osanaiko

Engaged Member
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Jul 4, 2017
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There are a bunch of libraries in there. Do you just install the latest one?
I did not have the reported problem myself so I can't answer for sure.

However it is my understanding is that there are no negatives for installing the latest version - as long as you get the correct operating system.

I would also strongly recommend you go to the official Microsoft site for anything like this.
 
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packard1928

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Nov 16, 2018
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It's discussed multiple times in this thread already.

You need to install the "Microsoft C++ Runtime Distributable" that is appropriate for your version of windows. Search on the Microsoft website for this (beware of scam sites).

Most people already have this requirement installed by other commercial AAA+ games so it doesn't affect them.

The dev is looking into how the requirement can be fulfilled by just the game itself on next release.
THanks again...but I'll wait
 

Kakato

Engaged Member
Feb 25, 2017
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Definitely one of the biggest surprises, if not the BIGGEST SURPRISE, I've experienced since Start 2022. GREAT GAME. A true prowess. Followed and added to my favorites. If anyone didn't try it yet, I'd suggest you do to do it fast. I really liked every bit of it ! Hope to see more soon. Selene is absolutely GORGEOUS.

Btw, I've been clicking on several stars in the observatory, in vain. hahahaha. It's the only secret I'm missing right now. Any help please?
 
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Marvellous Lunatic

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Mar 22, 2018
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Definitely one of the biggest surprises, if not the BIGGEST SURPRISE, I've experienced since Start 2022. GREAT GAME. A true prowess. Followed and added to my favorites. If anyone didn't try it yet, I'd suggest you do to do it fast. I really liked every bit of it ! Hope to see more soon. Selene is absolutely GORGEOUS.

Btw, I've been clicking on several stars in the observatory, in vain. hahahaha. It's the only secret I'm missing right now. Any help please?
Thank you, I really appreciate it.
Have you tried other bright objects in the scene? The hint is a little bit misleading, to be honest. Otherwise it would may have been to easy.
The cubic lights are pretty bright too.
 

Kakato

Engaged Member
Feb 25, 2017
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Thank you, I really appreciate it.
Have you tried other bright objects in the scene? The hint is a little bit misleading, to be honest. Otherwise it would may have been to easy.
The cubic lights are pretty bright too.
All this time, I was clicking on every star in Selene's company. hahahaha. Indeed, a bit misleading, but I finally got it. Thanks ;)
 

Marvellous Lunatic

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Mar 22, 2018
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Small Update

Changelog [Build 0.4.3]

Fixed Bugs

- Updated webp library which hopefully will fix the c++ error
- Fixed issue when using input-key 'g' which started the dj game
- Fixed migration error when users played episode one but not two (Enablement for location 'Dance Club' was missing)
- Fixed Minigame not hiding when starting scene replay while mini-game is running
- Fixed right mouse click opened sd menu while dj game was active

QOS
- Added short delay between rounds in DJ game to help to distinguish between rounds
- Changed color of buttons when flasing in DJ game to help to distinguish between flashing and hovering
- Added tips after failed attempt at mini-games

THanks again...but I'll wait
packard1928 This should fix the c++ issue without needing to install it manually, at least I hope so. I tried to pm you over this too. I hope you can play without issues now.
 

packard1928

Forum Fanatic
Nov 16, 2018
5,357
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Small Update

Changelog [Build 0.4.3]

Fixed Bugs

- Updated webp library which hopefully will fix the c++ error
- Fixed issue when using input-key 'g' which started the dj game
- Fixed migration error when users played episode one but not two (Enablement for location 'Dance Club' was missing)
- Fixed Minigame not hiding when starting scene replay while mini-game is running
- Fixed right mouse click opened sd menu while dj game was active

QOS
- Added short delay between rounds in DJ game to help to distinguish between rounds
- Changed color of buttons when flasing in DJ game to help to distinguish between flashing and hovering
- Added tips after failed attempt at mini-games


packard1928 This should fix the c++ issue without needing to install it manually, at least I hope so. I tried to pm you over this too. I hope you can play without issues now.
Thank you....you are a star !!
 

Marvellous Lunatic

Member
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Mar 22, 2018
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FYI ....I loaded it again and it still gets the error..... Not sure what I can tell you. Thanks for trying
Could you zip this folder and send it to me?
%userprofile%\appdata\locallow\Marvellous Lunatic
Maybe I could fine something else in the logs.
Just to make sure you are on windows 64 bit system?
 
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cab18+

Member
Aug 14, 2021
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Just downloaded the game (0.4.3) and the game seems to freeze with the first choice you have to make (the 'peek' or 'leave her shower' one).
 

Marvellous Lunatic

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Game Developer
Mar 22, 2018
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Just downloaded the game (0.4.3) and the game seems to freeze with the first choice you have to make (the 'peek' or 'leave her shower' one).
Can confirm that. I probably fucked something up in the last build. I'm trying to provide a bug-fix as soon as possible. Thanks for letting me know and sorry for the inconvenience.
 

