Damn, sorry devs, but Chapter 5B just doesn't ease my mind about the future of this narrative. I feel like nothing happened in this update, other than Jack appearing at the door at the very end (and holding some blackmail material?).
I will give Chapter 6 one more chance to prove me wrong, but this game has disappointed me.
And I'm not gonna even mention the 'game over' scenario right at the start of this update that essentially just SKIPS OVER the entire content of 5B if you choose not to acquiesce to Mary... that one stung a lot. Game Over screens are not looked favourably upon because they represent the illusion of choice - and that phenomen is a death sentence for choice-based games. Imagine if any Telltale games let you make the "wrong" choice and have the MC die before the story actually concluded...
There shouldn't be a wrong choice in a VN, just a different path; which is why you shouldn't even give the player the option to commit narrative suicide - rather, the dialogue options should be molded around forethought story paths.
As the author, let us say you want your plot to have 2 distinct paths, A and B. Now, the dialogue and choices should reflect which path the player is "choosing" by selecting the options given to him that lead either way. Game Over screens are like dead ends in a labyrinth, while a VN story is akin to parallel worlds. They are a part of different philosophies, and shouldn't be combined.