On mouse over actually all should highlight. The one in the server room is just less visible as the mouse-over tint (blueish) has a similiar color tone than the servers already have. So that trigger just dosn't stand really out. Not the best design decision i guess. Maybe i need a different solution for such scenarios or i just dont place triggers on the single servers.Some actually do highlight when you hover your mouse over them, like the trashbin at the station and the box in the cargobay. But the one in the server room does not, and is much harder to find.
As for navigation, my preference is selecting the area on screen, since that is where my eyes usually are. But, at the same time, the navigation box on the left is much easier, you don't have to search for new locations and reduce the chance of missing one.
It's no trick it's Art and a lot of knowledge how human topology works and how to efficiently spread limits further render wise then they are supposed to be for a given performance goal.Correct you are.
Zee95 who creates The Way game makes pretty much 90% of his assets and even models if i remember correctly in 3dStudioMax. But true, most of us use what is there in DAZ store. Trick is to try and change one's models to look different.
Hi, thank you for your detailed feedback, i really appreciate it!Marvellous Lunatic
I would implore you to add a non full screen mode.
Since it is a tech demo I won't correct typos/grammar inside of text boxes.
I do question why you are testing webm and mp4s. Stick with one codec to keep your project simplified. I would say similarly with images, whether it is WebP/WebM, AVIF/AV1, JPEGXL/Video Codec. It will lead you to not screw up as much.
If you use scroll wheel off of a specified area it can roll forward/back the game. That may be confusing since it can also be used to scroll areas like quick nav etc.
One text fix is you have "Suits" but in the Quick Nav it is "Suites" since it is housing then "Suites" is correct and you may want to fix your Map nav and the text on the image.
The other is the spelling for manufacturing, from a factory. Manufacturing
If you click on a place on the Map in your SD, it stays enlarged on the Map and makes it hide other things. So like Clicking "Suits" Hallway entrance sits on top of "Gym"
Apartments only has 1 P so your images in the green hall and other places will need to be updated.
I think I got the one in the residence ring under the bench but hint stays.
In the cryo chamber 069 clicking the bottom two or so has you reiterate the earlier "jump to a or b" choice.
I would suggest not calling them "Photoshoot" of something unless you have many photos from it, just refer to as "Photo"
Did firewall, started it again closed out of it, tried to save, asks me if I want to do the firewall with the save. Then deleted it and resaved, it now asks if I want to delete a new save. Seems the text is from whatever came last.
The firewall game when using the scroll wheel to move the text on the right is way too slow, you have to click and drag to make it in time.
No problem on the info. When you have an actual release I will do a more thorough look through.- choice event: nothing to worry of, those were just random events for testing. One i added a choice to test rollback-load within events and save/load test while "in-choice" in a event. Or did i misunderstood you and you were stuck in a loop?
I will try to improve the UI for the configuration some more in the future.One of my favourite things to read in an overview: characters "relation is configurable."
You are probably right. In the early version of my shaders, the freckles and veins were not that dominant. Maybe I will reduce them a little in the future.I don't mind freckles at all but the preview pics make it look as if the characters are suffering from skin cancer. Also what's going on with the Milfs skin in the preview pic, are those lines supposed to be veins? I feel that is also so very overdone, that it actually comes off as looking like a skin condition.
You are right. Missed that one. I requested edit rights for the post. If i get them, I will correct them.Should it have the scifi tag?
Thanks. In the future the highlighting will fade away automatically after a short amount of time, like suggested before. And i will give it a key binding.Very nice start so far. Animation is nice, the characters look good and look different enough to each be unique. Having a gallery is ALWAYS a plus in these types of games. I am also a BIG fan of the button to show all selectable areas. More games need that IMO.
If you played through the 7 closed pods, all tasks should be closed. After this there is no more story content for this version. Only the 3 secrets.Ok im already lost
I managed to check on all the cryo pods of my squad
But after that i have no clue what to do next been to multiple places but nothing
Would be nice if anyone could help out with a hint or tip on what to do next
Aww that makes sense ... i did get one of the secrets ... but the other two no clueI will try to improve the UI for the configuration some more in the future.
You are probably right. In the early version of my shaders, the freckles and veins were not that dominant. Maybe I will reduce them a little in the future.
You are right. Missed that one. I requested edit rights for the post. If i get them, I will correct them.
Thanks. In the future the highlighting will fade away automatically after a short amount of time, like suggested before. And i will give it a key binding.
If you played through the 7 closed pods, all tasks should be closed. After this there is no more story content for this version. Only the 3 secrets.
Hm, where are the saves located? I seem to got myself into a pickle. I downloaded the test version a long time ago but deleted it. The persistent save seemed to of carried over to the new version and as such seem to be missing certain character ids.
You don't have permission to view the spoiler content. Log in or register now.