving couple whose swinging turns into NTR because of “bad” choices, it is still very much possible to write an ending where the couple reconciles - and if that is not an option in your opinion, at least don’t end the path in “Fred died on the way to his home planet” fashion, it’s very disrespectful.
Yes, NTR means you are probably playing as the asshole, but Fred and Mary still have a chance. Like I already said, if you don’t like the possibility of Fred or Mary dumping each other as a direct result of the NTR, simply don’t give the players an option to end the narrative earlier than intended. Otherwise, you might as well slap a huge warning label when Fred first cheats saying “this action will result in Fred clubbing a baby seal to death”.
As it stands, the NTR “path” in 5B literally does not exist as you get a grand total of 3 renders compared to the “true” path.