The game is a trap. It shows all these sandbox elements like skills, relationship point, inventory, etc. but it is not implemented. Dev is like oh I'm gonna add it, someday, maybe in the next game.
So 0/5 for being dishonest.
Now as A VISUAL NOVEL as it currently is.
Story 2/5. The writing is very weak, it makes any point in the longest, most boring, and dumbest way possible. It is like trying to explain black hole to 5 year-old kid. The story itself is not interesting at all, basically passengers movie, plus complication. Also the weakest point about the story is that it shows its cards way too early, for example:
Unnecessary extra elements like backstory of sleeping characters, oh it will be very relevant after 3 games, trust me. It is just an insult to anyone above 70 IQ.
Gameplay 0/5 None except the dumb matching of two blocks of text.
There is less than 10 of these dummies, one DJ, and thirty waldos. Basically you have to choose the text on the right that matches the text on the left 3 times in a row and it gives you 60 seconds, like if how easy it is is not an insult enough, they give you more than enough ample time; Adding insult to injury. The DJ game is stupid too but I'm not gonna bother. And finally to the most fun part of the game (very sarcastic of course), the collection part. You walk around finding SECRETS, which is basically photos in a where is waldo style. Oh man the originality is through the roof, someone give them a parachute.
Music 1/5 There is one track, on repeat, all day, every day. There are other sounds, maybe 5-6 sound effects.
Scenes/pornos/fun 4/5. While it is well done, it lacks in variety. Honestly this part is well made with amazing animation and renderers. Great quality. Just very smooth. However, it is still a bit lacking in terms of variety and quantity. Understandably so, but still.
Final thoughts: I want the 5 hours of my life back. Even as a free game, it is an insult enough to ask anyone to waste their time on this garbage. Just remove the RPG/sandbox elements and the stupid minigames and then market it as a visual novel. Make a second game, with RPG/sandbox elements without the dumb minigames. The first game will fall a bit short for a good visual novel due to poor writing and underwhelming story but at least it is honest. Also, why is scrolling used as forward/back? Why are you trying to so hard to imitate RenPy?
So 0/5 for being dishonest.
Now as A VISUAL NOVEL as it currently is.
Story 2/5. The writing is very weak, it makes any point in the longest, most boring, and dumbest way possible. It is like trying to explain black hole to 5 year-old kid. The story itself is not interesting at all, basically passengers movie, plus complication. Also the weakest point about the story is that it shows its cards way too early, for example:
You don't have permission to view the spoiler content.
Log in or register now.
Gameplay 0/5 None except the dumb matching of two blocks of text.
There is less than 10 of these dummies, one DJ, and thirty waldos. Basically you have to choose the text on the right that matches the text on the left 3 times in a row and it gives you 60 seconds, like if how easy it is is not an insult enough, they give you more than enough ample time; Adding insult to injury. The DJ game is stupid too but I'm not gonna bother. And finally to the most fun part of the game (very sarcastic of course), the collection part. You walk around finding SECRETS, which is basically photos in a where is waldo style. Oh man the originality is through the roof, someone give them a parachute.
Music 1/5 There is one track, on repeat, all day, every day. There are other sounds, maybe 5-6 sound effects.
Scenes/pornos/fun 4/5. While it is well done, it lacks in variety. Honestly this part is well made with amazing animation and renderers. Great quality. Just very smooth. However, it is still a bit lacking in terms of variety and quantity. Understandably so, but still.
Final thoughts: I want the 5 hours of my life back. Even as a free game, it is an insult enough to ask anyone to waste their time on this garbage. Just remove the RPG/sandbox elements and the stupid minigames and then market it as a visual novel. Make a second game, with RPG/sandbox elements without the dumb minigames. The first game will fall a bit short for a good visual novel due to poor writing and underwhelming story but at least it is honest. Also, why is scrolling used as forward/back? Why are you trying to so hard to imitate RenPy?