Let me preface my review by saying that I like this game. There's much to like about it really. But several things keep it from being great, a few things are even borderline annoying or quite stupid.
Whether or not you will enjoy this game greatly depends on what you want from a VN. I will discuss a few spoilers, nothing too major, but I think it's needed to give this VN a proper review.
So what is A Man For All? It's a slow burn (mini) harem game. The MC attends university in a big city, he is working on his undergraduate psychology thesis, and to make some money he also works at a coffee shop, he's good friends with the owner and even lives in the basement of the shop, it's the only accomodation he can afford (it's basically free and comes with the job).
A Man For All then introduces several major plots that all run in parallel and you will switch between them.
1. there's the psychology undergraduate thesis, this requires the MC to interview lots of different people, which is the main hook used in the story to get to know people, and here of course the love interests
2. then there's a plot about some real estate tycoon who wants to develop a part of town.... and the coffee shop is in the way, so said tycoon tries to buy up the business and if that won't work he will open his own coffee shop to drive the owner out of business. The owner, the MC and a love interest then work on trying to save the coffee shop
3. and that's not all... a third major plot revolves around the MC becoming a cage fighter in some underground fighting ring, this involves yet another potential love interest
4. and then there's a major sideplot about helping yet another love interest with her modeling ambitions, she wants to get a contract with an agency and the MC agrees to help her, in return the model will help him with his thesis
So the MC has his plate full.
And that's the first potential major stumbling block. You need to like all of these plots. You can't avoid any of them. A Man For All is in some ways a kinetic novel. The path here is predetermined. You can't close or reject story routes.
The only real choice you get here is if you want to earnestly pursue a woman or if you want to keep things strictly in the friendzone. What you can't do is reject a character outright. So even if you, say, really don't care for the model Vanessa you are out of luck. You will have to put up with her if you like it or not. You can't close any paths here, you will always interact with the women, the romance is only bonus content you get.
So is the plot any good?
I think the plot is not terrible, but things can get a bit dry and tedious from time to time. And one major reason for that is a) the (ultra) slow burn and b) the lack of romantic or maybe erotic tension in almost all of the plots. So even though all the plots are tied to a major love interest, most of them are almost always stricly business. And eventually this becomes quite tedious.
Let me explain: Riley is the MC's secret highschool crush, Riley pursues a business degree and agrees to help the coffee shop owner and the MC to save the business. And then many of her interactions are about collecting signatures to declare the building a landmark. If collecting signatures does sound a bit boring, then because yes, it is.
And it's the same with basically all love interests... interactions are mostly "business". With Harlow you will conduct brainscans and work in the lab. With Erica you will spend most of the time with her talking about cage fighting and making money. Kate will discuss the thesis.
What these interactions lack, in my opinion, is some good old teasing and romantic tension. You can only kind of have that by picking a flirt dialogue option which brings us to how this game handles player choice.
A Man For All does provide you plenty of choices for flavor. That is, there are several times during any of the interactions with any of the LIs where you can choose from three options, a straight, serious option, a jokey, witty option and a flirty/smooth option.
But here's the thing: this is entirely for flavor and changes nothing about the path. This game has no points really, you cannot (and don't need to) break down barriers by constantly flirting with a girl.
These options exist purely for roleplay reasons.
I actually like this approach, in most other games that have a points system you are usually very concerned about giving the "right" answer to any woman. One woman may favor a flirty approach, another one hates it.
Not so here... while all the love interests react differently to a flirty or comedic approach (some will like it more than others), nothing about their reactions changes anything about the overall progression.
No stats are changed. And even though the game gives you a points summary after each chapter it's mostly just for info, the points are mostly meaningless.
Here and there a jokey option may only be available if you have joked before etc. but it only affects the flavor of a scene.
The huge advantage of this: you can actually roleplay the MC. For example with his dean Kate there are several situations where a straight and serious anwer is the "best", given the situation... but at other times you may feel that some flirting is in order. And you can do that without having to worry about unlocking scenes. You can shape the MC's behavior and have him react to each scene as you see fit.
The huge disadvantage: you have zero influence on how fast or slow things progress. You can't unlock anything here.
Then there's yet another choice added for flavor... in some story moments the MC can act like a diplomat (peaceful) or more like a rebel (more aggressive, hands-on, hostile). Do whatever you feel is right given any situation. It has no real consequences. It's just for you, for roleplaying purposes.
And finally there's a third tier of choices, the choices that actually matter. You can easily tell them apart because they are not color coded and many times there's even a warning that choices may open or end routes or result in a scene.
