I really like the "useless choices" in the dialogues. What makes the game good is that you can speak as prefers. And the NPCs reacting according to the choice of the MC/player. I test several answers just to see it makes sense. Best point of game for me. Congratulations Venus Waltz.
Option to reject one or the other woman, if the player detests any of the women, I think it is valid, but without making multiple paths. Multiple paths can make the game extremely short, even when DEV creates a lot of content. The Way, for example. It was one of my favorites at v0.16. The game was divided into 3 paths. I played until v0.22 and stopped completely, because each update is extremely short, because each player only sees 1/3 of the effort that DEV (Zee95) puts into the game.
Multipath is a trap for DEV. A DEV should only think about doing multipath when the DEV / DEV team can produce a lot of content with each update.