I think I've only reviewed one other game. It takes that je ne sais quoi to get me to spend time reviewing something.
First off, this isn't really a porn game, but it's still sexy as hell. I mean, there are a handful of sex scenes, but that's not really what this game revolves around. It revolves around romance rather than sex, and if you ask me, nothing is sexier than good romance.
Could one critique that "failure" seems hard to come by? Sure, I suppose so. But it didn't bother me. While "failure" seems difficult, some choices feel substantially less successful than others. In some ways, that's even more fulfilling. Rather than avoiding wrong answers because "oh, no, you're not getting a scene or a whole relationship because you chose the wrong dialogue option," in this game you genuinely want to get the best answers because of the fulfilling nature of the dialogue that ensues. And let's be honest, real life isn't always about one right or one wrong answer. Sometimes a flirtatious joke or a "joke joke" would serve equally well in a given setting with a given person. And the fact that the best of the three options is not consistent for all characters or even for a single character across all dialogues is markedly refreshing. Not that other games don't try to introduce some personality and variety, but this one does it better than most.
How does it do it better? By introducing a vivacious crowd of characters with distinct personalities, investments in the story, etc., all with some pretty peerless dialogue (honestly, not just for porn games but video games in general).
With regard to characters, this game has some fantastic ones, and they all make the game more enjoyable and immersive. Some of them are central to the plot, others are more or less random (lookin' at you, Myron), but they're all truly interesting, engaging, and "lived-in" enough to feel more or less realistic. In other words, every single character has enough personality to justify their existence. That's more rare than you might think in any form of storytelling. To see it here was such a delightful treat. If I tried to pick favorites, I'd end up picking just about everyone.
I also love the sense of space that this game has. The best stories will almost always have a grounded, vibrant evocation of the places we spend time, and this game has that in spades. I feel like I understand the various neighborhoods of the city well, and I even get a sense of vibe of each location within those neighborhoods. This matters so, so much and is a really outstanding aspect of this game. Arguably transcendent and ground-breaking for the genre. (I mean, the emotions at the end of chapter 6 say it all.)
As for the dialogue, this game truly shines in this respect. This game made me laugh repeatedly--in and of itself nothing profoud, but what makes the laughter here special is that it's both genuine laughter at intentional humor and genuine laughter that the author is so clearly "in on the joke" of some of the more ridiculous aspects of any game in this genre. The dialogue can occasionally walk the line of becoming repetitive with certain characters, but never so much that I found myself losing interest. There are also a couple typos here and there, but they're quite minimal, and in general it all just flows seamlessly. With a game this text-heavy, that's absolutely vital.
If I had one substantive critique about this game, I do wish I liked the renders slightly more. They're perfectly fine, they don't take away from my enjoyment of the game, but they also don't always quite do it for me. I just feel like this game, which otherwise feels head and shoulders above just about anything else on this site, is a little closer to the rest of the pack in this regard. Most of the main women just could be 10% cuter. Harlow, Riley, Vanessa, and Sophia are the four that I'd point to in particular. They're all cute, they're the characters I'm most into (well, except that I'd add Erika, who looks pretty perfect in just about every render, and subtract Sophia, who just doesn't have enough story yet), but they're just not quite the top-notch version of what I wish they were. Do they all have to be "perfect 10s"? No, of course not. But...I dunno, just how I felt.
Lastly, just a word on the undergrad thesis element. As a career academic to this point in my life, I didn't really feel like this element bothered me at all. The protagonist is so early in the process that it doesn't feel overwrought or nonsensical in the slightest to me. I mean, our boy just got his proposal passed and is working on formulating the actual questions he'll ask. And yes, surveys can be a huge part of psychological/sociological study. As long as this game continues to take its time developing this plot device (in other words, he better not just have it all figured out and written in an update or two), I think it will continue to work extremely well. Yes, it's a plot device, but contrary to some other (positive) reviews, I actually don't see this as a weakness of the game at all.
On the whole, I enjoyed this game immensely and cannot wait for every subsequent release. This is also one I'll definitely be supporting financially going forward. It's worth it.