Marvellous Lunatic

Member
Game Developer
Mar 22, 2018
334
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1650226941300.png


Greetings,

today it will be probably a bit longer as I want to cover a few topics like the story of the next update, audio and SFX, octane, mini-games and a new build.



Current status
~ 10 rendered and edited images
~ 20% of the writing




1650227188313.png


Greetings,

so I'm back at regular rendering. For now the scenes aren't terrible complex to render so it should progress in a good pace for now as long as I can keep up with writing the story.



Current status
~ 40 rendered and edited images
~ 20% of the writing




1650227394656.png


Greetings,

I'm keeping it short this week. Real-life is keeping me very busy at the moment and left me not much time to work on the game. Therefore I only managed to create 20+ images. However, I kept writing the story and involved osonaiko early on in the review process to ensure the quality of the dialogue as the introduction of the new characters and their consistency in specific articulation is important to me.



Current status
~ 60 rendered and edited images
~ 25% of the writing




1650227431561.png


Greetings,

I don't have really much to say this week other than that I'm working on it. I started scripting in the first images to see how the first big important scene turns out and I think it's working quite well.
Maybe next week I can give a few more words on some topics.

Current status
~ 95 rendered and edited images
~ 30% of the writing
~ 5% of the scripting done
 

MoarDakka123

Active Member
Jul 7, 2020
927
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View attachment 1762643


Greetings,

today it will be probably a bit longer as I want to cover a few topics like the story of the next update, audio and SFX, octane, mini-games and a new build.



Current status
~ 10 rendered and edited images
~ 20% of the writing




View attachment 1762648


Greetings,

so I'm back at regular rendering. For now the scenes aren't terrible complex to render so it should progress in a good pace for now as long as I can keep up with writing the story.



Current status
~ 40 rendered and edited images
~ 20% of the writing




View attachment 1762653


Greetings,

I'm keeping it short this week. Real-life is keeping me very busy at the moment and left me not much time to work on the game. Therefore I only managed to create 20+ images. However, I kept writing the story and involved osonaiko early on in the review process to ensure the quality of the dialogue as the introduction of the new characters and their consistency in specific articulation is important to me.



Current status
~ 60 rendered and edited images
~ 25% of the writing




View attachment 1762657


Greetings,

I don't have really much to say this week other than that I'm working on it. I started scripting in the first images to see how the first big important scene turns out and I think it's working quite well.
Maybe next week I can give a few more words on some topics.

Current status
~ 95 rendered and edited images
~ 30% of the writing
~ 5% of the scripting done
Yayy, keep up the good work! I really like what you've been up to so far.
 
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Vasin

Member
Nov 20, 2018
296
389
183
After leaving a review with a well deserved praise I have some ramblings about the game I felt like sharing.

First concerns the incest tag, I really hope it's going to be completely ignorable, I was very impressed with how the game handled that character introduction but just knowing that it can be set up that way made me wince a little bit.

Second has more to do with the inclusion of more potential LIs. And this is a general issue that is present with the game where you clearly have a central LI character and some side chars that are obviously secondary in nature. Good example of that would be "Melody" where you have centerpiece Melody character and some side chicks that are there to give you "choice" but don't really feel like they rival the impact of the main storyline. The difference however is in that game you can choose to pursue a friendship route with Melody, so chasing other prospects does not break character. Here, with the mastercrafted setup for MC and Selene, I have a hard time imagining a scenario that would split them up without devaluing prologue's emotional punch.

Hot take, but I'd rather prefer the game just stayed a kinetic novel, or at least a single LI game, but that is of course just my preference.

Lastly, and that mostly relates to the general setting (btw I really liked figuring out how the ship works, first I got irked a bit at the environments being samey, but then I realized "hey it's a modular spaceship it's supposed to look like that" and sure it's probably also to cut development time, but with this render quality nobody can really fault that. Train system as well is realistically complicated) of the game as well as the media it's inspired by - the ship design doesn't quite make a lot of sense.

I'd expect colony ships to generally fall in one of the two categories - generation ships and cryogenic ships. With the latter it would be reasonable to not wake up colonists until the very last moment and then just have the ship deploy the modules it carries into a colony so that the crew disembarks and settles on the planet, making all the faculties on the ship redundant and unnecessary. Whereas a generation ship does require them for the sake of people who would be living on the ship for basically their entire lives. The only plausible explanation I managed to think of is if there is some kind of limit on the suspension time and the destination is close enough to reach within that limit + 1 lifetime. I.e. for some reason you can't suspend people for longer than 50 years, therefore you'd have to do that and then take a long enough time to make all those lavish accommodations be required. Like, I'd expect people to just be able to spartan it for a year or so.

P.S. Also if the ship lands vertically it would make all the interiors in it sideways, assuming we're walking on the inside of the outer ring.
 