Here you can decide to have sex or not, for example, or you can decide to get romantically involved with someone or not. What you can't do, as mentioned before, is to reject someone outright.
A few words about the characters, any VN rises and falls with the characters. A Man For All does what many other VNs do. It has main love interests that are almost exclusively slow burn characters... and to keep people from falling asleep the game will throw a couple of super fast and super easy side characters at you that will have sex almost immediately.
I am no fan of this, I always feel that main characters should offer a combination of slow burners and love interests that open up more easily. Random side characters are often just a distraction and have no substance.
About the characters:
1. Vanessa: she's the empress of all ice queens. She puts other ice queens to shame. She's the LI who wants to be a model, she hires the MC as her assistant and his task is to help her get the job, in return she will help the MC with his thesis (he needs access to people to interview them, she can give him that).
Vanessa is the ultra slow burner here. Also, she's very aloof, very reserved, pretty cold actually. And her signature is the aviator glasses she wears, you never see her eyes in this game. Not even once. And the MC's romantic progression (if you can call it that) is that he will put his arm around her waist or shoulder for one or two selfie shots. And she begrudgingly accepts it. That's it.
One potential issue here: since there's zero progression after 7 chapters (a decent amount of playtime!) people may lose patience with her. It's literally like talking to a wall. You feel you make almost zero progress.
I think Vanessa is hilarious though... but only because I roleplay a lot and imagine what her thoughts are when the MC keeps flirting with her with his more or less cheesy lines.
One encounter is particularly hilarious because the MC can keep suggesting to Vanessa that he should really apply some sunscreen on her. Of course nothing ever comes of it.
You can - between the lines - kind of deduct that Vanessa is slowly warming up, but almost all of that depends on you roleplaying Vanessa's internal reactions. A Man For All doesn't tell you really what other characters think, so their inner life is a mystery.
2. Riley: yet another super slow burner. She's the MC's secret highschool crush, but Riley finds out about it early in the game. So she knows the MC is into her. Riley is involved with the coffee shop plot.... and sadly most of her interactions are strictly business. There's very little romantic or erotic tension here. The Halloween party loosens things up a bit for a short while, but that is very rare on her path.
And after hours and hours of playing, late in chapter 7 (current build), when the MC asks her out on a date. She still says "no". I was actually quite furious for a moment here and I think her non existing progression, unless you call the special handshake the MC and Riley have "progression", is a major mistake in this game.
Riley's plot is super dry, which is a shame, because she's a gorgeous redhead and she's even the secret highschool crush. Her plot is in DIRE need of some more romantic tension. Instead most of the time with her is spent with talking about collecting signatures or strategies to help save the coffee shop. Which gets boring after seven chapters.
I can only hope the dev will push on the pedal here with episode 8 and have Riley accept a date. There's slow burn... and then there's literally nothing. With Riley it's basically nothing which is such a major disappointment.
3. Kate: she's the dean and oversees the MC's thesis. She's one of the older characters, about twice as old as the MC, she has an adult kid (you never see her son). She doesn't get as much screentime as the other main love interests. Most of her interactions are in her office, with a few exceptions here and there, like a lunch or so. The closest thing to romantic tension is a dance with her.
The lack of any teasing makes the MC's (potential) infatuation with her a bit of a stretch. There are ZERO signals from Kate to the MC. The MC can of course flirt her as much as he likes, she will respond and you will get the idea that Kate is not entirely disinterested if you flirt a lot, but the thing is... all of these conversations are optional. If you always use the serious answer you will feel almost nothing from her.
But again, this is entirely your choice. If you are interested... flirt with her and you see she's not immune to the MC's charms.
Her progression is still super slow of course. The MC and Kate can kiss late into the current build. Then she freaks out completely and tells him to keep things professionally (understandable)... but the MC can be persistent and tell her he really wants her, likes her... and at the end of the current build the MC can kiss her again and finger her (no nudity). So that's at least baby steps. Kate is at the end of the current build ok with the MC pursuing her and she's also ok with getting physical. But everything before that was super dry.
4. Harlow: she's the archetypical awkward, nerdy science gal. No friends really. She is assigned as lab partner to the MC. Harlow is also a very busy girl, she works at a bar and at a strip club (but not as a dancer). She's insecure, a bit shy... but overall sweet. I like her a lot.
Progression with her is somewhat faster... the MC will kiss her a few times, and he will finger her two or three times. At no point are clothes removed though, one scene has Harlow wear lingerie, that's it. But with her the progression feels ok, she's the shy one, she's insecure. She's probably the least problematic love interest when we talk about progression and how believable it is.
