- Nov 1, 2017
- 4,759
- 10,226
Aw, I like the chin spinach. I thought that it was intentionally looking terrible. Not every dude can grow a decent beard, especially if they are just doing it because they don't feel like shaving.Sorry. I'll fix it.
Aw, I like the chin spinach. I thought that it was intentionally looking terrible. Not every dude can grow a decent beard, especially if they are just doing it because they don't feel like shaving.Sorry. I'll fix it.
In terms of design, the beard doesn't look good and there are better options I should've looked into. That's my fault.Aw, I like the chin spinach. I thought that it was intentionally looking terrible. Not every dude can grow a decent beard, especially if they are just doing it because they don't feel like shaving.
Yep, my complaint was purely design, to which you acknowledged.In terms of design, the beard doesn't look good and there are better options I should've looked into. That's my fault.
In terms of the story, I tried to make him look as sloppy as possible. The MC's appearance was never going to be static and it will continue to change over the course of the story.
Define "interesting", since you clearly have different tastes than I do. I have enjoyed the game throughout all the chapters so far.It seems like the story starts off boring, does it get more interesting later on?
I don't know exactly. It might have something to do with the way choices are presented at the start of the game. I think whatever I choose the dialoge came to the same point. They seem insignificant and inconsequential at the start of the game. Now I don't know if it goes on like that but I got that expression at the start. (This comes from a guy that doesn't like a lot of choices in his games btw. It kinda makes me feel like why put choices when they come to the same point.)Define "interesting", since you clearly have different tastes than I do. I have enjoyed the game throughout all the chapters so far.
Magenta / Blue / Green choices are just for flavor text; the character will progress with the MC the same no matter the choice. I think Gold and Red are the same thing generally (just a different way to respond in a situation but don't really affect the course of events in the game). At least, I think that's right for Gold and Red. The really important choices are in white, where often you decide whether to pursue a girl or not.I don't know exactly. It might have something to do with the way choices are presented at the start of the game. I think whatever I choose the dialoge came to the same point. They seem insignificant and inconsequential at the start of the game. Now I don't know if it goes on like that but I got that expression at the start. (This comes from a guy that doesn't like a lot of choices in his games btw. It kinda makes me feel like why put choices when they come to the same point.)
Gold and Red do matter if you're trying to unlock scenes. Also.....from the latest Dev DiaryMagenta / Blue / Green choices are just for flavor text; the character will progress with the MC the same no matter the choice. I think Gold and Red are the same thing generally (just a different way to respond in a situation but don't really affect the course of events in the game). At least, I think that's right for Gold and Red. The really important choices are in white, where often you decide whether to pursue a girl or not.
I specifically was meaning in terms of whether you stay on an LI's path or not. I don't generally care about galleries and stuff like that, so that wasn't even something I considered. GTK, in any case.Gold and Red do matter if you're trying to unlock scenes. Also.....from the latest Dev Diary
"In Episode 10, there's a bit of a longer scene that plays out depending on what type of dialogue choices you make with Vanessa. When you're talking with Vanessa outside of the Apex office, you don't get to make a dialogue choice for the scene that plays out. The scene plays out based on the dialogue choices you've already made to this point. You might not have noticed it unless you were looking at the code or happened to have different playthroughs."
Yeah I got you. Just wanted to clarify. I do think the total ratio of what dialogue you get from the LIs to be pretty intriguing since it's cumulativeI specifically was meaning in terms of whether you stay on an LIs path or not. I don't generally care about galleries and stuff like that, so that wasn't even something I considered. GTK, in any case.
15%, maybe? There are a couple of locations on campus (his advisor's office and the lab) where the MC interacts with other characters. Outside of that, though, most of the rest of the game is off campus as the MC tries to interact with people for his college thesis, as well as handle non-school matters.how much of this game is the college?
...and you probably have some outdated mod...yet thats another topic, no need to bring it up here.Unfortunately the game ends after the MC/Billy-scene outside the new coffee shop after Billy agreed to McCarthys business proposal (End Ep. 9)........although I got Episode 10 v0.21
Trying to re-download and import my save files.....