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Marvellous Lunatic

Member
Game Developer
Mar 22, 2018
334
2,063
451
After leaving a review with a well deserved praise I have some ramblings about the game I felt like sharing.

First concerns the incest tag, I really hope it's going to be completely ignorable, I was very impressed with how the game handled that character introduction but just knowing that it can be set up that way made me wince a little bit.

Second has more to do with the inclusion of more potential LIs. And this is a general issue that is present with the game where you clearly have a central LI character and some side chars that are obviously secondary in nature. Good example of that would be "Melody" where you have centerpiece Melody character and some side chicks that are there to give you "choice" but don't really feel like they rival the impact of the main storyline. The difference however is in that game you can choose to pursue a friendship route with Melody, so chasing other prospects does not break character. Here, with the mastercrafted setup for MC and Selene, I have a hard time imagining a scenario that would split them up without devaluing prologue's emotional punch.

Hot take, but I'd rather prefer the game just stayed a kinetic novel, or at least a single LI game, but that is of course just my preference.

Lastly, and that mostly relates to the general setting (btw I really liked figuring out how the ship works, first I got irked a bit at the environments being samey, but then I realized "hey it's a modular spaceship it's supposed to look like that" and sure it's probably also to cut development time, but with this render quality nobody can really fault that. Train system as well is realistically complicated) of the game as well as the media it's inspired by - the ship design doesn't quite make a lot of sense.

I'd expect colony ships to generally fall in one of the two categories - generation ships and cryogenic ships. With the latter it would be reasonable to not wake up colonists until the very last moment and then just have the ship deploy the modules it carries into a colony so that the crew disembarks and settles on the planet, making all the faculties on the ship redundant and unnecessary. Whereas a generation ship does require them for the sake of people who would be living on the ship for basically their entire lives. The only plausible explanation I managed to think of is if there is some kind of limit on the suspension time and the destination is close enough to reach within that limit + 1 lifetime. I.e. for some reason you can't suspend people for longer than 50 years, therefore you'd have to do that and then take a long enough time to make all those lavish accommodations be required. Like, I'd expect people to just be able to spartan it for a year or so.

P.S. Also if the ship lands vertically it would make all the interiors in it sideways, assuming we're walking on the inside of the outer ring.
Thanks for your review and your critics. I really appreciate it. I think I can address a few points.

Incest will be avoidable. At the moment I write both scenarios, incest-path and 'friends'-path. Both are separate language files that currently are in the build by default. You can choose between 'English(Taboo)' and 'English'. So it isn't a simple name or relation replacement but actual different dialogues. So I write the dialogues keeping both scenarios in mind and both should feel natural. The relation field in the character config is kinda deprecated. When I started developing the game I thought I could cover all kind of relations with a bite more extensive character-relation-config, but I was simply wrong. The dialogues just wouldn't sound natural. So I scratched that idea for the relation config and pulled the relations in the dialogue.

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I don't want to give a away too much regarding LI's. But I think it's fair to say it will be a bit more dynamic, or at least can be more dynamic, than having 'only' Selene as primary LI. However, for the first act she will be. At the beginning of my writing I thought the first act or prologue would be shorter. But I liked how it developed and I just had more ideas that I wanted to include. So I extended the introduction and made it a whole own act / story.

Act 1 will be quite linear and like you said a kinetic style novel as it still should serve as an introduction. In act 2 I want to transition a bit more into a sandbox style / visual novel style (No grind). But I want to make more use of the explore-able environment and want to give the player the choice what to do next / which character-paths to follow.

About the ship design. My idea was to wake up the colonists a few months before arriving, so they could prepare for the new environment. To have classes about how to build a new settlement, how to setup a society and to be able to get more in-depth information on the planet as the scanners can gather more information when being close to the planet.

I have concepts for drop-ships / rescue-capsules for the landing process but I haven't modeled them yet. But they will be introduced. I just didn't have the time yet to create them.

Regarding similar environments. As they are modular they should look the same right, but I also want them to be a different to each other to make it easier to navigate. A few details here and there just to make them more distinguishable from another. However, as most of the environments are modeled by myself it takes quite a while to create them. And having different details for each location takes time. I absolutely want to do this, but atm I just prioritized creating the necessary content for the first act. As I create nearly everything on my own (environments, assets, engine, dialogue, music, ...) and have only help by osanaiko who edits my dialogues to sound more natural and gives dear advice's I have to cut corners here and there to move on. I have a really long to-do list. But my primary focus is finishing the first act for now.

Here, with the mastercrafted setup for MC and Selene, I have a hard time imagining a scenario that would split them up without devaluing prologue's emotional punch.
Well, I don't want to give away too much about the story. But I don't aim for a simple / straight on story. I want to add twists here and there to keep it interesting and having people speculate how the story will develop next. I hope I can manage that without missing obvious plot holes. This is what I'm most scared about, because I'm not an experienced writer, but I'm trying my best to make it convenient.

I hope I could address some of your points.
 
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