5. Erica: Erica is the frisky and spunky girl from the poor part of town who wants to earn money so she can leave the place. The MC will meet her early and help her out with some creep who is hitting on her in a dark sidestreet.
Erica's romance arc is a complete mess, unfortunately. Erica is by no means a bad character in my opinion, I like her a lot, I think she may be my favorite, but her writing leaves a few things to be desired, there are several inconsistencies and plot holes here.
Erica at first comes across as a super fast character. In fact, your first encounter with her will end in a blowjob from her in an alley. Wooohoo, you may think, finally a main character who is not strictly about business or even seemingly disinterested.
But then in future encounters the game pretends none of that ever really happened. Erica will involve the MC with a fight club, a lot of money can be made here. And Erica is suddenly strictly business only....... Like anybody else in this game.
After the MC's first victory Erica feels it's time to celebrate..... and what does she do? She buys the MC a lap dance in a strip club (said lap dancer then can become a love interest on the side)???!?!?!?! WHAT???
What woman would do that? Why? We talk about a woman who gave the MC a blowjob out of nowhere... and when both are happy and elated... she goes with him to a strip club and buys him a lap dance? That was just plain bizarre.
If ANY character needed to be more about the romance and sex, then Erica. That scene after the first fight? Should have been the first sex scene with her. Nothing else. Certainly not a scene in a strip club where Erica is kind of revealed to be maybe bi-curious (please, no!) and then goes and buys the MC a lap dance...
In fact, it takes quite a long, long time before Erica agrees to sex. She's the ONLY main love interest the MC can have sex with. But the progression felt very off here.
Also, at one point in the story the MC has to stay at Erica's place. This after the MC and Erica had sex before. And what does she do? She offers the MC her COUCH... honestly, who would do that? At that point Erica and the MC are an item, they've had super steamy wonderful sex... and she offers him the couch.
It's apparent the dev wanted to play it safe here and probably felt it's too much effort to code and write two routes in the apartment scene.
You see, the issue is that each and every romantic encounter is optional. While you can't avoid Erica, you can absolutely refuse her as a love interest and refuse any of her sex scenes.
So when she offers the MC to stay at her home you have two options: Erica and the MC are lovers... Erica and the MC are strictly business partners. But the dev only offers you the "business partners" option even when they are lovers. Now that "couch choice" is made moot a short while later when the MC can have a long sex scene with Erica and ends up in her bed anyway, but the tone here still felt off before.
Also, in one scene Erica is apparently ok with the MC getting involved with other women... in the next episode she comes across as much more jealous (which is of course more believable than the previous option with Erica being rather blasé about the MC fooling around with many other girls). Again, this needs more consistency. Make Erica a bit more jealous out of the gate. Or have her be totally ok. But not both.
6. Side characters: these are the sex partners that are meant to keep you entertained while you have literally zero progression with characters like Vanessa or Riley. There's Jordan, the bar owner. You can hook up with her for casual sex twice in this game. Otherwise she's unimportant. If you are not after sex at all costs you can easily ignore her.
Then there's Marisa the lap dancer/stripper. Who is immediately thirsting after the MC and offers him sex in the strip club. I feel Marisa should have been a main love interest. Maybe Kate could have been relegated to side character status in her place.
You will engage with Marisa several times, she's also important to the plot, she interacts with a few of the main love interests, the MC can have sex with her a few times and the two (if you accept her!) really like each other. Marisa certainly likes the MC a lot. Chances are Marisa will be one of your favorite characters. But sadly she's just a side character with very limited screentime.
Then there are a few other females... Sophia is another redhead and a fellow psychology student. There are a few interactions with her, you can tell Sophia you are interested in a date or so... but no scenes. You can also flirt with the lady at the modeling agency (I didn't, so I can't tell you what happens here) and then there's this very pretty mystery girl who appears in various random locations and always pretends she doesn't know the MC. Eventually the MC will meet her in yet another strip club and she will give him a lap dance, the MC can touch her breasts (no nudity of course). And you learn a fake name. This is just plain weird... it's a mystery, there's intrigue, but after several scenes like that with her (always pretending she doesn't know the MC) I feel it's high time to change the tempo here. Then there's a girl who's the manager of a rival fighting team you can kind of flirt with once. No idea what that is about. I will probably refuse her next time, she and Erica both as romance options make no sense.
