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Déverrouillé
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Greetings,
I was mostly busy with the tech-debts. And one thing lead to another and I reworked quite a lot in the background. However, I guess most are rather interested in content updates.
Current Status (New content for mini update)
- 4 animations
- 10 images
I'm pretty sure I'll finish early next week but will have another short review with
osanaiko as I will add some more dialogue lines as well.
Tech-Stuff
Image-Handling
Without going to deep into the tech, I automated some processes for importing images into Unity which lays the foundation for some features of my language extension. Also I wrote a little pipeline that automatically can create thumbnails for my location images, which leads me to my next topic.
Navigation-Handling
All images have now thumbnails and I got rid of some duplicated images that were necessary before. This means the free roam should be much faster now and the total build size should be a bit reduced. Also I got rid of some overhead in my scripts for the navigation handling. This should be better for maintenance of the code.
Audio-Handling
I split up the voice channels into male and female sounds. This is mostly aimed at the future when I will (want) to add male sounds / voices.
Also I added 2 extra channels for sex sounds (wet and clapping noises) and kissing, so those can be muted separately if you like.
Language-Extension
I'm pretty happy with the extension right now. It has most of the features I really wanted. Custom colorization depending on semantic and syntax and I even have image previews in my code / script editor which I'm really happy about
Secret-Gallery
As mentioned last time. I added thumbnails and loading speed for the secret image gallery has improved greatly.
In case someone is wondering if this has some impact on the save-files, the answer is no. At least not something you should notice. Everything should automatically migrate.
Short-keys
I also refactored some bits of my UI-Management and added short-keys to all major menus.
The downside of this many technical changes is the risk of bugs and as I had to manually rewire a lot of images for the navigation it's possible I did some wrong image assignments. I tested a lot, but it's still possible I missed something.