7. NPCs: there are several male NPCs in this game, which is rare, even rarer, a few of them are very nice guys. The coffee shop owner is a father figure, another friendly NPC is a potential investor and fighter in the fight club, the dad (short appearance only) is also ok and alive (the mom is dead). There are also a few more shady or villainous male NPCs... but no one (yet) is any competition for the girls, they are all involved with the plot, not the romance ( so far)
A Man For All could have been great. As I said early on, I like this game, but I wish I could like it a lot more.
I can accept super slow burn ice empress Vanessa. She's actually hilarious if you have the right mindset for someone like her.
But Riley's non progression and strictly business attitude gets very tedious and tiring, you will talk a LOT about making coffee in this game, about signatures, about declaring a building a landmark... her route is almost entirely devoid of any romantic tension.
And in my opinion people play these harem games for the romantic tension, not just for the plot. Plot is important, plot is needed, but it also needs the added relationship dynamic and tension. And Riley's arc has literally none of that. Major mistake, in my opinion.
The problem here is that other than Erica all other main love interests are super slow burners. And Marisa, who could be interesting... doesn't get the screentime she deserves, because she's a side character.
Instead you will sit with Kate in her office again and again and talk about your thesis, and none of which really makes sense. I am no psychology major, but the scientific technobabble in this game is quite silly. Harlow will literally use a laser thermometer as a handheld EEG device, measuring brainwaves from a distance to find out that people watching a stripper have certain brain wave activity... who would have thought!
And if it's not that you will collect signatures with Riley and talk to business owners.
Most other (harem) games I have played add erotic tension and banter to the character plots. This game is in dire need of that. You can have some banter if you always choose the flirt option, but it has zero consequences.
What this game needs much more of are dates. There are dates, sort of, but most of them are in restaurants. What this game REALLY needs to make the various plots more interesting are actual dates in different locations. Maybe a cinema, a park, a trip to a lake, anything but restaurants. Just to spice it all a bit up. There's almost never any true 1:1 interactions in the game, most of the time the MC meets his love interests in public places or on the job, so to speak.
What else... I feel this game has maybe one too many plots... the MC tries to save the coffee shop, helps Vanessa become a model (I bet he will become a model too at one point), is an underground cage fighter and he writes his thesis.
Of all the plots the coffee shop arc is, in my opinion, the most boring. It's mostly talk about making coffee, business, signatures etc. But this plot is the major backbone of the VN. It's not all bad here, the coffee shop owner Billy is alright, the basic idea, tycoon wants to buy the business, is also ok, but the execution with the signature collecting, debates about landmarks etc without ANY erotic/romantic tension with Riley makes it feel stale more often than not.
If that arc had at least an occasional date with Riley in some nice location (again, doesn't need to be fancy, a lake, a park, the usual...) things would feel very different. Or at least some tangible erotic tension...
The plot with Vanessa is the most fun, because I find her attitude hilarious and the modeling / gaining followers on Not-Instagram usually results in fun scenes in various locations.
The cage fighting plot with Erica is not bad per se, but the plot is filled with endless and tedious talks about other fighters, there are long, long introductions for the various fighters the MC can encounter. Then there's endless talks about how to fight, about betting... this plot, like virtually any other plot, needs more romantic tension. Now fortunately Erica is the ONE main love interest the MC can actually "love" in this game. Yet I feel at least 50% of the fight club scenes could easily be cut from the game without losing anything. We don't need to know so much about any of the other fighters.
You see, this might make sense in a game where the fighting is an actual minigame and where you have to learn how to fight. But you don't! There are no fight minigames here.
The MC is actually One Punch Man who wins all of his fights (so far!) with one single punch. He's just that great. It's kind of funny too, but this doesn't then need to focus so much on the fighting or opponents.
All this talking about how to fight, bets, other fighters... could be condensed and the development resources could instead be devoted to some more romantic/erotic banter or tension or just some romantic dates with Erica.
All love interests need more date interactions. Go to some nice place with them, have some innocent fun, some banter, the usual. Without all that the strictly business kind of plots run in danger of becoming much too dry after hours and hours of playtime.
With all that out of the way....
You will really get to know the various love interests in this game. They are pretty 3-dimentional, ok, Vanessa not, she's literally a one trick pony, but it's all set-up of course, but you do get several heart to heart talks here with any other character and this is actually really nice!
For example, most games (I have played) have a sex scene with a character... only to cut to the next morning or to cut to the next character.
Here one (longer) sexual encounter with Erica results in the MC and Erica having a heart to heart chat about life and other things later at night, and that's really sweet and in these moments you do get a lot closer to the various love interests.
If only there were more of these moments in the various character arcs.
A few quick words about the technical aspects: renders are fine, competent, nothing you haven't seen before. It's perfectly ok! Music is also fine. There are occasional sound effects too.
All women in this game are pretty. But they are also more or less the same type. Angular faces with high cheekbones. I don't mind it too much, I like the type, I find all of the love interests very attractive. Also, all the women have normal proportions, many have normal or smaller sized breats, you won't find super big chested milfs here. If that is your thing A Man For All doesn't give it to you.
The game has a third person point of view, you will see the MC all the time. He looks a bit like a brother of Ryan Reynolds or so... only with a really bad fashion sense and a silly haircut.
Animations are ok-ish, but they often feature minimal movement. Kisses are often animated (always welcome), but here too the movement is minimal, things are more implied really, so no wild tongue action etc.
Sex scenes have limited interaction, you can choose between positions and where to finish. Everything is vanilla and romantic... I love that... you may not. If you want kinky things... you won't find them here. I very much appreciate it. But you may not.
The sex scenes feature different angles for each position, you can often choose between three positions, there are split screens with one half focusing on the woman's face, I liked that a lot. It makes things more personal and intimate.
Sex also almost always involves kissing (during the sex, not just before), another thing I like, but I am all for romantic things. Even the "rough" option with the bar owner merely looked super passionate with intense kissing. Your idea of "rough" may be different.
So if wholesome and romantic vanilla sex is nothing you find interesting... you will find the scenes in this game very boring probably. If you DO like it... you will love the (rare) sexual encounters here, maybe not for the animations, but for the mood.
So where does this leave things?
Despite my major criticisms about the plot and the various character arcs A Man For All is still a good game.
Even though several characters have glacial or even zero progression after 7 long episodes I like them all, even Riley. Because all of the characters have potential. But the routes need to open up sooner than later now. Riley rejecting a date was just plain dumb in my opinion. And it makes no sense.
The choice system in this game with offering flavor and roleplay options is great! It's a stress free way to shape the MC as you see fit. You can handle each character and each situation as you like it, without fear of any negative consequences.
You can be super serious... you can be fun... you can be a terrible flirt. It's entirely up to you.
I also appreciate that each and every sexual/intimate encounter is entirely optional, even if you've had sex with a character before. Nothing romantic or sexual is ever forced upon you. This is extremely commendable.
Not that I would reject any of the main characters (and Marisa), but you can!
Even the much criticized coffee shop plot picks up speed towards the end of the current build and becomes quite dramatic. I only wish it hadn't required all the signature collecting and debates about business strategies or finding investors. Some of that is ok, but not to the extent we get here.
Vanessa's plot is fun. You may begin to hate her or find her utterly unappealing or boring, but the situations with her are mostly fun. And flooding her with compliments and terrible pick-up lines is hilarious if you just roleplay the whole thing. But her arc is also in dire need of some actual progression VERY soon, character interactions should not feel like groundhog day where everything is always the same. A one trick pony will lose its appeal sooner than later. Vanessa is getting awfully close to that. Her arc needs more spice as soon as possible.
In short: this game has its heart in the right place. It wants to be a very story driven game with a modest harem. Solo paths will be available as well however and you can freely pick and choose here and have two, three or all of the women in this game.
You will like this game if you like story driven (ultra) slow burns with a wholesome approach and relationships that are based on love and romance (discounting side character Jordan where it's just about sex).
If you prefer more action, a game that focuses more on teasing, interactions with women (that are not strictly business) and has lots of scenes... you will not be happy here and chances are you will dislike it.
I think A Man For All has the basic ideas right. Most characters are well realized, even Ice Empress Vanessa or Ms "Strictly Business" Riley Fox. But to make it an overall even more enjoyable experience it needs more (romantic) dates, more romantic tension and interaction with characters. I would say 90% of the plot is strictly business with the very occasional more romantic scene more focused on the actual relationship. I feel 50/50 would be a better mix.
But if you like story driven games, if you are ok with glacial progression for most main love interests, if you like coffee (really like coffee) and if wholesome romance is your thing... A Man For All will be for you!
And as I said... while I point out many things I didn't like in this review, my overall experience was still mostly a good one, because I like the tone, the philosophy, the characters and how the relationships are (romantic, based on love). So 4 stars it is. I hope when the game ends and Vanessa turns out to be a purry kitten deep inside with the most beautiful eyes in the universe... that I can upgrade that to 5 stars.